<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="HUD" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">

  <Components>
    <c:Transform>
      <Position X="0" Y="0" Z="-0.5"/>
    </c:Transform>
  </Components>

  <Children>
    <Entity name="Crosshair">
      <Components>
        <c:Sprite>
          <DepthSort>false</DepthSort>
          <Model>Models/Core/UnitQuad.mesh</Model>
          <GlowMap></GlowMap>
          <DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
        </c:Sprite>
        <c:Transform>
          <Position X="0" Y="0" Z="0.200000003"/>
          <Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
    <Entity name="HitMarkerSpawner">
      <Components>
        <c:Spawner>
          <EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
        </c:Spawner>
        <c:Transform/>
      </Components>
      <Children/>
    </Entity>
    <Entity name="CapturePointHUD">
      <Components>
        <c:Transform>
          <Position X="0" Y="0.190541431" Z="0"/>
          <Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity name="BackgroundHexagon">
          <Components>
            <c:Sprite>
              <DepthSort>false</DepthSort>
              <Model>Models/Core/UnitQuad.mesh</Model>
              <GlowMap></GlowMap>
              <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
              <Color A="0.300000012" B="1" G="1" R="1"/>
            </c:Sprite>
            <c:Transform>
              <Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="ProgressionHexagon">
              <Components>
                <c:Fill>
                  <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                </c:Fill>
                <c:CapturePointHUD>
                  <CapturePointNumber>3</CapturePointNumber>
                </c:CapturePointHUD>
                <c:Sprite>
                  <DepthSort>false</DepthSort>
                  <Model>Models/Core/UnitQuad.mesh</Model>
                  <GlowMap></GlowMap>
                  <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                </c:Sprite>
                <c:Transform>
                  <Position X="0" Y="0" Z="0.00999999978"/>
                  <Orientation X="0" Y="0" Z="1.57079637"/>
                  <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
        <Entity name="BackgroundHexagon">
          <Components>
            <c:Sprite>
              <DepthSort>false</DepthSort>
              <Model>Models/Core/UnitQuad.mesh</Model>
              <GlowMap></GlowMap>
              <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
              <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
            </c:Sprite>
            <c:Transform>
              <Position X="1.62788737" Y="0.919596612" Z="0"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="ProgressionHexagon">
              <Components>
                <c:Fill>
                  <Percentage>1</Percentage>
                  <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                </c:Fill>
                <c:CapturePointHUD>
                  <CapturePointNumber>4</CapturePointNumber>
                </c:CapturePointHUD>
                <c:Sprite>
                  <DepthSort>false</DepthSort>
                  <Model>Models/Core/UnitQuad.mesh</Model>
                  <GlowMap></GlowMap>
                  <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                </c:Sprite>
                <c:Transform>
                  <Position X="0" Y="0" Z="0.00999999978"/>
                  <Orientation X="0" Y="0" Z="1.57079637"/>
                  <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
        <Entity name="BackgroundHexagon">
          <Components>
            <c:Sprite>
              <DepthSort>false</DepthSort>
              <Model>Models/Core/UnitQuad.mesh</Model>
              <GlowMap></GlowMap>
              <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
              <Color A="0.300000012" B="1" G="1" R="1"/>
            </c:Sprite>
            <c:Transform>
              <Position X="0" Y="0.919596612" Z="0"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="ProgressionHexagon">
              <Components>
                <c:Fill>
                  <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                </c:Fill>
                <c:CapturePointHUD>
                  <CapturePointNumber>2</CapturePointNumber>
                </c:CapturePointHUD>
                <c:Sprite>
                  <DepthSort>false</DepthSort>
                  <Model>Models/Core/UnitQuad.mesh</Model>
                  <GlowMap></GlowMap>
                  <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                </c:Sprite>
                <c:Transform>
                  <Position X="0" Y="0" Z="0.00999999978"/>
                  <Orientation X="0" Y="0" Z="1.57079637"/>
                  <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
        <Entity name="BackgroundHexagon">
          <Components>
            <c:Sprite>
              <DepthSort>false</DepthSort>
              <Model>Models/Core/UnitQuad.mesh</Model>
              <GlowMap></GlowMap>
              <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
              <Color A="0.300000012" B="1" G="1" R="1"/>
            </c:Sprite>
            <c:Transform>
              <Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="ProgressionHexagon">
              <Components>
                <c:Fill>
                  <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                </c:Fill>
                <c:CapturePointHUD>
                  <CapturePointNumber>1</CapturePointNumber>
                </c:CapturePointHUD>
                <c:Sprite>
                  <DepthSort>false</DepthSort>
                  <Model>Models/Core/UnitQuad.mesh</Model>
                  <GlowMap></GlowMap>
                  <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                </c:Sprite>
                <c:Transform>
                  <Position X="0" Y="0" Z="0.00999999978"/>
                  <Orientation X="0" Y="0" Z="1.57079637"/>
                  <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
        <Entity name="BackgroundHexagon">
          <Components>
            <c:Sprite>
              <DepthSort>false</DepthSort>
              <Model>Models/Core/UnitQuad.mesh</Model>
              <GlowMap></GlowMap>
              <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
              <Color A="0.699999988" B="0" G="0" R="1"/>
            </c:Sprite>
            <c:Transform>
              <Position X="-1.58304751" Y="0.919596612" Z="0"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="ProgressionHexagon">
              <Components>
                <c:Fill>
                  <Percentage>1</Percentage>
                  <Color A="0.699999988" B="0" G="0" R="1"/>
