Added GLM 0.9.7.1
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_bit
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/// @file glm/gtx/bit.inl
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/// @date 2014-11-25 / 2014-11-25
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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///////////////////
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// highestBitValue
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template <typename genIUType>
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GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value)
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{
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genIUType tmp = Value;
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genIUType result = genIUType(0);
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while(tmp)
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{
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result = (tmp & (~tmp + 1)); // grab lowest bit
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tmp &= ~result; // clear lowest bit
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}
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return result;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> highestBitValue(vecType<T, P> const & v)
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{
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return detail::functor1<T, T, P, vecType>::call(highestBitValue, v);
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}
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///////////////////
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// powerOfTwoAbove
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template <typename genType>
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GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value)
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{
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return isPowerOfTwo(value) ? value : highestBitValue(value) << 1;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoAbove(vecType<T, P> const & v)
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{
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return detail::functor1<T, T, P, vecType>::call(powerOfTwoAbove, v);
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}
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///////////////////
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// powerOfTwoBelow
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template <typename genType>
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GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value)
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{
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return isPowerOfTwo(value) ? value : highestBitValue(value);
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoBelow(vecType<T, P> const & v)
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{
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return detail::functor1<T, T, P, vecType>::call(powerOfTwoBelow, v);
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}
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/////////////////////
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// powerOfTwoNearest
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template <typename genType>
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GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value)
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{
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if(isPowerOfTwo(value))
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return value;
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genType const prev = highestBitValue(value);
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genType const next = prev << 1;
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return (next - value) < (value - prev) ? next : prev;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> powerOfTwoNearest(vecType<T, P> const & v)
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{
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return detail::functor1<T, T, P, vecType>::call(powerOfTwoNearest, v);
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}
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}//namespace glm
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