<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="AnimationTests" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">

  <Components>
    <c:Transform/>
  </Components>

  <Children>
    <Entity>
      <Components>
        <c:Transform>
          <Position X="-0.100000001" Y="-1.11500001" Z="-3.10500026"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity>
          <Components>
            <c:DirectionalLight/>
            <c:Model>
              <Resource>Models/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
            </c:Model>
            <c:Transform>
              <Position X="0" Y="2.42800021" Z="-2.80000019"/>
              <Orientation X="5.40800047" Y="3.65100026" Z="0"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity name="Running">
          <Components>
            <c:Animation>
              <AnimationName1>Run</AnimationName1>
              <Weight1>0.5</Weight1>
              <Time1>0.14873348341666759</Time1>
              <Speed1>-1</Speed1>
              <Speed2>1</Speed2>
              <AnimationName2></AnimationName2>
              <Weight2>0.5</Weight2>
              <Time2>0.96957233017255007</Time2>
              <AnimationName3></AnimationName3>
              <Time3>0.093923612201312068</Time3>
              <Speed3>1</Speed3>
            </c:Animation>
            <c:AnimationOffset>
              <AnimationName>AimRifle</AnimationName>
            </c:AnimationOffset>
            <c:Model>
              <Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
            </c:Model>
            <c:Transform>
              <Position X="-0.690088332" Y="0" Z="0"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="R_Arm_Weapon_Joint">
              <Components>
                <c:BoneAttachment>
                  <BoneName>R_Arm_Weapon_Joint</BoneName>
                  <ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
                </c:BoneAttachment>
                <c:Model>
                  <Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
                </c:Model>
                <c:Transform>
                  <Position X="0.106085993" Y="1.24281573" Z="-0.198514819"/>
                  <Orientation X="0.466044426" Y="0.284358948" Z="-0.0190349482"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
        <Entity>
          <Components>
            <c:PointLight>
              <Radius>10</Radius>
            </c:PointLight>
            <c:Transform>
              <Position X="0" Y="1.0823108" Z="0.738871336"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity>
          <Components>
            <c:Model>
              <Resource>Models/Core/UnitPlane.mesh</Resource>
            </c:Model>
            <c:Transform>
              <Scale X="10" Y="1" Z="10"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity>
          <Components>
            <c:Animation>
              <AnimationName1>ShootFastRifle</AnimationName1>
              <Time1>0.11093210511546658</Time1>
              <Speed1>1</Speed1>
            </c:Animation>
            <c:AnimationOffset>
              <AnimationName>AimRifle</AnimationName>
              <Time>1</Time>
            </c:AnimationOffset>
            <c:Model>
              <Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
            </c:Model>
            <c:Transform/>
          </Components>
          <Children>
            <Entity>
              <Components>
                <c:BoneAttachment>
                  <BoneName>R_Arm_Weapon_Joint</BoneName>
                </c:BoneAttachment>
                <c:Model>
                  <Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
                </c:Model>
                <c:Transform>
                  <Position X="0.106085993" Y="1.24281573" Z="-0.198514819"/>
                  <Orientation X="0.466044426" Y="0.284358948" Z="-0.0190349482"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
      </Children>
    </Entity>
  </Children>

</Entity>
