<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">

  <Components>
    <c:NetworkComponent/>
    <c:AABB>
      <Origin X="0" Y="0.772000015" Z="0"/>
      <Size X="1" Y="1.60000002" Z="1"/>
    </c:AABB>
    <c:AssaultWeapon>
      <Slot>
        <Secondary/>
      </Slot>
    </c:AssaultWeapon>
    <c:Collidable/>
    <c:DefenderWeapon>
      <TimeSinceLastFire>22.22055262342397</TimeSinceLastFire>
    </c:DefenderWeapon>
    <c:DoubleJump/>
    <c:Health/>
    <c:Physics>
      <Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
    </c:Physics>
    <c:Player>
      <MovementSpeed>5</MovementSpeed>
      <CurrentWeapon></CurrentWeapon>
    </c:Player>
    <c:Team>
      <Team>
        <Red/>
      </Team>
    </c:Team>
    <c:Transform>
      <Position X="0" Y="0.0288832653" Z="3.63052702"/>
    </c:Transform>
  </Components>

  <Children>
    <Entity name="Camera">
      <Components>
        <c:Camera>
          <NearClip>0.10000000149011612</NearClip>
          <FarClip>300</FarClip>
        </c:Camera>
        <c:Transform>
          <Position X="0" Y="1.27700007" Z="0"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity name="CameraModel">
          <Components>
            <c:Model>
              <Resource>Models/Widgets/Camera.mesh</Resource>
              <Visible>false</Visible>
            </c:Model>
            <c:Transform>
              <Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
              <Scale X="1.30000007" Y="1.50000012" Z="1"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity name="HUD">
          <Components>
            <c:Transform>
              <Position X="0" Y="0" Z="-0.5"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="Crosshair">
              <Components>
                <c:Sprite>
                  <DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
                  <DepthSort>false</DepthSort>
                  <GlowMap></GlowMap>
                </c:Sprite>
                <c:Transform>
                  <Position X="0" Y="0" Z="0.200000003"/>
                  <Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
            <Entity name="HitMarkerSpawner">
              <Components>
                <c:Spawner>
                  <EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
                </c:Spawner>
                <c:Transform/>
              </Components>
              <Children/>
            </Entity>
            <Entity name="HealthHUD">
              <Components>
                <c:Transform/>
              </Components>
              <Children>
                <Entity name="HealthText">
                  <Components>
                    <c:Fill>
                      <Percentage>1</Percentage>
                      <Color A="1" B="1" G="0" R="0"/>
                    </c:Fill>
                    <c:HealthHUD/>
                    <c:Text>
                      <Content>100/100</Content>
                      <Resource>Fonts/DroidSans.ttf,64</Resource>
                      <Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
                    </c:Text>
                    <c:Transform>
                      <Position X="-0.355000019" Y="-0.203000009" Z="0.0410000011"/>
                      <Scale X="0.0350000001" Y="0.0350000001" Z="0.0350000001"/>
                      <Orientation X="0" Y="0.410000026" Z="0"/>
                    </c:Transform>
                  </Components>
                  <Children/>
                </Entity>
                <Entity name="HealthBar">
                  <Components>
                    <c:Fill>
                      <Percentage>1</Percentage>
                      <Color A="0.301960796" B="1" G="0" R="0"/>
                    </c:Fill>
                    <c:Sprite>
                      <DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
                      <GlowMap></GlowMap>
                      <Color A="0.588235319" B="0" G="0" R="0"/>
                    </c:Sprite>
                    <c:HealthHUD/>
                    <c:Transform>
                      <Position X="-0.263000011" Y="-0.185000002" Z="0"/>
                      <Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
                      <Orientation X="5.87300014" Y="0" Z="4.71200037"/>
                    </c:Transform>
                  </Components>
                  <Children/>
                </Entity>
              </Children>
            </Entity>
            <Entity name="CapturePointHUD">
              <Components>
                <c:Transform>
                  <Position X="0" Y="0.190541431" Z="0"/>
                  <Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
                </c:Transform>
              </Components>
              <Children>
                <Entity name="BackgroundHexagon">
                  <Components>
                    <c:Sprite>
                      <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
                      <GlowMap></GlowMap>
                      <Color A="0.300000012" B="1" G="1" R="1"/>
                    </c:Sprite>
                    <c:Transform>
                      <Position X="0" Y="0.919596612" Z="0"/>
                    </c:Transform>
                  </Components>
                  <Children>
                    <Entity name="ProgressionHexagon">
                      <Components>
                        <c:CapturePointHUD>
                          <CapturePointNumber>2</CapturePointNumber>
                        </c:CapturePointHUD>
                        <c:Fill>
                          <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                        </c:Fill>
                        <c:Sprite>
                          <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                          <GlowMap></GlowMap>
                        </c:Sprite>
                        <c:Transform>
                          <Position X="0" Y="0" Z="0.00999999978"/>
                          <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                          <Orientation X="0" Y="0" Z="1.57079637"/>
                        </c:Transform>
                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
                <Entity name="BackgroundHexagon">
                  <Components>
                    <c:Sprite>
                      <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
                      <GlowMap></GlowMap>
                      <Color A="0.300000012" B="1" G="1" R="1"/>
                    </c:Sprite>
                    <c:Transform>
