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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">

  <Components>
    <c:Transform/>
  </Components>

  <Children>
    <Entity name="RedSpawn">
      <Components>
        <c:PlayerSpawn/>
        <c:Spawner>
          <EntityFile>Schema/Entities/Player.xml</EntityFile>
        </c:Spawner>
        <c:Team>
          <Team>
            <Red/>
          </Team>
        </c:Team>
        <c:Transform>
          <Position X="0.300000012" Y="0.0270000007" Z="0"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity>
          <Components>
            <c:SpawnPoint/>
            <c:Model>
              <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
              <Color A="1" B="0" G="0" R="1"/>
            </c:Model>
            <c:Transform>
              <Position X="0.800000012" Y="0" Z="0"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity>
          <Components>
            <c:SpawnPoint/>
            <c:Model>
              <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
              <Color A="1" B="0.0117647061" G="0" R="1"/>
            </c:Model>
            <c:Transform>
              <Position X="-0.600000024" Y="0" Z="0"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
    <Entity name="DirectionalLight">
      <Components>
        <c:SceneLight/>
        <c:DirectionalLight/>
        <c:Model>
          <Resource>sModels/Widgets/Lights/DirectionalLightWidget.mesh</Resource>
        </c:Model>
        <c:Transform>
          <Position X="-6.00145912" Y="1.42697716" Z="3.04144025"/>
          <Orientation X="5.69400024" Y="841.179565" Z="0"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
    <Entity name="ObstacleCourse">
      <Components>
        <c:Collidable/>
        <c:Model>
          <Resource>Models/Test/ObstacleCourse.mesh</Resource>
        </c:Model>
        <c:Transform/>
      </Components>
      <Children/>
    </Entity>
    <Entity name="BlueSpawn">
      <Components>
        <c:PlayerSpawn/>
        <c:Spawner>
          <EntityFile>Schema/Entities/Player.xml</EntityFile>
        </c:Spawner>
        <c:Team>
          <Team>
            <Blue/>
          </Team>
        </c:Team>
        <c:Transform>
          <Position X="0.300000012" Y="0.0270000007" Z="6.67400026"/>
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      </Components>
      <Children>
        <Entity>
          <Components>
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            <c:Model>
              <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
              <Color A="1" B="1" G="0.254901975" R="0"/>
            </c:Model>
            <c:Transform>
              <Position X="0.800000012" Y="0" Z="0"/>
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          </Components>
          <Children/>
        </Entity>
        <Entity>
          <Components>
            <c:SpawnPoint/>
            <c:Model>
              <Resource>Models/Characters/Assault/AssaultTPose.mesh</Resource>
              <Color A="1" B="1" G="0.254901975" R="0"/>
            </c:Model>
            <c:Transform>
              <Position X="-0.600000024" Y="0" Z="0"/>
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          <Children/>
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      </Children>
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    <Entity name="Player">
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        <c:AABB>
          <Origin X="0" Y="0.772000015" Z="0"/>
          <Size X="1" Y="1.60000002" Z="1"/>
        </c:AABB>
        <c:AssaultWeapon>
          <RPM>600</RPM>
        </c:AssaultWeapon>
        <c:Collidable/>
        <c:DashAbility/>
        <c:Health>
          <Health>1</Health>
        </c:Health>
        <c:Physics>
          <Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
        </c:Physics>
        <c:Player>
          <MovementSpeed>5</MovementSpeed>
        </c:Player>
        <c:Team>
          <Team>
            <Red/>
          </Team>
        </c:Team>
        <c:Transform>
          <Position X="0" Y="0.0288889967" Z="11.1887417"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity name="Camera">
          <Components>
            <c:Camera/>
            <c:Transform>
              <Position X="0" Y="1.27700007" Z="0"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="PlayerName">
              <Components>
                <c:Text>
                  <Resource>Fonts/DroidSans.ttf,100</Resource>
                  <Color A="1" B="0" G="1" R="0"/>
                </c:Text>
                <c:Transform>
                  <Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
                  <Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
                  <Orientation X="0" Y="3.14199996" Z="0"/>
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              </Components>
              <Children/>
            </Entity>
            <Entity name="CameraModel">
              <Components>
                <c:Model>
                  <Resource>Models/Widgets/Camera.mesh</Resource>
                  <Visible>false</Visible>
                </c:Model>
                <c:Transform>
                  <Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
                  <Scale X="1.30000007" Y="1.50000012" Z="1"/>
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              </Components>
              <Children/>
            </Entity>
            <Entity name="HUD">
              <Components>
                <c:Transform>
                  <Position X="0" Y="0" Z="-0.5"/>
                </c:Transform>
              </Components>
              <Children>
                <Entity name="HealthBar">
                  <Components>
                    <c:Fill>
                      <Percentage>0.0099999997764825821</Percentage>
                      <Color A="0" B="0.00999999978" G="0" R="0.99000001"/>
                    </c:Fill>
                    <c:HealthHUD/>
                    <c:Model>
                      <Resource>Models/Core/UnitHexagon.mesh</Resource>
                      <Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
