2 New Material _ not in binary MaterialType(enum): SingleTextures Material Name: FPS_Body_Blinn _ not in binary SpecularExponent: 7.697 ReflectionFactor: 0.500 DiffuseColor: 1.000 1.000 1.000 SpecularColor: 1.000 1.000 1.000 IncandescenceColor: 1.000 1.000 1.000 IndexStart: 3510 IndexEnd: 7577 NumColormaps (is unsigned char in Binary): 1 NumSpecularMap (is unsigned char in Binary): 1 NumNormalMap (is unsigned char in Binary): 1 NumIncandescenceMap (is unsigned char in Binary): 1 ColorMaps _ not in binary FileNameLength: 34 FileName: Characters/Body/Body_Diffuse_Blue UV tiling: 1.000 1.000 SpecularMaps _ not in binary FileNameLength: 35 FileName: Characters/Body/Body_Specular_Blue UV tiling: 1.000 1.000 NormalMaps _ not in binary FileNameLength: 28 FileName: Characters/Body/Body_Normal UV tiling: 1.000 1.000 IncandescenceMaps _ not in binary FileNameLength: 31 FileName: Characters/Body/Body_Glow_Blue UV tiling: 1.000 1.000 New Material _ not in binary MaterialType(enum): SingleTextures Material Name: FPS_Assault_Armor_Blinn _ not in binary SpecularExponent: 7.697 ReflectionFactor: 0.500 DiffuseColor: 1.000 1.000 1.000 SpecularColor: 1.000 1.000 1.000 IncandescenceColor: 1.000 1.000 1.000 IndexStart: 0 IndexEnd: 3509 NumColormaps (is unsigned char in Binary): 1 NumSpecularMap (is unsigned char in Binary): 1 NumNormalMap (is unsigned char in Binary): 1 NumIncandescenceMap (is unsigned char in Binary): 1 ColorMaps _ not in binary FileNameLength: 45 FileName: Characters/Assault/Assault_Armor_Diffuse_Red UV tiling: 1.000 1.000 SpecularMaps _ not in binary FileNameLength: 46 FileName: Characters/Assault/Assault_Armor_Specular_Red UV tiling: 1.000 1.000 NormalMaps _ not in binary FileNameLength: 40 FileName: Characters/Assault/Assault_Armor_Normal UV tiling: 1.000 1.000 IncandescenceMaps _ not in binary FileNameLength: 42 FileName: Characters/Assault/Assault_Armor_Glow_Red UV tiling: 1.000 1.000