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2
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UV tiling: 1.000 1.000
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UV tiling: 1.000 1.000
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FileName: Characters/Body/Body_Glow_Blue
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UV tiling: 1.000 1.000
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New Material _ not in binary
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MaterialType(enum): SingleTextures
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UV tiling: 1.000 1.000
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UV tiling: 1.000 1.000
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,63 +0,0 @@
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2
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New Material _ not in binary
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MaterialType(enum): SingleTextures
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Material Name: FPS_Body_Blinn _ not in binary
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SpecularExponent: 7.697
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ReflectionFactor: 0.500
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DiffuseColor: 1.000 1.000 1.000
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ColorMaps _ not in binary
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FileName: Characters/Body/Body_Diffuse_Blue
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UV tiling: 1.000 1.000
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UV tiling: 1.000 1.000
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UV tiling: 1.000 1.000
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FileNameLength: 31
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FileName: Characters/Body/Body_Glow_Blue
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UV tiling: 1.000 1.000
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New Material _ not in binary
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MaterialType(enum): SingleTextures
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Material Name: FPS_Assault_Armor_Blinn _ not in binary
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ReflectionFactor: 0.500
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UV tiling: 1.000 1.000
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FileNameLength: 46
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UV tiling: 1.000 1.000
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NormalMaps _ not in binary
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FileNameLength: 40
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FileName: Characters/Assault/Assault_Armor_Normal
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UV tiling: 1.000 1.000
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IncandescenceMaps _ not in binary
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FileNameLength: 42
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FileName: Characters/Assault/Assault_Armor_Glow_Red
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UV tiling: 1.000 1.000
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