                    </c:Model>
                    <c:Transform>
                      <Position X="-0.383000016" Y="-0.185000002" Z="0"/>
                      <Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
                      <Orientation X="0" Y="0.594000041" Z="0"/>
                    </c:Transform>
                  </Components>
                  <Children/>
                </Entity>
                <Entity name="Crosshair">
                  <Components>
                    <c:Sprite>
                      <DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
                      <DepthSort>false</DepthSort>
                    </c:Sprite>
                    <c:Transform>
                      <Position X="0" Y="0" Z="0.200000003"/>
                      <Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
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                  </Components>
                  <Children/>
                </Entity>
              </Children>
            </Entity>
            <Entity name="Hands">
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                <c:Animation>
                  <AnimationName1>Idle</AnimationName1>
                  <Time1>1.9484546004984589</Time1>
                  <Speed1>1</Speed1>
                </c:Animation>
                <c:Model>
                  <Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
                  <Transparent>true</Transparent>
                </c:Model>
                <c:Transform/>
              </Components>
              <Children>
                <Entity name="WeaponModel">
                  <Components>
                    <c:BoneAttachment>
                      <BoneName>R_Arm_Weapon_Joint</BoneName>
                    </c:BoneAttachment>
                    <c:Model>
                      <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
                      <Transparent>true</Transparent>
                    </c:Model>
                    <c:Transform>
                      <Position X="0.120430693" Y="-0.228559941" Z="-0.18145448"/>
                      <Orientation X="0.0104047507" Y="-0.0026816891" Z="0.0428440981"/>
                    </c:Transform>
                  </Components>
                  <Children>
                    <Entity name="WeaponMuzzle">
                      <Components>
                        <c:Spawner>
                          <EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
                        </c:Spawner>
                        <c:Transform>
                          <Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
                        </c:Transform>
                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
                <Entity name="FirstPersonReloadSpawner">
                  <Components>
                    <c:Spawner>
                      <EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
                    </c:Spawner>
                    <c:Transform/>
                  </Components>
                  <Children/>
                </Entity>
              </Children>
            </Entity>
          </Children>
        </Entity>
        <Entity name="ThirdPersonCamera">
          <Components>
            <c:Camera/>
            <c:Model>
              <Resource>Models/Widgets/Camera.mesh</Resource>
              <Visible>false</Visible>
            </c:Model>
            <c:Transform>
              <Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
              <Orientation X="5.95600033" Y="0" Z="0"/>
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          </Components>
          <Children/>
        </Entity>
        <Entity name="PlayerModel">
          <Components>
            <c:Animation>
              <AnimationName1>Idle</AnimationName1>
              <Time1>0.83038427580044871</Time1>
              <Speed1>1</Speed1>
            </c:Animation>
            <c:AnimationOffset>
              <AnimationName>AimRifle</AnimationName>
              <Time>0.5</Time>
            </c:AnimationOffset>
            <c:HiddenForLocalPlayer/>
            <c:Model>
              <Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
              <Color A="1" B="0" G="0" R="1"/>
            </c:Model>
            <c:Transform>
              <Position X="0" Y="0" Z="4.88181162"/>
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          </Components>
          <Children>
            <Entity name="ThirdPersonWeaponModel">
              <Components>
                <c:BoneAttachment>
                  <BoneName>R_Arm_Weapon_Joint</BoneName>
                </c:BoneAttachment>
                <c:Model>
                  <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
                  <Visible>false</Visible>
                </c:Model>
                <c:Transform>
                  <Position X="0.163303435" Y="1.02376592" Z="-0.215514719"/>
                  <Orientation X="-0.0630847961" Y="-0.0570451878" Z="0.11829754"/>
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              </Components>
              <Children>
                <Entity name="ThirdPersonWeaponMuzzle">
                  <Components>
                    <c:Spawner>
                      <EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
                    </c:Spawner>
                    <c:Transform>
                      <Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
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                  </Components>
                  <Children/>
                </Entity>
              </Children>
            </Entity>
          </Children>
        </Entity>
        <Entity name="AABBStanding">
          <Components>
            <c:Model>
              <Resource>Models/Core/UnitCube.mesh</Resource>
              <Color A="0.427450985" B="1" G="1" R="1"/>
              <Visible>false</Visible>
            </c:Model>
            <c:Transform>
              <Position X="0" Y="0.772000015" Z="0"/>
              <Scale X="1" Y="1.60000002" Z="1"/>
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          </Components>
