<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="PlayerModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">

  <Components>
    <c:BlendAdditive>
      <Adder>BlendTreeAim</Adder>
      <Receiver>BlendTreeAssault</Receiver>
    </c:BlendAdditive>
    <c:Shielded/>
    <c:HiddenForLocalPlayer/>
    <c:Model>
      <Resource>Models/Characters/Assault/AssaultBlue.mesh</Resource>
      <Color A="1" B="1" G="0.25" R="0"/>
    </c:Model>
    <c:Transform/>
  </Components>

  <Children>
    <Entity name="PrimaryAttachment">
      <Components>
        <c:BoneAttachment>
          <BoneName>R_Arm_Weapon_Joint</BoneName>
        </c:BoneAttachment>
        <c:WeaponAttachment>
          <Weapon>AssaultWeapon</Weapon>
          <Person>
            <ThirdPerson/>
          </Person>
        </c:WeaponAttachment>
        <c:Spawner>
          <EntityFile>Schema/Entities/WeaponAssaultBlueWorld.xml</EntityFile>
        </c:Spawner>
        <c:Transform>
          <Position X="0.158476353" Y="1.07276821" Z="-0.235679001"/>
          <Orientation X="0.150311232" Y="-0.0436343439" Z="0.10047026"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
    <Entity name="SecondaryAttachment">
      <Components>
        <c:BoneAttachment>
          <BoneName>R_Arm_Weapon_Joint</BoneName>
        </c:BoneAttachment>
        <c:WeaponAttachment>
          <Weapon>SidearmWeapon</Weapon>
          <Person>
            <ThirdPerson/>
          </Person>
        </c:WeaponAttachment>
        <c:Spawner>
          <EntityFile>Schema/Entities/SidearmWeaponWorld.xml</EntityFile>
        </c:Spawner>
        <c:Transform>
          <Position X="0.158476353" Y="1.07276821" Z="-0.235679001"/>
          <Orientation X="0.150311232" Y="-0.0436343439" Z="0.10047026"/>
        </c:Transform>
      </Components>
      <Children/>
    </Entity>
    <Entity name="BlendTreeAim">
      <Components>
        <c:Blend>
          <Pose1>AimPrimary</Pose1>
          <Pose2>AimSecondary</Pose2>
          <Weight>0</Weight>
          <SubTreeRoot>true</SubTreeRoot>
        </c:Blend>
        <c:Transform/>
      </Components>
      <Children>
        <Entity name="AimSecondary">
          <Components>
            <c:Animation>
              <AnimationName>AimSecWepA</AnimationName>
              <Time>0.57222229242324829</Time>
              <Loop>false</Loop>
              <Additive>true</Additive>
            </c:Animation>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
        <Entity name="AimPrimary">
          <Components>
            <c:Animation>
              <AnimationName>AimRifleA</AnimationName>
              <Time>0.57222229242324829</Time>
              <Loop>false</Loop>
              <Additive>true</Additive>
            </c:Animation>
            <c:Transform/>
          </Components>
          <Children/>
        </Entity>
      </Children>
    </Entity>
    <Entity name="BlendTreeAssault">
      <Components>
        <c:BlendOverride>
          <Master>ReloadSwitchBlend</Master>
          <Slave>FinalMovementBlend</Slave>
        </c:BlendOverride>
        <c:Transform/>
      </Components>
      <Children>
        <Entity name="FinalMovementBlend">
          <Components>
            <c:Blend>
              <Pose1>StandCrouchBlend</Pose1>
              <Pose2>JumpDashBlend</Pose2>
              <Weight>2.5146881298480398e-63</Weight>
              <SubTreeRoot>true</SubTreeRoot>
            </c:Blend>
            <c:Transform/>
          </Components>
          <Children>
            <Entity name="StandCrouchBlend">
              <Components>
                <c:Blend>
                  <Pose1>StandMovement</Pose1>
                  <Pose2>CrouchMovement</Pose2>
                  <Weight>0</Weight>
                  <SubTreeRoot>true</SubTreeRoot>
                </c:Blend>
                <c:Transform/>
              </Components>
              <Children>
                <Entity name="CrouchMovement">
                  <Components>
                    <c:Blend>
                      <Pose1>MovementBlend</Pose1>
                      <Pose2>Idle</Pose2>
                      <Weight>1</Weight>
                    </c:Blend>
                    <c:Transform/>
                  </Components>
                  <Children>
                    <Entity name="MovementBlend">
                      <Components>
                        <c:Blend>
                          <Pose1>Walk</Pose1>
                          <Pose2>StrafeLRBlend</Pose2>
                          <Weight>0</Weight>
                        </c:Blend>
                        <c:Transform/>
                      </Components>
                      <Children>
                        <Entity name="StrafeLRBlend">
                          <Components>
                            <c:Blend>
                              <Pose1>Left</Pose1>
                              <Pose2>Right</Pose2>
                              <Weight>0.033793529385008014</Weight>
                            </c:Blend>
