64 lines
1.9 KiB
Plaintext
64 lines
1.9 KiB
Plaintext
2
|
|
New Material _ not in binary
|
|
MaterialType(enum): SingleTextures
|
|
Material Name: FPS_Defender_Armor_Blinn _ not in binary
|
|
SpecularExponent: 7.697
|
|
ReflectionFactor: 0.500
|
|
DiffuseColor: 1.000 1.000 1.000
|
|
SpecularColor: 1.000 1.000 1.000
|
|
IncandescenceColor: 1.000 1.000 1.000
|
|
IndexStart: 4068
|
|
IndexEnd: 8711
|
|
NumColormaps (is unsigned char in Binary): 1
|
|
NumSpecularMap (is unsigned char in Binary): 1
|
|
NumNormalMap (is unsigned char in Binary): 1
|
|
NumIncandescenceMap (is unsigned char in Binary): 1
|
|
ColorMaps _ not in binary
|
|
FileNameLength: 47
|
|
FileName: Characters/Defender/Defender_Armor_Diffuse_Red
|
|
UV tiling: 1.000 1.000
|
|
SpecularMaps _ not in binary
|
|
FileNameLength: 48
|
|
FileName: Characters/Defender/Defender_Armor_Specular_Red
|
|
UV tiling: 1.000 1.000
|
|
NormalMaps _ not in binary
|
|
FileNameLength: 42
|
|
FileName: Characters/Defender/Defender_Armor_Normal
|
|
UV tiling: 1.000 1.000
|
|
IncandescenceMaps _ not in binary
|
|
FileNameLength: 44
|
|
FileName: Characters/Defender/Defender_Armor_Glow_Red
|
|
UV tiling: 1.000 1.000
|
|
|
|
New Material _ not in binary
|
|
MaterialType(enum): SingleTextures
|
|
Material Name: FPS_Body_Blinn _ not in binary
|
|
SpecularExponent: 7.697
|
|
ReflectionFactor: 0.500
|
|
DiffuseColor: 1.000 1.000 1.000
|
|
SpecularColor: 1.000 1.000 1.000
|
|
IncandescenceColor: 1.000 1.000 1.000
|
|
IndexStart: 0
|
|
IndexEnd: 4067
|
|
NumColormaps (is unsigned char in Binary): 1
|
|
NumSpecularMap (is unsigned char in Binary): 1
|
|
NumNormalMap (is unsigned char in Binary): 1
|
|
NumIncandescenceMap (is unsigned char in Binary): 1
|
|
ColorMaps _ not in binary
|
|
FileNameLength: 36
|
|
FileName: Characters/Assault/Body_Diffuse_Red
|
|
UV tiling: 1.000 1.000
|
|
SpecularMaps _ not in binary
|
|
FileNameLength: 37
|
|
FileName: Characters/Assault/Body_Specular_Red
|
|
UV tiling: 1.000 1.000
|
|
NormalMaps _ not in binary
|
|
FileNameLength: 31
|
|
FileName: Characters/Assault/Body_Normal
|
|
UV tiling: 1.000 1.000
|
|
IncandescenceMaps _ not in binary
|
|
FileNameLength: 33
|
|
FileName: Characters/Assault/Body_Glow_Red
|
|
UV tiling: 1.000 1.000
|
|
|