Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement.
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@@ -31,6 +31,7 @@ Game::Game(int argc, char* argv[])
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m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
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m_InputProxy = new InputProxy(m_EventBroker);
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m_InputProxy->AddHandler<KeyboardInputHandler>();
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m_InputProxy->AddHandler<MouseInputHandler>();
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m_InputProxy->LoadBindings("Input.ini");
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// Create the root level GUI frame
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