Merge remote-tracking branch 'origin/master' into DDS

Conflicts:
	assets
This commit is contained in:
Teejoon
2016-03-14 06:10:30 +01:00
77 changed files with 38298 additions and 10880 deletions
+12 -6
View File
@@ -16,15 +16,18 @@ private:
public:
~Model();
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_RawModel->m_Materials; }
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
const RawModel::Vertex* Vertices() const { return m_RawModel->Vertices(); }
unsigned int NumberOfVertices() const { return m_RawModel->NumVertices(); }
const std::vector<RawModel::MaterialProperties>& MaterialGroups() const { return m_Materials; }
unsigned int NumberOfVertices() const { return m_Vertices.size(); }
const AABB& Box() const { return m_Box; }
bool IsSkinned() const { return m_RawModel->IsSkinned(); }
bool IsSkinned() const { return m_IsSkinned; }
GLuint VAO;
GLuint ElementBuffer;
RawModel* m_RawModel;
//RawModel* m_RawModel;
Skeleton* m_Skeleton = nullptr;
std::vector<glm::vec3> m_Vertices;
std::vector<unsigned int> m_Indices;
private:
AABB m_Box;
@@ -34,6 +37,9 @@ private:
GLuint TangentNormalsBuffer;
GLuint BiTangentNormalsBuffer;
GLuint TextureCoordBuffer;
std::vector<RawModel::MaterialProperties> m_Materials;
bool m_IsSkinned;
};
#endif
+1 -1
View File
@@ -110,7 +110,7 @@ struct ModelJob : RenderJob
}
if (model->IsSkinned()) {
Skeleton = Model->m_RawModel->m_Skeleton;
Skeleton = Model->m_Skeleton;
if (Skeleton != nullptr) {
EntityWrapper entityWrapper = EntityWrapper(world, modelComponent.EntityID);
+39 -16
View File
@@ -13,6 +13,7 @@
#include <boost/filesystem/path.hpp>
#include <boost/endian/buffers.hpp>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ResourceManager.h"
@@ -20,22 +21,17 @@
#include "Skeleton.h"
#include "ShaderProgram.h"
#include "boost\endian\buffers.hpp"
class RawModelCustom : public Resource
{
friend class ResourceManager;
friend class Model;
protected:
RawModelCustom(std::string fileName);
public:
~RawModelCustom();
struct Vertex
{
struct RenderVertex {
glm::vec3 Position;
glm::vec3 Normal;
glm::vec3 Tangent;
@@ -43,7 +39,7 @@ public:
glm::vec2 TextureCoords;
};
struct SkinedVertex : public Vertex {
struct SkinedVertex : public RenderVertex {
glm::vec4 BoneIndices;
glm::vec4 BoneWeights;
};
@@ -91,7 +87,7 @@ public:
unsigned int ShaderID = 0;
};
const Vertex* Vertices() const {
const RenderVertex* Vertices() const {
if (hasSkin) {
return m_SkinedVertices.data();
} else {
@@ -99,16 +95,16 @@ public:
}
};
unsigned int VertexSize() const {
unsigned int VertexSize() const {
if (hasSkin) {
return sizeof(SkinedVertex);
}
else {
return sizeof(Vertex);
return sizeof(RenderVertex);
}
};
unsigned int NumVertices() const {
size_t NumVertices() const {
if (hasSkin) {
return m_SkinedVertices.size();
} else {
@@ -116,17 +112,39 @@ public:
}
};
const std::vector<unsigned int>& Indices() const {
return m_Indices;
}
bool IsSkinned() const { return hasSkin; };
const std::vector<glm::vec3>& CollisionVertices();
size_t NumCollisionVertices() const {
return m_CollisionVertices.size();
};
const std::vector<unsigned int>& CollisionIndices() const {
if (hasCollisionMesh) {
return m_CollisionIndices;
} else {
return m_Indices;
}
};
std::vector<MaterialProperties> m_Materials;
std::vector<unsigned int> m_Indices;
Skeleton* m_Skeleton = nullptr;
glm::mat4 m_Matrix;
private:
bool hasSkin;
std::vector<Vertex> m_Vertices;
bool hasCollisionMesh = false;
std::vector<unsigned int> m_Indices;
std::vector<unsigned int> m_CollisionIndices;
std::vector<glm::vec3> m_CollisionVertices;
std::vector<RenderVertex> m_Vertices;
std::vector<SkinedVertex> m_SkinedVertices;
void ReadMeshFile(std::string filePath);
@@ -149,7 +167,12 @@ private:
void ReadAnimationClips(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int numberOfClips);
void ReadAnimationClipSingle(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, unsigned int clipIndex);
void ReadAnimationKeyFrame(std::size_t& offset, char* fileData, const unsigned int& fileByteSize, std::vector<Skeleton::Animation::Keyframe>& animation);
void ReadCollisionFile(std::string filePath);
void ReadCollisionFileData(std::size_t& offset, char* fileData, const unsigned int& fileByteSize);
const std::vector<glm::vec3>& ConstructCollisionList();
//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
};