<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="PlayerAssault" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">

  <Components>
    <c:AABB>
      <Origin X="0" Y="0.772000015" Z="0"/>
      <Size X="1" Y="1.60000002" Z="1"/>
    </c:AABB>
    <c:AssaultWeapon/>
    <c:Team>
      <Team>
        <Blue/>
      </Team>
    </c:Team>
    <c:Collidable/>
    <c:DashAbility/>
    <c:DoubleJump/>
    <c:SidearmWeapon>
      <BaseDamage>10</BaseDamage>
    </c:SidearmWeapon>
    <c:Health/>
    <c:NetworkComponent/>
    <c:Physics>
      <Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
    </c:Physics>
    <c:Player>
      <MovementSpeed>5</MovementSpeed>
      <CurrentWeapon></CurrentWeapon>
    </c:Player>
    <c:Transform>
      <Orientation X="0" Y="-0" Z="0"/>
    </c:Transform>
  </Components>

  <Children>
    <Entity name="Camera">
      <Components>
        <c:Camera>
          <NearClip>0.10000000149011612</NearClip>
          <FarClip>300</FarClip>
        </c:Camera>
        <c:Transform>
          <Position X="0" Y="1.27700007" Z="0"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity name="CameraModel">
          <Components>
            <c:Model>
              <Resource>Models/Widgets/Camera.mesh</Resource>
              <Visible>false</Visible>
            </c:Model>
            <c:Transform>
              <Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
              <Scale X="1.30000007" Y="1.50000012" Z="1"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity name="HUD">
          <Components>
            <c:Spawner>
              <EntityFile>Schema/Entities/PlayerHUD.xml</EntityFile>
            </c:Spawner>
            <c:Transform/>
          </Components>
          <Children>
            <Entity name="HUD">
              <Components>
                <c:Transform>
                  <Position X="0" Y="0" Z="-0.5"/>
                </c:Transform>
              </Components>
              <Children>
                <Entity name="Crosshair">
                  <Components>
                    <c:Sprite>
                      <DepthSort>false</DepthSort>
                      <Model>Models/Core/UnitQuad.mesh</Model>
                      <GlowMap></GlowMap>
                      <DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
                    </c:Sprite>
                    <c:Transform>
                      <Position X="0" Y="0" Z="0.200000003"/>
                      <Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
                    </c:Transform>
                  </Components>
                  <Children/>
                </Entity>
                <Entity name="HitMarkerSpawner">
                  <Components>
                    <c:Spawner>
                      <EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
                    </c:Spawner>
                    <c:Transform/>
                  </Components>
                  <Children/>
                </Entity>
                <Entity name="CapturePointHUD">
                  <Components>
                    <c:Transform>
                      <Position X="0" Y="0.190541431" Z="0"/>
                      <Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
                    </c:Transform>
                  </Components>
                  <Children>
                    <Entity name="BackgroundHexagon">
                      <Components>
                        <c:Sprite>
                          <DepthSort>false</DepthSort>
                          <Model>Models/Core/UnitQuad.mesh</Model>
                          <GlowMap></GlowMap>
                          <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
                          <Color A="0.300000012" B="1" G="1" R="1"/>
                        </c:Sprite>
                        <c:Transform>
                          <Position X="0" Y="0.919596612" Z="0"/>
                        </c:Transform>
                      </Components>
                      <Children>
                        <Entity name="ProgressionHexagon">
                          <Components>
                            <c:Fill>
                              <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                            </c:Fill>
                            <c:CapturePointHUD>
                              <CapturePointNumber>2</CapturePointNumber>
                            </c:CapturePointHUD>
                            <c:Sprite>
                              <DepthSort>false</DepthSort>
                              <Model>Models/Core/UnitQuad.mesh</Model>
                              <GlowMap></GlowMap>
                              <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                            </c:Sprite>
                            <c:Transform>
                              <Position X="0" Y="0" Z="0.00999999978"/>
                              <Orientation X="0" Y="0" Z="1.57079637"/>
                              <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                            </c:Transform>
                          </Components>
                          <Children/>
                        </Entity>
                      </Children>
                    </Entity>
                    <Entity name="BackgroundHexagon">
                      <Components>
                        <c:Sprite>
                          <DepthSort>false</DepthSort>
                          <Model>Models/Core/UnitQuad.mesh</Model>
                          <GlowMap></GlowMap>
                          <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
                          <Color A="0.300000012" B="1" G="1" R="1"/>
