<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">

  <Components>
    <c:BlendAdditive>
      <Adder>MovementBlend</Adder>
      <Receiver>FinalBlend</Receiver>
    </c:BlendAdditive>
    <c:Model>
      <Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
      <Shadow>false</Shadow>
    </c:Model>
    <c:Transform/>
  </Components>

  <Children>
    <Entity name="FinalBlend">
      <Components>
        <c:Blend>
          <Pose1>ActionBlend</Pose1>
          <Pose2>Shield</Pose2>
          <Weight>0</Weight>
          <SubTreeRoot>true</SubTreeRoot>
        </c:Blend>
        <c:Transform/>
      </Components>
      <Children>
        <Entity name="Shield">
          <Components>
            <c:Animation>
              <AnimationName>ActivateShieldF</AnimationName>
              <Loop>false</Loop>
            </c:Animation>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
        <Entity name="ActionBlend">
          <Components>
            <c:Blend>
              <Pose1>Fire</Pose1>
              <Pose2>ReloadBlend</Pose2>
              <Weight>0</Weight>
            </c:Blend>
            <c:Transform/>
          </Components>
          <Children>
            <Entity name="Fire">
              <Components>
                <c:Animation>
                  <AnimationName>ShootShotgunF</AnimationName>
                  <Loop>false</Loop>
                </c:Animation>
                <c:Transform/>
              </Components>
              <Children/>
            </Entity>
            <Entity name="ReloadBlend">
              <Components>
                <c:Blend>
                  <Pose1>ReloadLoop</Pose1>
                  <Pose2>ReloadTransitionBlend</Pose2>
                  <Weight>1</Weight>
                </c:Blend>
                <c:Transform/>
              </Components>
              <Children>
                <Entity name="ReloadLoop">
                  <Components>
                    <c:Animation>
                      <AnimationName>ShotgunReloadTwoF</AnimationName>
                    </c:Animation>
                    <c:Transform/>
                  </Components>
                  <Children/>
                </Entity>
                <Entity name="ReloadTransitionBlend">
                  <Components>
                    <c:Blend>
                      <Pose1>ReloadStart</Pose1>
                      <Pose2>ReloadEnd</Pose2>
                      <Weight>0</Weight>
                    </c:Blend>
                    <c:Transform/>
                  </Components>
                  <Children>
                    <Entity name="ReloadStart">
                      <Components>
                        <c:Animation>
                          <AnimationName>ShotgunReloadOneF</AnimationName>
                          <Loop>false</Loop>
                        </c:Animation>
                        <c:Transform/>
                      </Components>
                      <Children/>
                    </Entity>
                    <Entity name="ReloadEnd">
                      <Components>
                        <c:Animation>
                          <AnimationName>ShotgunReloadThreeF</AnimationName>
                          <Loop>false</Loop>
                        </c:Animation>
                        <c:Transform/>
                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
              </Children>
            </Entity>
          </Children>
        </Entity>
      </Children>
    </Entity>
    <Entity name="MovementBlend">
      <Components>
        <c:Blend>
          <Pose1>Idle</Pose1>
          <Pose2>Run</Pose2>
          <Weight>0</Weight>
          <SubTreeRoot>true</SubTreeRoot>
        </c:Blend>
        <c:Transform/>
      </Components>
      <Children>
        <Entity name="Idle">
          <Components>
            <c:Animation>
              <AnimationName>IdleF</AnimationName>
              <Play>true</Play>
              <Additive>true</Additive>
            </c:Animation>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
        <Entity name="Run">
          <Components>
            <c:Animation>
              <AnimationName>RunF</AnimationName>
              <Play>true</Play>
              <Additive>true</Additive>
            </c:Animation>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
    <Entity name="AmmoHUD">
      <Components>
        <c:BoneAttachment>
          <BoneName>R_Ammo_Joint</BoneName>
          <ScaleOffset X="0.600000024" Y="0.600000024" Z="0.600000024"/>
