MODELS YES
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2
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New Material _ not in binary
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MaterialType(enum): SingleTextures
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Material Name: FPS_Defender_Armor_Blinn _ not in binary
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SpecularExponent: 7.697
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ReflectionFactor: 0.500
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DiffuseColor: 1.000 1.000 1.000
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SpecularColor: 1.000 1.000 1.000
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IncandescenceColor: 1.000 1.000 1.000
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IndexStart: 4068
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IndexEnd: 8711
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NumColormaps (is unsigned char in Binary): 1
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NumSpecularMap (is unsigned char in Binary): 1
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NumNormalMap (is unsigned char in Binary): 1
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NumIncandescenceMap (is unsigned char in Binary): 1
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ColorMaps _ not in binary
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FileNameLength: 47
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FileName: Characters/Defender/Defender_Armor_Diffuse_Red
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UV tiling: 1.000 1.000
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SpecularMaps _ not in binary
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FileNameLength: 48
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FileName: Characters/Defender/Defender_Armor_Specular_Red
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UV tiling: 1.000 1.000
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NormalMaps _ not in binary
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FileNameLength: 42
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FileName: Characters/Defender/Defender_Armor_Normal
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UV tiling: 1.000 1.000
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IncandescenceMaps _ not in binary
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FileNameLength: 44
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FileName: Characters/Defender/Defender_Armor_Glow_Red
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UV tiling: 1.000 1.000
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New Material _ not in binary
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MaterialType(enum): SingleTextures
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Material Name: FPS_Body_Blinn _ not in binary
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SpecularExponent: 7.697
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ReflectionFactor: 0.500
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DiffuseColor: 1.000 1.000 1.000
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SpecularColor: 1.000 1.000 1.000
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IncandescenceColor: 1.000 1.000 1.000
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IndexStart: 0
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IndexEnd: 4067
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NumColormaps (is unsigned char in Binary): 1
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NumSpecularMap (is unsigned char in Binary): 1
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NumNormalMap (is unsigned char in Binary): 1
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NumIncandescenceMap (is unsigned char in Binary): 1
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ColorMaps _ not in binary
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FileNameLength: 36
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FileName: Characters/Assault/Body_Diffuse_Red
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UV tiling: 1.000 1.000
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SpecularMaps _ not in binary
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FileNameLength: 37
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FileName: Characters/Assault/Body_Specular_Red
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UV tiling: 1.000 1.000
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NormalMaps _ not in binary
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FileNameLength: 31
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FileName: Characters/Assault/Body_Normal
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UV tiling: 1.000 1.000
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IncandescenceMaps _ not in binary
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FileNameLength: 33
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FileName: Characters/Assault/Body_Glow_Red
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UV tiling: 1.000 1.000
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