                        </c:Sprite>
                        <c:Transform>
                          <Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
                        </c:Transform>
                      </Components>
                      <Children>
                        <Entity name="ProgressionHexagon">
                          <Components>
                            <c:Fill>
                              <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                            </c:Fill>
                            <c:CapturePointHUD>
                              <CapturePointNumber>3</CapturePointNumber>
                            </c:CapturePointHUD>
                            <c:Sprite>
                              <DepthSort>false</DepthSort>
                              <Model>Models/Core/UnitQuad.mesh</Model>
                              <GlowMap></GlowMap>
                              <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                            </c:Sprite>
                            <c:Transform>
                              <Position X="0" Y="0" Z="0.00999999978"/>
                              <Orientation X="0" Y="0" Z="1.57079637"/>
                              <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                            </c:Transform>
                          </Components>
                          <Children/>
                        </Entity>
                      </Children>
                    </Entity>
                    <Entity name="BackgroundHexagon">
                      <Components>
                        <c:Sprite>
                          <DepthSort>false</DepthSort>
                          <Model>Models/Core/UnitQuad.mesh</Model>
                          <GlowMap></GlowMap>
                          <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
                          <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                        </c:Sprite>
                        <c:Transform>
                          <Position X="1.62788737" Y="0.919596612" Z="0"/>
                        </c:Transform>
                      </Components>
                      <Children>
                        <Entity name="ProgressionHexagon">
                          <Components>
                            <c:Fill>
                              <Percentage>1</Percentage>
                              <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                            </c:Fill>
                            <c:CapturePointHUD>
                              <CapturePointNumber>4</CapturePointNumber>
                            </c:CapturePointHUD>
                            <c:Sprite>
                              <DepthSort>false</DepthSort>
                              <Model>Models/Core/UnitQuad.mesh</Model>
                              <GlowMap></GlowMap>
                              <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                            </c:Sprite>
                            <c:Transform>
                              <Position X="0" Y="0" Z="0.00999999978"/>
                              <Orientation X="0" Y="0" Z="1.57079637"/>
                              <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                            </c:Transform>
                          </Components>
                          <Children/>
                        </Entity>
                      </Children>
                    </Entity>
                    <Entity name="BackgroundHexagon">
                      <Components>
                        <c:Sprite>
                          <DepthSort>false</DepthSort>
                          <Model>Models/Core/UnitQuad.mesh</Model>
                          <GlowMap></GlowMap>
                          <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
                          <Color A="0.300000012" B="1" G="1" R="1"/>
                        </c:Sprite>
                        <c:Transform>
                          <Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
                        </c:Transform>
                      </Components>
                      <Children>
                        <Entity name="ProgressionHexagon">
                          <Components>
                            <c:Fill>
                              <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                            </c:Fill>
                            <c:CapturePointHUD>
                              <CapturePointNumber>1</CapturePointNumber>
                            </c:CapturePointHUD>
                            <c:Sprite>
                              <DepthSort>false</DepthSort>
                              <Model>Models/Core/UnitQuad.mesh</Model>
                              <GlowMap></GlowMap>
                              <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                            </c:Sprite>
                            <c:Transform>
                              <Position X="0" Y="0" Z="0.00999999978"/>
                              <Orientation X="0" Y="0" Z="1.57079637"/>
                              <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                            </c:Transform>
                          </Components>
                          <Children/>
                        </Entity>
                      </Children>
                    </Entity>
                    <Entity name="BackgroundHexagon">
                      <Components>
                        <c:Sprite>
                          <DepthSort>false</DepthSort>