                            <c:Transform/>
                          </Components>
                          <Children>
                            <Entity name="Left">
                              <Components>
                                <c:Animation>
                                  <AnimationName>CrouchStrafeLeftF</AnimationName>
                                  <Time>0.37873000664436773</Time>
                                  <Play>true</Play>
                                </c:Animation>
                                <c:Transform/>
                              </Components>
                              <Children/>
                            </Entity>
                            <Entity name="Right">
                              <Components>
                                <c:Animation>
                                  <AnimationName>CrouchStrafeRightF</AnimationName>
                                  <Time>0.30605146859515031</Time>
                                  <Play>true</Play>
                                </c:Animation>
                                <c:Transform/>
                              </Components>
                              <Children/>
                            </Entity>
                          </Children>
                        </Entity>
                        <Entity name="Walk">
                          <Components>
                            <c:Animation>
                              <AnimationName>CrouchWalkF</AnimationName>
                              <Time>0.084425453772553283</Time>
                              <Play>true</Play>
                            </c:Animation>
                            <c:Transform/>
                          </Components>
                          <Children/>
                        </Entity>
                      </Children>
                    </Entity>
                    <Entity name="Idle">
                      <Components>
                        <c:Animation>
                          <AnimationName>CrouchF</AnimationName>
                          <Time>0.99862473341677438</Time>
                        </c:Animation>
                        <c:Transform/>
                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
                <Entity name="StandMovement">
                  <Components>
                    <c:Blend>
                      <Pose1>MovementBlend</Pose1>
                      <Pose2>Idle</Pose2>
                      <Weight>1</Weight>
                    </c:Blend>
                    <c:Transform/>
                  </Components>
                  <Children>
                    <Entity name="MovementBlend">
                      <Components>
                        <c:Blend>
                          <Pose1>RunWalkBlend</Pose1>
                          <Pose2>StrafeLRBlend</Pose2>
                          <Weight>0</Weight>
                        </c:Blend>
                        <c:Transform/>
                      </Components>
                      <Children>
                        <Entity name="RunWalkBlend">
                          <Components>
                            <c:Blend>
                              <Pose1>Walk</Pose1>
                              <Pose2>Run</Pose2>
                              <Weight>1</Weight>
                            </c:Blend>
                            <c:Transform/>
                          </Components>
                          <Children>
                            <Entity name="Walk">
                              <Components>
                                <c:Animation>
                                  <AnimationName>WalkF</AnimationName>
                                  <Time>0.58958008318232658</Time>
                                  <Play>true</Play>
                                </c:Animation>
                                <c:Transform/>
                              </Components>
                              <Children/>
                            </Entity>
                            <Entity name="Run">
                              <Components>
                                <c:Animation>
                                  <AnimationName>RunF</AnimationName>
                                  <Time>0.45938030142915665</Time>
                                  <Play>true</Play>
                                  <Reverse>true</Reverse>
                                </c:Animation>
                                <c:Transform/>
                              </Components>
                              <Children/>
                            </Entity>
                          </Children>
                        </Entity>
                        <Entity name="StrafeLRBlend">
                          <Components>
                            <c:Blend>
                              <Pose1>Left</Pose1>
                              <Pose2>Right</Pose2>
                              <Weight>0.033793529385008014</Weight>
