2 New Material _ not in binary MaterialType(enum): SingleTextures Material Name: FPS_Defender_Armor_Blinn _ not in binary SpecularExponent: 7.697 ReflectionFactor: 0.500 DiffuseColor: 1.000 1.000 1.000 SpecularColor: 1.000 1.000 1.000 IncandescenceColor: 1.000 1.000 1.000 IndexStart: 4068 IndexEnd: 8711 NumColormaps (is unsigned char in Binary): 1 NumSpecularMap (is unsigned char in Binary): 1 NumNormalMap (is unsigned char in Binary): 1 NumIncandescenceMap (is unsigned char in Binary): 1 ColorMaps _ not in binary FileNameLength: 47 FileName: Characters/Defender/Defender_Armor_Diffuse_Red UV tiling: 1.000 1.000 SpecularMaps _ not in binary FileNameLength: 48 FileName: Characters/Defender/Defender_Armor_Specular_Red UV tiling: 1.000 1.000 NormalMaps _ not in binary FileNameLength: 42 FileName: Characters/Defender/Defender_Armor_Normal UV tiling: 1.000 1.000 IncandescenceMaps _ not in binary FileNameLength: 44 FileName: Characters/Defender/Defender_Armor_Glow_Red UV tiling: 1.000 1.000 New Material _ not in binary MaterialType(enum): SingleTextures Material Name: FPS_Body_Blinn _ not in binary SpecularExponent: 7.697 ReflectionFactor: 0.500 DiffuseColor: 1.000 1.000 1.000 SpecularColor: 1.000 1.000 1.000 IncandescenceColor: 1.000 1.000 1.000 IndexStart: 0 IndexEnd: 4067 NumColormaps (is unsigned char in Binary): 1 NumSpecularMap (is unsigned char in Binary): 1 NumNormalMap (is unsigned char in Binary): 1 NumIncandescenceMap (is unsigned char in Binary): 1 ColorMaps _ not in binary FileNameLength: 36 FileName: Characters/Assault/Body_Diffuse_Red UV tiling: 1.000 1.000 SpecularMaps _ not in binary FileNameLength: 37 FileName: Characters/Assault/Body_Specular_Red UV tiling: 1.000 1.000 NormalMaps _ not in binary FileNameLength: 31 FileName: Characters/Assault/Body_Normal UV tiling: 1.000 1.000 IncandescenceMaps _ not in binary FileNameLength: 33 FileName: Characters/Assault/Body_Glow_Red UV tiling: 1.000 1.000