                          <Model>Models/Core/UnitQuad.mesh</Model>
                          <GlowMap></GlowMap>
                          <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
                          <Color A="0.699999988" B="0" G="0" R="1"/>
                        </c:Sprite>
                        <c:Transform>
                          <Position X="-1.58304751" Y="0.919596612" Z="0"/>
                        </c:Transform>
                      </Components>
                      <Children>
                        <Entity name="ProgressionHexagon">
                          <Components>
                            <c:Fill>
                              <Percentage>1</Percentage>
                              <Color A="0.699999988" B="0" G="0" R="1"/>
                            </c:Fill>
                            <c:CapturePointHUD/>
                            <c:Sprite>
                              <DepthSort>false</DepthSort>
                              <Model>Models/Core/UnitQuad.mesh</Model>
                              <GlowMap></GlowMap>
                              <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                            </c:Sprite>
                            <c:Transform>
                              <Position X="0" Y="0" Z="0.00999999978"/>
                              <Orientation X="0" Y="0" Z="4.71238899"/>
                              <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                            </c:Transform>
                          </Components>
                          <Children/>
                        </Entity>
                      </Children>
                    </Entity>
                  </Children>
                </Entity>
                <Entity name="KillFeed">
                  <Components>
                    <c:KillFeed/>
                    <c:Transform>
                      <Position X="0.486000031" Y="0.26000002" Z="0"/>
                      <Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
                    </c:Transform>
                  </Components>
                  <Children>
                    <Entity name="KillFeed1">
                      <Components>
                        <c:Text>
                          <Content></Content>
                          <Resource>Fonts/Hind-Edited.otf,64</Resource>
                          <Alignment>
                            <Right/>
                          </Alignment>
                        </c:Text>
                        <c:Transform/>
                      </Components>
                      <Children/>
                    </Entity>
                    <Entity name="KillFeed2">
                      <Components>
                        <c:Text>
                          <Content></Content>
                          <Resource>Fonts/Hind-Edited.otf,64</Resource>
                          <Alignment>
                            <Right/>
                          </Alignment>
                        </c:Text>
                        <c:Transform>
                          <Position X="0" Y="-1" Z="0"/>
                        </c:Transform>
                      </Components>
                      <Children/>
                    </Entity>
                    <Entity name="KillFeed3">
                      <Components>
                        <c:Text>
                          <Content></Content>
                          <Resource>Fonts/Hind-Edited.otf,64</Resource>
                          <Alignment>
                            <Right/>
                          </Alignment>
                        </c:Text>
                        <c:Transform>
                          <Position X="0" Y="-2" Z="0"/>
                        </c:Transform>
                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
                <Entity name="CapturePointArrow">
                  <Components>
                    <c:Team>
                      <Team>
                        <Blue/>
                      </Team>
                    </c:Team>
                    <c:CapturePointArrowHUD/>
                    <c:Model>
                      <Resource>Models/Widgets/Arrows/ArrowBlue.mesh</Resource>
                    </c:Model>
                    <c:Transform>
                      <Position X="0" Y="0.198665127" Z="0"/>
                      <Orientation X="0.0531693883" Y="-2.13055706" Z="0"/>
                      <Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
                    </c:Transform>
                  </Components>
                  <Children/>
                </Entity>
                <Entity name="HealthHUDAssault">
                  <Components>
                    <c:Transform>
                      <Position X="-0.263000011" Y="-0.185000002" Z="0"/>
                      <Orientation X="5.83699989" Y="0" Z="4.71199989"/>
                    </c:Transform>
                  </Components>
                  <Children>
                    <Entity name="HealthText">
                      <Components>
                        <c:Fill>
                          <Percentage>1</Percentage>
                          <Color A="1" B="1" G="0" R="0"/>
                        </c:Fill>
                        <c:HealthHUD/>
                        <c:Text>
                          <Content>100/100</Content>
                          <Resource>Fonts/DroidSans.ttf,64</Resource>
                          <Color A="0.505882382" B="1.56862748" G="1.17647064" R="0"/>
                        </c:Text>
                        <c:Transform>
                          <Position X="0.0200000014" Y="-0.101000004" Z="0.00300000003"/>