          <Children/>
        </Entity>
        <Entity name="AABBCrouching">
          <Components>
            <c:Model>
              <Resource>Models/Core/UnitCube.mesh</Resource>
              <Color A="0.745098054" B="1" G="0" R="1"/>
              <Visible>false</Visible>
            </c:Model>
            <c:Transform>
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          <Children/>
        </Entity>
      </Children>
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    <Entity name="Player">
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        <c:AABB>
          <Origin X="0" Y="0.772000015" Z="0"/>
          <Size X="1" Y="1.60000002" Z="1"/>
        </c:AABB>
        <c:AssaultWeapon>
          <RPM>600</RPM>
        </c:AssaultWeapon>
        <c:Collidable/>
        <c:DashAbility/>
        <c:Health>
          <Health>1</Health>
        </c:Health>
        <c:Physics>
          <Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
        </c:Physics>
        <c:Player>
          <MovementSpeed>5</MovementSpeed>
        </c:Player>
        <c:Team>
          <Team>
            <Red/>
          </Team>
        </c:Team>
        <c:Transform>
          <Position X="2.80370641" Y="0.0288889967" Z="14.2277708"/>
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      </Components>
      <Children>
        <Entity name="Camera">
          <Components>
            <c:Camera/>
            <c:Transform>
              <Position X="0" Y="1.27700007" Z="0"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="PlayerName">
              <Components>
                <c:Text>
                  <Resource>Fonts/DroidSans.ttf,100</Resource>
                  <Color A="1" B="0" G="1" R="0"/>
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                <c:Transform>
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            <Entity name="CameraModel">
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                <c:Model>
                  <Resource>Models/Widgets/Camera.mesh</Resource>
                  <Visible>false</Visible>
                </c:Model>
                <c:Transform>
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            <Entity name="HUD">
              <Components>
                <c:Transform>
                  <Position X="0" Y="0" Z="-0.5"/>
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              </Components>
              <Children>
                <Entity name="HealthBar">
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                    <c:Fill>
                      <Percentage>0.0099999997764825821</Percentage>
                      <Color A="0" B="0.00999999978" G="0" R="0.99000001"/>
                    </c:Fill>
                    <c:HealthHUD/>
                    <c:Model>
                      <Resource>Models/Core/UnitHexagon.mesh</Resource>
                      <Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
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                    <c:Transform>
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                  </Components>
                  <Children/>
                </Entity>
                <Entity name="Crosshair">
                  <Components>
                    <c:Sprite>
                      <DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
                      <DepthSort>false</DepthSort>
                    </c:Sprite>
                    <c:Transform>
                      <Position X="0" Y="0" Z="0.200000003"/>
                      <Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
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                  </Components>
                  <Children/>
                </Entity>
              </Children>
            </Entity>
            <Entity name="Hands">
              <Components>
                <c:Animation>
                  <AnimationName1>Idle</AnimationName1>
                  <Time1>1.6865388023565906</Time1>
                  <Speed1>1</Speed1>
                </c:Animation>
                <c:Model>
                  <Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
                  <Transparent>true</Transparent>
                </c:Model>
                <c:Transform/>
              </Components>
              <Children>
                <Entity name="WeaponModel">
                  <Components>
                    <c:BoneAttachment>
                      <BoneName>R_Arm_Weapon_Joint</BoneName>
                    </c:BoneAttachment>
                    <c:Model>
                      <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
                      <Transparent>true</Transparent>
                    </c:Model>
                    <c:Transform>
                      <Position X="0.120430484" Y="-0.232299149" Z="-0.181454673"/>
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                  <Children>
                    <Entity name="WeaponMuzzle">
                      <Components>
                        <c:Spawner>
                          <EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
                        </c:Spawner>
                        <c:Transform>
                          <Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
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                      <Children/>
                    </Entity>
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                </Entity>
                <Entity name="FirstPersonReloadSpawner">
                  <Components>
                    <c:Spawner>
                      <EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
                    </c:Spawner>
                    <c:Transform/>
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                  <Children/>
                </Entity>
              </Children>
            </Entity>
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        </Entity>
        <Entity name="ThirdPersonCamera">
          <Components>
            <c:Camera/>
            <c:Model>
              <Resource>Models/Widgets/Camera.mesh</Resource>