                      <Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
                    </c:Transform>
                  </Components>
                  <Children>
                    <Entity name="ProgressionHexagon">
                      <Components>
                        <c:CapturePointHUD>
                          <CapturePointNumber>3</CapturePointNumber>
                        </c:CapturePointHUD>
                        <c:Fill>
                          <Percentage>0.80222018197612788</Percentage>
                          <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                        </c:Fill>
                        <c:Sprite>
                          <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                          <GlowMap></GlowMap>
                        </c:Sprite>
                        <c:Transform>
                          <Position X="0" Y="0" Z="0.00999999978"/>
                          <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                          <Orientation X="0" Y="0" Z="1.57079637"/>
                        </c:Transform>
                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
                <Entity name="BackgroundHexagon">
                  <Components>
                    <c:Sprite>
                      <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
                      <GlowMap></GlowMap>
                      <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                    </c:Sprite>
                    <c:Transform>
                      <Position X="1.62788737" Y="0.919596612" Z="0"/>
                    </c:Transform>
                  </Components>
                  <Children>
                    <Entity name="ProgressionHexagon">
                      <Components>
                        <c:CapturePointHUD>
                          <CapturePointNumber>4</CapturePointNumber>
                        </c:CapturePointHUD>
                        <c:Fill>
                          <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                        </c:Fill>
                        <c:Sprite>
                          <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                          <GlowMap></GlowMap>
                        </c:Sprite>
                        <c:Transform>
                          <Position X="0" Y="0" Z="0.00999999978"/>
                          <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                          <Orientation X="0" Y="0" Z="1.57079637"/>
                        </c:Transform>
                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
                <Entity name="BackgroundHexagon">
                  <Components>
                    <c:Sprite>
                      <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
                      <GlowMap></GlowMap>
                      <Color A="0.300000012" B="1" G="1" R="1"/>
                    </c:Sprite>
                    <c:Transform>
                      <Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
                    </c:Transform>
                  </Components>
                  <Children>
                    <Entity name="ProgressionHexagon">
                      <Components>
                        <c:CapturePointHUD>
                          <CapturePointNumber>1</CapturePointNumber>
                        </c:CapturePointHUD>
                        <c:Fill>
                          <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                        </c:Fill>
                        <c:Sprite>
                          <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                          <GlowMap></GlowMap>
                        </c:Sprite>
                        <c:Transform>
                          <Position X="0" Y="0" Z="0.00999999978"/>
                          <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                          <Orientation X="0" Y="0" Z="1.57079637"/>
                        </c:Transform>
                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
                <Entity name="BackgroundHexagon">
                  <Components>
                    <c:Sprite>
                      <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
                      <GlowMap></GlowMap>
                      <Color A="0.699999988" B="0" G="0.200000003" R="1"/>
                    </c:Sprite>
                    <c:Transform>
                      <Position X="-1.58304751" Y="0.919596612" Z="0"/>
                    </c:Transform>
                  </Components>
                  <Children>
                    <Entity name="ProgressionHexagon">
                      <Components>
                        <c:CapturePointHUD/>
                        <c:Fill>
                          <Color A="0.699999988" B="1" G="0.200000003" R="0"/>
                        </c:Fill>
                        <c:Sprite>
                          <DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
                          <GlowMap></GlowMap>
                        </c:Sprite>
                        <c:Transform>
                          <Position X="0" Y="0" Z="0.00999999978"/>
                          <Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
                          <Orientation X="0" Y="0" Z="1.57079637"/>
                        </c:Transform>
                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
              </Children>
            </Entity>
            <Entity name="KillFeed">
              <Components>
                <c:KillFeed/>
                <c:Transform>
                  <Position X="0.486000031" Y="0.26000002" Z="0"/>
                  <Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
                </c:Transform>
              </Components>
              <Children>
                <Entity name="KillFeed1">
                  <Components>
                    <c:Text>
                      <Content></Content>
                      <Resource>Fonts/DroidSans.ttf,64</Resource>
                      <Alignment>
                        <Right/>
                      </Alignment>
                    </c:Text>
                    <c:Transform/>
                  </Components>
                  <Children/>
                </Entity>
                <Entity name="KillFeed2">
                  <Components>
                    <c:Text>
                      <Content></Content>
                      <Resource>Fonts/DroidSans.ttf,64</Resource>
                      <Alignment>