                          <Orientation X="0" Y="0" Z="1.57070696"/>
                          <Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
                        </c:Transform>
                      </Components>
                      <Children/>
                    </Entity>
                    <Entity name="HealthBar">
                      <Components>
                        <c:Fill>
                          <Percentage>1</Percentage>
                          <Color A="0.301960796" B="1" G="0" R="0"/>
                        </c:Fill>
                        <c:HealthHUD/>
                        <c:Sprite>
                          <Model>Models/Core/UnitQuad.mesh</Model>
                          <GlowMap></GlowMap>
                          <DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
                          <Color A="0.588235319" B="0" G="0" R="0"/>
                        </c:Sprite>
                        <c:Transform>
                          <Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
                        </c:Transform>
                      </Components>
                      <Children/>
                    </Entity>
                    <Entity name="BoostIcons">
                      <Components>
                        <c:BoostIconsHUD/>
                        <c:Transform>
                          <Position X="0" Y="0.00500000035" Z="0"/>
                        </c:Transform>
                      </Components>
                      <Children>
                        <Entity name="Assault">
                          <Components>
                            <c:Fill>
                              <Color A="1" B="1.96078432" G="0.784313738" R="0"/>
                            </c:Fill>
                            <c:Sprite>
                              <DepthSort>false</DepthSort>
                              <Model>Models/Core/UnitQuad.mesh</Model>
                              <GlowMap></GlowMap>
                              <DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
                              <Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
                            </c:Sprite>
                            <c:Transform>
                              <Position X="0.0250000004" Y="0.0650000051" Z="0"/>
                              <Orientation X="0" Y="0" Z="3.14199996"/>
                              <Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
                            </c:Transform>
                          </Components>
                          <Children/>
                        </Entity>
                        <Entity name="Defender">
                          <Components>
                            <c:Fill>
                              <Color A="1" B="1.96078432" G="0.784313738" R="0"/>
                            </c:Fill>
                            <c:Sprite>
                              <DepthSort>false</DepthSort>
                              <Model>Models/Core/UnitQuad.mesh</Model>
                              <GlowMap></GlowMap>
                              <DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
                              <Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
                            </c:Sprite>
                            <c:Transform>
                              <Position X="0.0240000002" Y="0.104000002" Z="0"/>
                              <Orientation X="0" Y="0" Z="3.14199996"/>
                              <Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
                            </c:Transform>
                          </Components>
                          <Children/>
                        </Entity>
                        <Entity name="Sniper">
                          <Components>
                            <c:Fill>
                              <Color A="1" B="1.96078432" G="0.784313738" R="0"/>
                            </c:Fill>
                            <c:Sprite>
                              <DepthSort>false</DepthSort>
                              <Model>Models/Core/UnitQuad.mesh</Model>
                              <GlowMap></GlowMap>
                              <DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
                              <Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
                            </c:Sprite>
                            <c:Transform>
                              <Position X="0.0240000002" Y="0.145000011" Z="0"/>
                              <Orientation X="0" Y="0" Z="3.14199996"/>
                              <Scale X="0.0400000028" Y="0.0400000028" Z="0.165000007"/>
                            </c:Transform>
                          </Components>
                          <Children/>
                        </Entity>
                      </Children>
                    </Entity>
                    <Entity name="ShiftAbility">
                      <Components>
                        <c:AbilityCooldownHUD/>
                        <c:Fill>
                          <Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
                        </c:Fill>
                        <c:Sprite>
                          <DepthSort>false</DepthSort>
                          <Model>Models/Core/UnitQuad.mesh</Model>
                          <GlowMap></GlowMap>
                          <DiffuseTexture>Textures/Icons/Abilities/Long/Superman-01.png</DiffuseTexture>
                          <Color A="1" B="0.20784314" G="1.17647064" R="0.192156866"/>
                        </c:Sprite>
                        <c:Transform>
