Commit Graph

58 Commits

Author SHA1 Message Date
FakeShemp e9dcf19b63 Merge branch 'master' of 1.drake.imon.nu:TacticalZ-assets 2016-02-11 13:56:26 +01:00
FakeShemp ad67fa8216 WoodenBridge texture 2016-02-11 13:56:20 +01:00
antc13 e14d83beea Merge branch 'master' of 1.drake.imon.nu:TacticalZ-assets 2016-02-11 13:25:26 +01:00
antc13 002af8a902 Added Texture to the Big Stone. 2016-02-11 13:25:20 +01:00
Ayumiwii 80cdb2f94f Capturepoint with models and textures
- Blue
- Red
- Neutral
2016-02-11 12:42:22 +01:00
antc13 6efc95a9ce Merge branch 'master' of 1.drake.imon.nu:TacticalZ-assets 2016-02-11 12:25:17 +01:00
antc13 db9cd49115 Special Root and Special Wall meshes added. Big Walls also got a texture now. 2016-02-11 12:25:11 +01:00
Tleety 8ffd0a99b9 UnitHexagons 2016-02-11 11:32:20 +01:00
Tleety 2d6d71eb10 Merge branch 'master' of 1.drake.imon.nu:TacticalZ-assets 2016-02-11 11:27:46 +01:00
Tleety 8b93c1f440 Some new Crosshairs 2016-02-11 11:27:35 +01:00
FakeShemp 4bfd1890e1 temp ammo pickup 2016-02-11 10:41:44 +01:00
FakeShemp ea0cf59b5b Temp health pickup 2016-02-11 00:21:31 +01:00
antc13 9b91575cbb Changed Cylinder Shot Texture 2016-02-10 22:05:05 +01:00
antc13 63a3cc2b2c Added High Ground Models and Resized some models. 2016-02-10 15:39:02 +01:00
FakeShemp 01b29c9d4a Defender gun, fixed color 2016-02-08 16:44:30 +01:00
FakeShemp 81214b96af New exports 2016-02-08 15:50:52 +01:00
FakeShemp f783b28755 Everything is sorted but won't work because we need a new export of every file. 2016-02-04 11:00:10 +01:00
Ayumiwii 1b8f9ece14 Remade assault weapon textures, and glowmap 2016-02-02 14:17:56 +01:00
Ayumiwii 415bbd5409 AssaultWeapon model with
Red and blue team:
- Textures
- GlowMaps
- SpecularMap
- NormalMap
2016-02-02 11:58:07 +01:00
Ayumiwii 763d7c5c0d Merge branch 'master' of 1.drake.imon.nu:TacticalZ-assets 2016-02-02 10:15:10 +01:00
Ayumiwii 0c74bc9d81 AssaultWeapon with
Texture
NormalMap
SpecularMap
GlowMap
2016-02-02 10:14:58 +01:00
FakeShemp 1d7f530790 Less prominent grip. 2016-02-01 19:51:21 +01:00
FakeShemp e5399e087f Fix texture sizes on Def gun. 2016-02-01 19:18:02 +01:00
FakeShemp 01a73005d4 Merge branch 'master' of 1.drake.imon.nu:TacticalZ-assets 2016-02-01 18:32:04 +01:00
FakeShemp d018c8e734 Add Defender guns. 2016-02-01 18:31:50 +01:00
Jace 091ad5c01b Merge branch 'master' of 1.drake.imon.nu:TacticalZ-assets 2016-02-01 15:47:30 +01:00
Jace 1fed98c219 Widget space icons 2016-02-01 15:47:01 +01:00
FakeShemp d0a3743c61 Add spec, norm and incd testing spheres 2016-01-27 14:44:27 +01:00
Tleety 240508b5b3 New grey standard texture 2016-01-27 14:27:15 +01:00
Tleety bf5fd580e0 Changed name on the white texture 2016-01-27 13:55:00 +01:00
maqu14 e50a163024 new crosshair 2016-01-25 00:40:46 +01:00
maqu14 6defce1172 Merge branch 'master' of 1.drake.imon.nu:TacticalZ-assets 2016-01-24 23:53:57 +01:00
maqu14 e13aff5ee0 crosshair 2016-01-24 23:53:43 +01:00
Ayumiwii 0119549173 Assault weapon with Glow 2016-01-24 23:05:59 +01:00
antc13 068fbb2d20 Changed all models to our custom format .mesh 2016-01-24 16:11:04 +01:00
FakeShemp 73a43d9c24 Fix bush, log and NeutralNormalMap.png 2016-01-22 16:30:03 +01:00
FakeShemp f5a88476db Add Log 2016-01-22 11:33:05 +01:00
Tleety cf2ac2a570 Merge remote-tracking branch 'origin/master' 2016-01-21 14:52:51 +01:00
Tleety 2d838ad0ad Some new textures for glowmap error handling and testing. 2016-01-21 14:52:24 +01:00
FakeShemp 8552b7d080 Merge branch 'master' of 1.drake.imon.nu:TacticalZ-assets 2016-01-20 11:04:59 +01:00
FakeShemp 37af9a40cf Add 300 tris bush.
It's not final  yet but is good enough for the pitch.
2016-01-20 11:04:47 +01:00
Jace e794bef3a7 Renamed icons correctly 2016-01-18 22:52:24 +01:00
Jace 9284c647f8 Flipped icons to their correct orientation 2016-01-18 22:50:53 +01:00
Jace 957d1bc544 Updated widget icons 2016-01-18 22:47:04 +01:00
Jace a94f30fee0 Added play and pause icons 2016-01-18 22:46:43 +01:00
Jace a1bb17dbe0 Merge branch 'master' of 1.drake.imon.nu:TacticalZ-assets 2016-01-18 21:20:06 +01:00
Jace 098ab98871 Added editor icons 2016-01-18 21:19:44 +01:00
Ayumiwii f222f5e692 NO FUN ALLOWED
We should support 8-bit PNGs though, for maximum compression

P.S. OBJ is shitty format
2016-01-18 14:18:12 +01:00
FakeShemp 9a2bfbde1e Shitty hourglass 2016-01-15 16:23:00 +01:00
viktorljung 008f727821 Placeholder camera model 2015-12-15 15:28:28 +01:00