                            </c:Blend>
                            <c:Transform/>
                          </Components>
                          <Children>
                            <Entity name="Left">
                              <Components>
                                <c:Animation>
                                  <AnimationName>StrafeLeftF</AnimationName>
                                  <Time>0.77117270421586426</Time>
                                  <Play>true</Play>
                                </c:Animation>
                                <c:Transform/>
                              </Components>
                              <Children/>
                            </Entity>
                            <Entity name="Right">
                              <Components>
                                <c:Animation>
                                  <AnimationName>StrafeRightF</AnimationName>
                                  <Time>0.79468823409597888</Time>
                                  <Play>true</Play>
                                </c:Animation>
                                <c:Transform/>
                              </Components>
                              <Children/>
                            </Entity>
                          </Children>
                        </Entity>
                      </Children>
                    </Entity>
                    <Entity name="Idle">
                      <Components>
                        <c:Animation>
                          <AnimationName>IdleF</AnimationName>
                          <Time>1.8384679867885865</Time>
                          <Play>true</Play>
                        </c:Animation>
                        <c:Transform/>
                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
              </Children>
            </Entity>
            <Entity name="JumpDashBlend">
              <Components>
                <c:Blend>
                  <Pose1>Jump</Pose1>
                  <Pose2>DashBlend</Pose2>
                  <Weight>1</Weight>
                  <SubTreeRoot>true</SubTreeRoot>
                </c:Blend>
                <c:Transform/>
              </Components>
              <Children>
                <Entity name="Jump">
                  <Components>
                    <c:Animation>
                      <AnimationName>JumpF</AnimationName>
                      <Time>0.5</Time>
                      <Loop>false</Loop>
                    </c:Animation>
                    <c:Transform/>
                  </Components>
                  <Children/>
                </Entity>
                <Entity name="DashBlend">
                  <Components>
                    <c:Blend>
                      <Pose1>DashFBBlend</Pose1>
                      <Pose2>DashLRBlend</Pose2>
                      <Weight>0.014621149736541383</Weight>
                    </c:Blend>
                    <c:Transform/>
                  </Components>
                  <Children>
                    <Entity name="DashFBBlend">
                      <Components>
                        <c:Blend>
                          <Pose1>DashForward</Pose1>
                          <Pose2>DashBackward</Pose2>
                          <Weight>0.014363533804961248</Weight>
                        </c:Blend>
                        <c:Transform/>
                      </Components>
                      <Children>
                        <Entity name="DashForward">
                          <Components>
                            <c:Animation>
                              <AnimationName>DashForwardF</AnimationName>
                              <Time>1</Time>
                              <Speed>2</Speed>
                              <Loop>false</Loop>
                            </c:Animation>
                            <c:Transform/>
                          </Components>
                          <Children/>
                        </Entity>
                        <Entity name="DashBackward">
                          <Components>
                            <c:Animation>
                              <AnimationName>DashBackwardF</AnimationName>
                              <Time>1</Time>
                              <Speed>2</Speed>
                              <Loop>false</Loop>
                            </c:Animation>
                            <c:Transform/>
                          </Components>
                          <Children/>
                        </Entity>
                      </Children>
                    </Entity>
                    <Entity name="DashLRBlend">
                      <Components>
                        <c:Blend>
                          <Pose1>DashLeft</Pose1>
                          <Pose2>DashRight</Pose2>
                          <Weight>4.3244885367500671e-16</Weight>
                        </c:Blend>
                        <c:Transform/>
                      </Components>