                          <Position X="0.0250000004" Y="0.0100000007" Z="0"/>
                          <Orientation X="0" Y="0" Z="1.57000005"/>
                          <Scale X="0.0800000057" Y="0.029000001" Z="1"/>
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                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
              </Children>
            </Entity>
          </Children>
        </Entity>
        <Entity name="Weapons">
          <Components>
            <c:Transform/>
          </Components>
          <Children>
            <Entity name="PrimaryAttachment">
              <Components>
                <c:Spawner>
                  <EntityFile>Schema/Entities/WeaponAssaultBlueView.xml</EntityFile>
                </c:Spawner>
                <c:Transform/>
                <c:WeaponAttachment>
                  <Weapon>AssaultWeapon</Weapon>
                </c:WeaponAttachment>
              </Components>
              <Children/>
            </Entity>
            <Entity name="SecondaryAttachment">
              <Components>
                <c:Spawner>
                  <EntityFile>Schema/Entities/WeaponSidearmAssaultBlueView.xml</EntityFile>
                </c:Spawner>
                <c:Transform/>
                <c:WeaponAttachment>
                  <Weapon>SidearmWeapon</Weapon>
                </c:WeaponAttachment>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
      </Children>
    </Entity>
    <Entity name="ThirdPersonCamera">
      <Components>
        <c:Camera>
          <NearClip>0.10000000149011612</NearClip>
          <FarClip>300</FarClip>
        </c:Camera>
        <c:Model>
          <Resource>Models/Widgets/Camera.mesh</Resource>
          <Visible>false</Visible>
        </c:Model>
        <c:Transform>
          <Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
          <Orientation X="5.95600033" Y="0" Z="0"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
    <Entity name="PlayerModel">
      <Components>
        <c:BlendOverride>
          <Master>BlendTreeUpper</Master>
          <Slave>BlendTreeLower</Slave>
        </c:BlendOverride>
        <c:Shielded/>
        <c:HiddenForLocalPlayer/>
        <c:Model>
          <GlowIntensity>2.2000000476837158</GlowIntensity>
          <Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
        </c:Model>
        <c:Transform/>
      </Components>
      <Children>
        <Entity name="PrimaryAttachment">
          <Components>
            <c:BoneAttachment>
              <BoneName>R_Arm_Weapon_Joint</BoneName>
            </c:BoneAttachment>
            <c:Spawner>
              <EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
            </c:Spawner>
            <c:Transform>
              <Position X="0.165036291" Y="1.03316653" Z="-0.230842277"/>
              <Orientation X="-0.0310075935" Y="-0.0666775182" Z="0.132169068"/>
            </c:Transform>
            <c:WeaponAttachment>
              <Weapon>AssaultWeapon</Weapon>
              <Person>
                <ThirdPerson/>
              </Person>
            </c:WeaponAttachment>
          </Components>
          <Children/>
        </Entity>
        <Entity name="SecondaryAttachment">
          <Components>
            <c:BoneAttachment>
              <BoneName>R_Arm_Weapon_Joint</BoneName>
            </c:BoneAttachment>
            <c:Spawner>
              <EntityFile>Schema/Entities/SidearmWeaponBlueWorld.xml</EntityFile>
            </c:Spawner>
            <c:Transform>
              <Position X="0.165036291" Y="1.03316653" Z="-0.230842277"/>
              <Orientation X="-0.0310075935" Y="-0.0666775182" Z="0.132169068"/>
            </c:Transform>
            <c:WeaponAttachment>
              <Weapon>SidearmWeapon</Weapon>
              <Person>
                <ThirdPerson/>
              </Person>
            </c:WeaponAttachment>
          </Components>
          <Children/>
        </Entity>
        <Entity name="BlendTreeLower">
          <Components>
            <c:Blend>
              <Pose1>MovementBlend</Pose1>
              <Pose2>JumpDashBlend</Pose2>
              <Weight>2.5146881298480398e-63</Weight>
              <SubTreeRoot>true</SubTreeRoot>
            </c:Blend>
            <c:Transform/>
          </Components>
          <Children>
            <Entity name="MovementBlend">
              <Components>
                <c:Blend>
                  <Pose1>StandMovement</Pose1>
                  <Pose2>CrouchMovement</Pose2>
                  <Weight>0</Weight>
                  <SubTreeRoot>true</SubTreeRoot>
                </c:Blend>
                <c:Transform/>
              </Components>
              <Children>
                <Entity name="CrouchMovement">
                  <Components>
                    <c:Blend>
                      <Pose1>DirectionBlend</Pose1>
                      <Pose2>Idle</Pose2>
                      <Weight>1</Weight>
                    </c:Blend>
                    <c:Transform/>
                  </Components>
                  <Children>
                    <Entity name="DirectionBlend">
                      <Components>
                        <c:Blend>
                          <Pose1>Walk</Pose1>
                          <Pose2>StrafeLRBlend</Pose2>
                          <Weight>0</Weight>
                        </c:Blend>
                        <c:Transform/>
                      </Components>
                      <Children>
                        <Entity name="StrafeLRBlend">
                          <Components>
                            <c:Blend>
                              <Pose1>Left</Pose1>
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