<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">

  <Components>
    <c:BlendAdditive>
      <Adder>MovementBlend</Adder>
      <Receiver>ActionBlend</Receiver>
    </c:BlendAdditive>
    <c:Model>
      <Resource>Models/Characters/Defender/FirstPersonDefenderBlue.mesh</Resource>
    </c:Model>
    <c:Transform/>
  </Components>

  <Children>
    <Entity name="MovementBlend">
      <Components>
        <c:Blend>
          <Pose1>Idle</Pose1>
          <Pose2>Run</Pose2>
          <Weight>1</Weight>
          <SubTreeRoot>true</SubTreeRoot>
        </c:Blend>
        <c:Transform/>
      </Components>
      <Children>
        <Entity name="Idle">
          <Components>
            <c:Animation>
              <AnimationName>IdleSecF</AnimationName>
              <Play>true</Play>
              <Additive>true</Additive>
            </c:Animation>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
        <Entity name="Run">
          <Components>
            <c:Animation>
              <AnimationName>RunSecF</AnimationName>
              <Play>true</Play>
              <Additive>true</Additive>
            </c:Animation>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
    <Entity name="ActionBlend">
      <Components>
        <c:Blend>
          <Pose1>Fire</Pose1>
          <Pose2>Reload</Pose2>
          <Weight>0</Weight>
        </c:Blend>
        <c:Transform/>
      </Components>
      <Children>
        <Entity name="Fire">
          <Components>
            <c:Animation>
              <AnimationName>ShootSecF</AnimationName>
              <Loop>false</Loop>
            </c:Animation>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
        <Entity name="Reload">
          <Components>
            <c:Animation>
              <AnimationName>ReloadSwitchSecF</AnimationName>
              <Loop>false</Loop>
            </c:Animation>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
    <Entity name="AmmunitionHUD">
      <Components>
        <c:BoneAttachment>
          <BoneName>R_Ammo_Joint</BoneName>
        </c:BoneAttachment>
        <c:Transform>
          <Position X="0.109812573" Y="-0.0832190216" Z="-0.373473197"/>
          <Orientation X="0.00118373742" Y="0.077411525" Z="0.00458352407"/>
          <Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
        </c:Transform>
      </Components>
      <Children>
        <Entity name="AmmunitionHUDBackground">
          <Components>
            <c:Sprite>
              <Model>Models/Core/UnitQuad.mesh</Model>
              <GlowMap></GlowMap>
              <DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
              <Color A="0.588235319" B="0" G="0" R="0"/>
            </c:Sprite>
            <c:Transform>
              <Position X="0" Y="0" Z="-0.00300000003"/>
              <Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity name="AmmunitionText">
          <Components>
            <c:Transform/>
          </Components>
          <Children>
            <Entity name="MagazineAmmo">
              <Components>
                <c:Text>
                  <Content>16</Content>
                  <Resource>Fonts/DroidSans.ttf,64</Resource>
                  <Color A="1" B="3.92156863" G="1.17647064" R="0"/>
                </c:Text>
                <c:TextFieldReader>
                  <ParentEntityName></ParentEntityName>
                  <ComponentType>SidearmWeapon</ComponentType>
                  <Field>MagazineAmmo</Field>
                </c:TextFieldReader>
                <c:Transform>
                  <Position X="0" Y="-0.00600000005" Z="0"/>
                  <Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
            <Entity name="Infinity!">
              <Components>
                <c:Text>
                  <Content>8</Content>
                  <Resource>Fonts/DroidSans.ttf,64</Resource>
                  <Color A="1" B="3.92156863" G="1.17647064" R="0"/>
                </c:Text>
                <c:Transform>
                  <Position X="0.0150000006" Y="-0.029000001" Z="0"/>
                  <Orientation X="0" Y="0" Z="1.5710001"/>
                  <Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
        <Entity name="FriendlyAmmoAttachment">
          <Components>
            <c:Spawner>
              <EntityFile>Schema/Entities/FriendlyAmmoHUD.xml</EntityFile>
            </c:Spawner>
            <c:Transform>
              <Position X="-0.000110394583" Y="-0.0891034827" Z="6.07890324e-05"/>
            </c:Transform>
          </Components>
          <Children/>
        </Entity>
        <Entity name="AmmoShareEffectSpawner">
          <Components>
            <c:Spawner>
              <EntityFile>Schema/Entities/AmmoShareEffectView.xml</EntityFile>
            </c:Spawner>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
    <Entity name="WeaponOrigin">
      <Components>
        <c:Transform/>
      </Components>
      <Children>
        <Entity name="ViewModel">
          <Components>
            <c:BoneAttachment>
              <BoneName>R_Arm_Weapon_Joint</BoneName>
            </c:BoneAttachment>
            <c:Model>
              <GlowIntensity>1.5</GlowIntensity>
              <Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
            </c:Model>
            <c:Transform>
              <Position X="0.18578662" Y="-0.216220587" Z="-0.382728696"/>
              <Orientation X="0.010279973" Y="-0.00312555139" Z="0.0428142436"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="ReloadSpawner">
              <Components>
                <c:Spawner>
                  <EntityFile>Schema/Entities/WeaponSidearmReloadEffectView.xml</EntityFile>
                </c:Spawner>
                <c:Transform/>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
        <Entity name="Muzzle">
          <Components>
            <c:Transform>
              <Position X="0.196999997" Y="-0.116999999" Z="-0.668634355"/>
            </c:Transform>
          </Components>
          <Children>
            <Entity name="WeaponMuzzleFlash">
              <Components>
                <c:Spawner>
                  <EntityFile>Schema/Entities/MuzzleFlashSideArmBlue.xml</EntityFile>
                </c:Spawner>
                <c:Transform>
                  <Scale X="0.5" Y="0.5" Z="0.5"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
            <Entity name="WeaponMuzzleRay">
              <Components>
                <c:Spawner>
                  <EntityFile>Schema/Entities/RaySideArmBlue.xml</EntityFile>
                </c:Spawner>
                <c:Transform>
                  <Position X="0" Y="0" Z="-0.155000001"/>
                </c:Transform>
              </Components>
              <Children/>
            </Entity>
          </Children>
        </Entity>
      </Children>
    </Entity>
  </Children>

</Entity>