                      <Children>
                        <Entity name="DashLeft">
                          <Components>
                            <c:Animation>
                              <AnimationName>DashLeftF</AnimationName>
                              <Time>1</Time>
                              <Speed>2</Speed>
                              <Loop>false</Loop>
                            </c:Animation>
                            <c:Transform/>
                          </Components>
                          <Children/>
                        </Entity>
                        <Entity name="DashRight">
                          <Components>
                            <c:Animation>
                              <AnimationName>DashRightF</AnimationName>
                              <Time>1</Time>
                              <Speed>2</Speed>
                              <Loop>false</Loop>
                            </c:Animation>
                            <c:Transform/>
                          </Components>
                          <Children/>
                        </Entity>
                      </Children>
                    </Entity>
                  </Children>
                </Entity>
              </Children>
            </Entity>
          </Children>
        </Entity>
        <Entity name="ReloadSwitchBlend">
          <Components>
            <c:Blend>
              <Pose1>ReloadSwitch</Pose1>
              <Pose2>WeaponActionBlend</Pose2>
              <Weight>1</Weight>
              <SubTreeRoot>true</SubTreeRoot>
            </c:Blend>
            <c:Transform/>
          </Components>
          <Children>
            <Entity name="ReloadSwitch">
              <Components>
                <c:Animation>
                  <AnimationName>ReloadSwitchU</AnimationName>
                  <Time>0.00030848838797092881</Time>
                </c:Animation>
                <c:Transform/>
              </Components>
              <Children/>
            </Entity>
            <Entity name="WeaponActionBlend">
              <Components>
                <c:Blend>
                  <Pose1>IdleBlend</Pose1>
                  <Pose2>ShootBlend</Pose2>
                  <Weight>0</Weight>
                </c:Blend>
                <c:Transform/>
              </Components>
              <Children>
                <Entity name="IdleBlend">
                  <Components>
                    <c:Blend>
                      <Pose1>IdlePrimary</Pose1>
                      <Pose2>IdleSecondary</Pose2>
                      <Weight>0</Weight>
                    </c:Blend>
                    <c:Transform/>
                  </Components>
                  <Children>
                    <Entity name="IdlePrimary">
                      <Components>
                        <c:Animation>
                          <AnimationName>IdleAssaultRifleU</AnimationName>
                          <Time>1.0138027682248349</Time>
                          <Play>true</Play>
                        </c:Animation>
                        <c:Transform/>
                      </Components>
                      <Children/>
                    </Entity>
                    <Entity name="IdleSecondary">
                      <Components>
                        <c:Animation>
                          <AnimationName>IdleSecWepU</AnimationName>
                          <Time>1.0173278085146222</Time>
                          <Play>true</Play>
                        </c:Animation>
                        <c:Transform/>
                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
                <Entity name="ShootBlend">
                  <Components>
                    <c:Blend>
                      <Pose1>ShootPrimary</Pose1>
                      <Pose2>ShootSecondary</Pose2>
                      <Weight>0</Weight>
                    </c:Blend>
                    <c:Transform/>
                  </Components>
                  <Children>
                    <Entity name="ShootPrimary">
                      <Components>
                        <c:Animation>
                          <AnimationName>ShootFastRifleU</AnimationName>
                          <Time>0.12914212153428517</Time>
                        </c:Animation>
                        <c:Transform/>
                      </Components>
                      <Children/>
                    </Entity>
                    <Entity name="ShootSecondary">
                      <Components>
                        <c:Animation>
                          <AnimationName>ShootSecWepFastU</AnimationName>
                        </c:Animation>
                        <c:Transform/>
                      </Components>
                      <Children/>
                    </Entity>
                  </Children>
                </Entity>
              </Children>
            </Entity>
          </Children>
        </Entity>
      </Children>
    </Entity>
  </Children>

</Entity>