              <Visible>false</Visible>
            </c:Model>
            <c:Transform>
              <Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
              <Orientation X="5.95600033" Y="0" Z="0"/>
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          <Children/>
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        <Entity name="PlayerModel">
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            <c:Animation>
              <AnimationName1>Idle</AnimationName1>
              <Time1>0.71846833460743298</Time1>
              <Speed1>1</Speed1>
            </c:Animation>
            <c:AnimationOffset>
              <AnimationName>AimRifle</AnimationName>
              <Time>0.5</Time>
            </c:AnimationOffset>
            <c:HiddenForLocalPlayer/>
            <c:Model>
              <Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
              <Color A="1" B="0" G="0" R="1"/>
            </c:Model>
            <c:Transform/>
          </Components>
          <Children>
            <Entity name="ThirdPersonWeaponModel">
              <Components>
                <c:BoneAttachment>
                  <BoneName>R_Arm_Weapon_Joint</BoneName>
                </c:BoneAttachment>
                <c:Model>
                  <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
                  <Visible>false</Visible>
                </c:Model>
                <c:Transform>
                  <Position X="0.162832022" Y="1.02459145" Z="-0.215605378"/>
                  <Orientation X="-0.0630074739" Y="-0.0547605343" Z="0.118457243"/>
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              </Components>
              <Children>
                <Entity name="ThirdPersonWeaponMuzzle">
                  <Components>
                    <c:Spawner>
                      <EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
                    </c:Spawner>
                    <c:Transform>
                      <Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
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                  </Components>
                  <Children/>
                </Entity>
              </Children>
            </Entity>
          </Children>
        </Entity>
        <Entity name="AABBStanding">
          <Components>
            <c:Model>
              <Resource>Models/Core/UnitCube.mesh</Resource>
              <Color A="0.427450985" B="1" G="1" R="1"/>
              <Visible>false</Visible>
            </c:Model>
            <c:Transform>
              <Position X="0" Y="0.772000015" Z="0"/>
              <Scale X="1" Y="1.60000002" Z="1"/>
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          </Components>
          <Children/>
        </Entity>
        <Entity name="AABBCrouching">
          <Components>
            <c:Model>
              <Resource>Models/Core/UnitCube.mesh</Resource>
              <Color A="0.745098054" B="1" G="0" R="1"/>
              <Visible>false</Visible>
            </c:Model>
            <c:Transform>
              <Position X="0" Y="0.772000015" Z="0"/>
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          <Children/>
        </Entity>
      </Children>
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    <Entity name="Player">
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        <c:AABB>
          <Origin X="0" Y="0.772000015" Z="0"/>
          <Size X="1" Y="1.60000002" Z="1"/>
        </c:AABB>
        <c:AssaultWeapon>
          <RPM>600</RPM>
        </c:AssaultWeapon>
        <c:Collidable/>
        <c:DashAbility/>
        <c:Health>
          <Health>1</Health>
        </c:Health>
        <c:Physics>
          <Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
        </c:Physics>
        <c:Player>
          <MovementSpeed>5</MovementSpeed>
        </c:Player>
        <c:Team>
          <Team>
            <Red/>
          </Team>
        </c:Team>
        <c:Transform>
          <Position X="1" Y="0.0288855229" Z="11.3024006"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity name="Camera">
          <Components>
            <c:Camera/>
            <c:Transform>
              <Position X="0" Y="1.27700007" Z="0"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="PlayerName">
              <Components>
                <c:Text>
                  <Resource>Fonts/DroidSans.ttf,100</Resource>
                  <Color A="1" B="0" G="1" R="0"/>
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            <Entity name="CameraModel">
              <Components>
                <c:Model>
                  <Resource>Models/Widgets/Camera.mesh</Resource>
                  <Visible>false</Visible>
                </c:Model>
                <c:Transform>
                  <Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
                  <Scale X="1.30000007" Y="1.50000012" Z="1"/>
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            </Entity>
            <Entity name="HUD">
              <Components>
                <c:Transform>
                  <Position X="0" Y="0" Z="-0.5"/>
                </c:Transform>
              </Components>
              <Children>
                <Entity name="HealthBar">
                  <Components>
                    <c:Fill>
                      <Percentage>0.0099999997764825821</Percentage>
                      <Color A="0" B="0.00999999978" G="0" R="0.99000001"/>
                    </c:Fill>
                    <c:HealthHUD/>
                    <c:Model>
                      <Resource>Models/Core/UnitHexagon.mesh</Resource>
                      <Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
                    </c:Model>
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                  </Components>
                  <Children/>
                </Entity>
                <Entity name="Crosshair">
                  <Components>
                    <c:Sprite>
                      <DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
                      <DepthSort>false</DepthSort>
                    </c:Sprite>
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</Entity>