                </c:Fill>
                <c:CapturePointHUD/>
                <c:Sprite>
                  <DepthSort>false</DepthSort>
                  <Model>Models/Core/UnitQuad.mesh</Model>
                  <GlowMap></GlowMap>
                  <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                </c:Sprite>
                <c:Transform>
                  <Position X="0" Y="0" Z="0.00999999978"/>
                  <Orientation X="0" Y="0" Z="4.71238899"/>
                  <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
      </Children>
    </Entity>
    <Entity name="KillFeed">
      <Components>
        <c:KillFeed/>
        <c:Transform>
          <Position X="0.486000031" Y="0.26000002" Z="0"/>
          <Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity name="KillFeed1">
          <Components>
            <c:Text>
              <Content></Content>
              <Resource>Fonts/Hind-Edited.otf,64</Resource>
              <Alignment>
                <Right/>
              </Alignment>
            </c:Text>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
        <Entity name="KillFeed2">
          <Components>
            <c:Text>
              <Content></Content>
              <Resource>Fonts/Hind-Edited.otf,64</Resource>
              <Alignment>
                <Right/>
              </Alignment>
            </c:Text>
            <c:Transform>
              <Position X="0" Y="-1" Z="0"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity name="KillFeed3">
          <Components>
            <c:Text>
              <Content></Content>
              <Resource>Fonts/Hind-Edited.otf,64</Resource>
              <Alignment>
                <Right/>
              </Alignment>
            </c:Text>
            <c:Transform>
              <Position X="0" Y="-2" Z="0"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
    <Entity name="CapturePointArrow">
      <Components>
        <c:Team>
          <Team>
            <Blue/>
          </Team>
        </c:Team>
        <c:CapturePointArrowHUD/>
        <c:Model>
          <Resource>Models/Widgets/Arrows/ArrowBlue.mesh</Resource>
        </c:Model>
        <c:Transform>
          <Position X="0" Y="0.198665127" Z="0"/>
          <Orientation X="0.0531693883" Y="-2.13055706" Z="0"/>
          <Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
    <Entity name="HealthHUDAssault">
      <Components>
        <c:Transform>
          <Position X="-0.263000011" Y="-0.185000002" Z="0"/>
          <Orientation X="5.83699989" Y="0" Z="4.71199989"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity name="HealthText">
          <Components>
            <c:Fill>
              <Percentage>1</Percentage>
              <Color A="1" B="1" G="0" R="0"/>
            </c:Fill>
            <c:HealthHUD/>
            <c:Text>
              <Content>100/100</Content>
              <Resource>Fonts/DroidSans.ttf,64</Resource>
              <Color A="0.505882382" B="1.56862748" G="1.17647064" R="0"/>
            </c:Text>
            <c:Transform>
              <Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
              <Orientation X="0" Y="0" Z="1.57070696"/>
              <Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity name="HealthBar">
          <Components>
            <c:Fill>
              <Percentage>1</Percentage>
              <Color A="0.301960796" B="1" G="0" R="0"/>
            </c:Fill>
            <c:HealthHUD/>
            <c:Sprite>
              <Model>Models/Core/UnitQuad.mesh</Model>
              <GlowMap></GlowMap>
              <DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
              <Color A="0.588235319" B="0" G="0" R="0"/>
            </c:Sprite>
            <c:Transform>
              <Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity name="BoostIcons">
          <Components>
            <c:BoostIconsHUD/>
            <c:Transform>
              <Position X="0" Y="0.00500000035" Z="0"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="Assault">
              <Components>
                <c:Fill>
                  <Color A="1" B="1.96078432" G="0.784313738" R="0"/>
                </c:Fill>
                <c:Sprite>
                  <DepthSort>false</DepthSort>
                  <Model>Models/Core/UnitQuad.mesh</Model>
                  <GlowMap></GlowMap>
                  <DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
                  <Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
                </c:Sprite>
                <c:Transform>
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                  <Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
            <Entity name="Defender">
              <Components>
                <c:Fill>
                  <Color A="1" B="1.96078432" G="0.784313738" R="0"/>
                </c:Fill>
                <c:Sprite>
                  <DepthSort>false</DepthSort>
                  <Model>Models/Core/UnitQuad.mesh</Model>
                  <GlowMap></GlowMap>
                  <DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
                  <Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
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                <c:Transform>
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                  <Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
            <Entity name="Sniper">
              <Components>
                <c:Fill>
                  <Color A="1" B="1.96078432" G="0.784313738" R="0"/>
                </c:Fill>
                <c:Sprite>
                  <DepthSort>false</DepthSort>
                  <Model>Models/Core/UnitQuad.mesh</Model>
                  <GlowMap></GlowMap>
                  <DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
                  <Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
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                <c:Transform>
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                </c:Transform>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
        <Entity name="ShiftAbility">
          <Components>
            <c:AbilityCooldownHUD/>
            <c:Fill>
              <Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
            </c:Fill>
            <c:Sprite>
              <DepthSort>false</DepthSort>
              <Model>Models/Core/UnitQuad.mesh</Model>
              <GlowMap></GlowMap>
              <DiffuseTexture>Textures/Test/aM4ME4GR.png</DiffuseTexture>
              <Color A="1" B="0.20784314" G="1.17647064" R="0.192156866"/>
            </c:Sprite>
            <c:Transform>
              <Position X="0.0250000004" Y="0.0100000007" Z="0"/>
              <Orientation X="0" Y="0" Z="1.57000005"/>
              <Scale X="0.0800000057" Y="0.029000001" Z="1"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
  </Children>

</Entity>