          <InheritScale>true</InheritScale>
        </c:BoneAttachment>
        <c:Transform>
          <Position X="0.0540262833" Y="-0.0954347998" Z="-0.225546926"/>
          <Orientation X="0.00124507793" Y="0.077417776" Z="0.00737103401"/>
          <Scale X="0.300000012" Y="0.300000042" Z="0.299999952"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity name="Background">
          <Components>
            <c:Sprite>
              <Model>Models/Core/UnitQuad.mesh</Model>
              <GlowMap></GlowMap>
              <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
              <Color A="0.588235319" B="0" G="0" R="0"/>
            </c:Sprite>
            <c:Transform>
              <Position X="0" Y="0" Z="-0.00200000009"/>
              <Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity name="Text">
          <Components>
            <c:Transform/>
          </Components>
          <Children>
            <Entity name="Ammo">
              <Components>
                <c:Text>
                  <Content>38</Content>
                  <Resource>Fonts/DroidSans.ttf,64</Resource>
                  <Color A="1" B="3.92156863" G="1.17647064" R="0"/>
                </c:Text>
                <c:TextFieldReader>
                  <ParentEntityName></ParentEntityName>
                  <ComponentType>DefenderWeapon</ComponentType>
                  <Field>Ammo</Field>
                </c:TextFieldReader>
                <c:Transform>
                  <Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
                  <Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
            <Entity name="MagazineAmmo">
              <Components>
                <c:Text>
                  <Content>5</Content>
                  <Resource>Fonts/DroidSans.ttf,64</Resource>
                  <Color A="1" B="3.92156863" G="1.17647064" R="0"/>
                </c:Text>
                <c:TextFieldReader>
                  <ParentEntityName></ParentEntityName>
                  <ComponentType>DefenderWeapon</ComponentType>
                  <Field>MagazineAmmo</Field>
                </c:TextFieldReader>
                <c:Transform>
                  <Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
        <Entity name="FriendlyBoostAttachment">
          <Components>
            <c:Spawner>
              <EntityFile>Schema/Entities/FriendlyBoostBlueHUD.xml</EntityFile>
            </c:Spawner>
            <c:Transform>
              <Position X="-0.0762779638" Y="-0.04478902" Z="6.07890324e-05"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
    <Entity name="WeaponOrigin">
      <Components>
        <c:Transform/>
      </Components>
      <Children>
        <Entity name="ViewModel">
          <Components>
            <c:BoneAttachment>
              <BoneName>R_Arm_Weapon_Joint</BoneName>
            </c:BoneAttachment>
            <c:Model>
              <Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
              <Shadow>false</Shadow>
            </c:Model>
            <c:Transform>
              <Position X="0.120748043" Y="-0.228436321" Z="-0.151475564"/>
              <Orientation X="0.0102800643" Y="-0.00312487315" Z="0.0428144038"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="ReloadSpawner">
              <Components>
                <c:Spawner>
                  <EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
                </c:Spawner>
                <c:Transform/>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
        <Entity name="Muzzle">
          <Components>
            <c:Transform>
              <Position X="0.119734153" Y="-0.145251781" Z="-0.564532101"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="WeaponMuzzleRay">
              <Components>
                <c:Spawner>
                  <EntityFile>Schema/Entities/RayDefenderBlue.xml</EntityFile>
                </c:Spawner>
                <c:Transform>
                  <Position X="0" Y="0" Z="-0.109966502"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
            <Entity name="WeaponMuzzleFlash">
              <Components>
                <c:Spawner>
                  <EntityFile>Schema/Entities/MuzzleFlashBlue.xml</EntityFile>
                </c:Spawner>
                <c:Transform>
                  <Position X="0.0201820824" Y="0" Z="0"/>
                  <Scale X="1.5" Y="1.5" Z="1"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
      </Children>
    </Entity>
  </Children>

</Entity>