                        <Right/>
                      </Alignment>
                    </c:Text>
                    <c:Transform>
                      <Position X="0" Y="-1" Z="0"/>
                    </c:Transform>
                  </Components>
                  <Children/>
                </Entity>
                <Entity name="KillFeed3">
                  <Components>
                    <c:Text>
                      <Content></Content>
                      <Resource>Fonts/DroidSans.ttf,64</Resource>
                      <Alignment>
                        <Right/>
                      </Alignment>
                    </c:Text>
                    <c:Transform>
                      <Position X="0" Y="-2" Z="0"/>
                    </c:Transform>
                  </Components>
                  <Children/>
                </Entity>
              </Children>
            </Entity>
          </Children>
        </Entity>
        <Entity name="Hands">
          <Components>
            <c:Animation>
              <AnimationName1>Idle</AnimationName1>
              <Time1>1.1978087298230946</Time1>
              <Speed1>1</Speed1>
              <AnimationName2></AnimationName2>
              <AnimationName3></AnimationName3>
            </c:Animation>
            <c:Model>
              <Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
              <Color A="1" B="0" G="0" R="1"/>
            </c:Model>
            <c:Transform/>
          </Components>
          <Children>
            <Entity name="PrimaryAttachment">
              <Components>
                <c:WeaponAttachment>
                  <Weapon>DefenderWeapon</Weapon>
                </c:WeaponAttachment>
                <c:Spawner>
                  <EntityFile>Schema/Entities/DefenderWeaponViewRed.xml</EntityFile>
                </c:Spawner>
                <c:Transform/>
              </Components>
              <Children/>
            </Entity>
            <Entity name="SecondaryAttachment">
              <Components>
                <c:WeaponAttachment>
                  <Weapon>AssaultWeapon</Weapon>
                </c:WeaponAttachment>
                <c:Spawner>
                  <EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
                </c:Spawner>
                <c:Transform/>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
      </Children>
    </Entity>
    <Entity name="ThirdPersonCamera">
      <Components>
        <c:Camera>
          <NearClip>0.10000000149011612</NearClip>
          <FarClip>300</FarClip>
        </c:Camera>
        <c:Model>
          <Resource>Models/Widgets/Camera.mesh</Resource>
          <Visible>false</Visible>
        </c:Model>
        <c:Transform>
          <Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
          <Orientation X="5.95600033" Y="0" Z="0"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
    <Entity name="PlayerModel">
      <Components>
        <c:Animation>
          <AnimationName1>Idle</AnimationName1>
          <Time1>0.69274608502888668</Time1>
          <Speed1>1</Speed1>
          <AnimationName2></AnimationName2>
          <AnimationName3></AnimationName3>
        </c:Animation>
        <c:AnimationOffset>
          <AnimationName>AimRifle</AnimationName>
          <Time>0.5</Time>
        </c:AnimationOffset>
        <c:Shielded/>
        <c:HiddenForLocalPlayer/>
        <c:Model>
          <Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
          <Color A="1" B="0" G="0" R="1"/>
        </c:Model>
        <c:Transform/>
      </Components>
      <Children>
        <Entity name="PrimaryAttachment">
          <Components>
            <c:WeaponAttachment>
              <Weapon>DefenderWeapon</Weapon>
              <Person>
                <ThirdPerson/>
              </Person>
            </c:WeaponAttachment>
            <c:Spawner>
              <EntityFile>Schema/Entities/DefenderWeaponWorldRed.xml</EntityFile>
            </c:Spawner>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
        <Entity name="SecondaryAttachment">
          <Components>
            <c:WeaponAttachment>
              <Weapon>AssaultWeapon</Weapon>
              <Person>
                <ThirdPerson/>
              </Person>
            </c:WeaponAttachment>
            <c:Spawner>
              <EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
            </c:Spawner>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
    <Entity name="AABBStanding">
      <Components>
        <c:Model>
          <Resource>Models/Core/UnitCube.mesh</Resource>
          <Color A="0.427450985" B="1" G="1" R="1"/>
          <Visible>false</Visible>
        </c:Model>
        <c:Transform>
          <Position X="0" Y="0.772000015" Z="0"/>
          <Scale X="1" Y="1.60000002" Z="1"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
    <Entity name="AABBCrouching">
      <Components>
        <c:Model>
          <Resource>Models/Core/UnitCube.mesh</Resource>
          <Color A="0.745098054" B="1" G="0" R="1"/>
          <Visible>false</Visible>
        </c:Model>
        <c:Transform>
          <Position X="0" Y="0.772000015" Z="0"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
    <Entity name="PlayerName">
      <Components>
        <c:Text>
          <Content>Insert name here</Content>
          <Resource>Fonts/DroidSans.ttf,100</Resource>
          <Color A="1" B="0" G="1" R="0"/>
        </c:Text>
        <c:Transform>
          <Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
          <Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
          <Orientation X="0" Y="3.14199996" Z="0"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
    <Entity name="Indicator">
      <Components>
        <c:Sprite>
          <DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
          <DepthSort>false</DepthSort>
          <GlowMap></GlowMap>
          <Color A="1" B="1" G="0.309803933" R="0"/>
        </c:Sprite>
        <c:HiddenForLocalPlayer/>
        <c:SpriteIndicator>
          <MinScale>50</MinScale>
          <VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
        </c:SpriteIndicator>
        <c:Transform>
          <Position X="0" Y="1.84019077" Z="0"/>
          <Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
    <Entity name="ShieldAttachment">
      <Components>
        <c:Spawner>
          <EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
        </c:Spawner>
        <c:Transform>
          <Position X="0" Y="0.859000027" Z="-0.976999998"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
  </Children>

</Entity>
