<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">

  <Components>
    <c:Transform/>
  </Components>

  <Children>
    <Entity name="RedSpawn">
      <Components>
        <c:Team>
          <Team>
            <Red/>
          </Team>
        </c:Team>
        <c:PlayerSpawn/>
        <c:Spawner>
          <EntityFile>Schema/Entities/PlayerAssaultFallbackRed.xml</EntityFile>
        </c:Spawner>
        <c:Transform>
          <Position X="0.300000012" Y="0.0270000007" Z="0"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity>
          <Components>
            <c:SpawnPoint/>
            <c:Model>
              <Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
              <Color A="1" B="0" G="0" R="1"/>
            </c:Model>
            <c:Transform>
              <Position X="0.800000012" Y="0" Z="0"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity>
          <Components>
            <c:SpawnPoint/>
            <c:Model>
              <Resource>Models/Characters/Assault/AssaultRed.mesh</Resource>
              <Color A="1" B="0.0117647061" G="0" R="1"/>
            </c:Model>
            <c:Transform>
              <Position X="-0.600000024" Y="0" Z="0"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
    <Entity name="DirectionalLight">
      <Components>
        <c:SceneLight>
          <Gamma>0.5</Gamma>
          <Exposure>4</Exposure>
        </c:SceneLight>
        <c:DirectionalLight/>
        <c:Model>
          <Resource>sModels/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
        </c:Model>
        <c:Transform>
          <Position X="-6.00145912" Y="1.42697716" Z="3.04144025"/>
          <Orientation X="5.69400024" Y="841.179565" Z="0"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
    <Entity name="ObstacleCourse">
      <Components>
        <c:Collidable/>
        <c:Model>
          <Resource>Models/Test/ObstacleCourse.mesh</Resource>
        </c:Model>
        <c:Transform/>
      </Components>
      <Children/>
    </Entity>
    <Entity name="BlueSpawn">
      <Components>
        <c:Team>
          <Team>
            <Blue/>
          </Team>
        </c:Team>
        <c:PlayerSpawn/>
        <c:Spawner>
          <EntityFile>Schema/Entities/Player.xml</EntityFile>
        </c:Spawner>
        <c:Transform>
          <Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity>
          <Components>
            <c:SpawnPoint/>
            <c:Model>
              <Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
              <Color A="1" B="1" G="0.254901975" R="0"/>
            </c:Model>
            <c:Transform>
              <Position X="-0.600000024" Y="0" Z="0"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity>
          <Components>
            <c:SpawnPoint/>
            <c:Model>
              <Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
              <Color A="1" B="1" G="0.254901975" R="0"/>
            </c:Model>
            <c:Transform>
              <Position X="0.800000012" Y="0" Z="0"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
    <Entity name="Arms">
      <Components>
        <c:Blend>
          <Pose1>ActivateDeactive</Pose1>
          <Pose2></Pose2>
        </c:Blend>
        <c:Model>
          <Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
        </c:Model>
        <c:Transform>
          <Position X="0" Y="1.30585015" Z="2.01450038"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity name="ActivateDeactive">
          <Components>
            <c:Animation>
              <AnimationName>ActivateDeactiveShieldF</AnimationName>
              <Time>0.68323420867830964</Time>
              <Speed>1</Speed>
              <Play>true</Play>
            </c:Animation>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
        <Entity name="Weapon">
          <Components>
            <c:BoneAttachment>
              <BoneName>R_Arm_Weapon_Joint</BoneName>
            </c:BoneAttachment>
            <c:Model>
              <Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
            </c:Model>
            <c:Transform>
              <Position X="-0.0621522591" Y="-0.169021279" Z="-0.219918266"/>
              <Orientation X="-0.709758997" Y="1.22785306" Z="-0.154755235"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
  </Children>

</Entity>
