Reactored the package loss logic.
Server cannot handle multiple clients yet. Fixed WorldTest code by adding astrix.
This commit is contained in:
@@ -51,8 +51,9 @@ private:
|
|||||||
boost::asio::ip::udp::socket m_Socket;
|
boost::asio::ip::udp::socket m_Socket;
|
||||||
|
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
unsigned int m_PacketID = 0;
|
unsigned int m_PacketID = 0;
|
||||||
unsigned int m_PreviousPacketID = 0;
|
unsigned int m_PreviousPacketID = 0;
|
||||||
|
unsigned int m_SendPacketID = 0;
|
||||||
|
|
||||||
World* m_World;
|
World* m_World;
|
||||||
int m_PlayerID = -1;
|
int m_PlayerID = -1;
|
||||||
|
|||||||
@@ -9,7 +9,6 @@
|
|||||||
#define BOARDSIZE 16
|
#define BOARDSIZE 16
|
||||||
#define MAXCONNECTIONS 8
|
#define MAXCONNECTIONS 8
|
||||||
#define INPUTSIZE 128
|
#define INPUTSIZE 128
|
||||||
#define PACKETMODULUS 1000 // How many packets to send before the number resets
|
|
||||||
#define PLAYERSPEED 0.2f;
|
#define PLAYERSPEED 0.2f;
|
||||||
|
|
||||||
typedef boost::shared_ptr<boost::asio::ip::udp::socket> socket_ptr;
|
typedef boost::shared_ptr<boost::asio::ip::udp::socket> socket_ptr;
|
||||||
|
|||||||
@@ -8,25 +8,25 @@
|
|||||||
class Package
|
class Package
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// arg1: Type of message (Connect, Disconnect...)
|
// arg1: Type of message (Connect, Disconnect...)
|
||||||
// arg2: PackageID for identifying packet loss.
|
// arg2: PackageID for identifying packet loss.
|
||||||
Package(MessageType type);
|
Package(MessageType type, unsigned int& packageID);
|
||||||
~Package();
|
~Package();
|
||||||
// Add primitive types like int, float, char...
|
// Add primitive types like int, float, char...
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void AddPrimitive(T val)
|
void AddPrimitive(T val)
|
||||||
{
|
{
|
||||||
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
memcpy(m_Data + m_Offset, &val, sizeof(T));
|
||||||
m_Offset += sizeof(T);
|
m_Offset += sizeof(T);
|
||||||
}
|
}
|
||||||
void AddString(std::string str);
|
void AddString(std::string str);
|
||||||
|
|
||||||
int Size() { return m_Offset; };
|
int Size() { return m_Offset; };
|
||||||
char* Data() { return m_Data; };
|
char* Data() { return m_Data; };
|
||||||
|
|
||||||
private:
|
private:
|
||||||
char* m_Data = new char[128];
|
char* m_Data = new char[128];
|
||||||
int m_Offset = 0;
|
int m_Offset = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -32,11 +32,10 @@ private:
|
|||||||
std::clock_t m_StopTimes[8];
|
std::clock_t m_StopTimes[8];
|
||||||
// Game logic
|
// Game logic
|
||||||
World* m_World;
|
World* m_World;
|
||||||
// Packet loss logic
|
// Packet loss logic
|
||||||
unsigned int m_PacketCounter = 0;
|
unsigned int m_PacketID;
|
||||||
unsigned int m_PacketID = 0;
|
unsigned int m_PreviousPacketID;
|
||||||
const unsigned int m_PacketModolus = 1000;
|
unsigned int m_SendPacketID;
|
||||||
|
|
||||||
// Close logic
|
// Close logic
|
||||||
bool m_ThreadIsRunning = true;
|
bool m_ThreadIsRunning = true;
|
||||||
// Threaded
|
// Threaded
|
||||||
@@ -45,18 +44,15 @@ private:
|
|||||||
void InputLoop();
|
void InputLoop();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int Receive(char* data, size_t length);
|
int Receive(char* data, size_t length);
|
||||||
void Send(Package& package, int playerID);
|
void Send(Package& package, int playerID);
|
||||||
void Send(Package& package);
|
void Send(Package& package);
|
||||||
int CreateMessage(MessageType type, std::string message, char * data);
|
|
||||||
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
|
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||||
void Broadcast(std::string message);
|
void Broadcast(std::string message);
|
||||||
void Broadcast(Package& package);
|
void Broadcast(Package& package);
|
||||||
void SendSnapshot();
|
void SendSnapshot();
|
||||||
void SendPing();
|
void SendPing();
|
||||||
void CheckForTimeOuts();
|
void CheckForTimeOuts();
|
||||||
int CreateHeader(MessageType type, char* data);
|
|
||||||
void Disconnect(int i);
|
void Disconnect(int i);
|
||||||
void ParseMessageType(char* data, size_t length);
|
void ParseMessageType(char* data, size_t length);
|
||||||
void ParseEvent(char* data, size_t length);
|
void ParseEvent(char* data, size_t length);
|
||||||
@@ -65,6 +61,7 @@ private:
|
|||||||
void ParseClientPing();
|
void ParseClientPing();
|
||||||
void ParseServerPing();
|
void ParseServerPing();
|
||||||
void ParseSnapshot(char* data, size_t length);
|
void ParseSnapshot(char* data, size_t length);
|
||||||
|
void IdentifyPacketLoss();
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ using namespace boost::asio::ip;
|
|||||||
Client::Client() : m_Socket(m_IOService)
|
Client::Client() : m_Socket(m_IOService)
|
||||||
{
|
{
|
||||||
// Set up network stream
|
// Set up network stream
|
||||||
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.2"), 13);
|
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
|
||||||
m_NextSnapshot.InputForward = "";
|
m_NextSnapshot.InputForward = "";
|
||||||
m_NextSnapshot.InputRight = "";
|
m_NextSnapshot.InputRight = "";
|
||||||
}
|
}
|
||||||
@@ -68,14 +68,13 @@ void Client::ReadFromServer()
|
|||||||
SendSnapshotToServer();
|
SendSnapshotToServer();
|
||||||
previousSnapshotMessage = currentTime;
|
previousSnapshotMessage = currentTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Client::SendSnapshotToServer()
|
void Client::SendSnapshotToServer()
|
||||||
{
|
{
|
||||||
// Reset previouse key state in snapshot.
|
// Reset previouse key state in snapshot.
|
||||||
Package message(MessageType::Event);
|
Package message(MessageType::Event, m_SendPacketID);
|
||||||
message.AddString(m_NextSnapshot.InputForward);
|
message.AddString(m_NextSnapshot.InputForward);
|
||||||
Send(message);
|
Send(message);
|
||||||
m_NextSnapshot.InputRight = "";
|
m_NextSnapshot.InputRight = "";
|
||||||
@@ -97,12 +96,12 @@ void Client::SendSnapshotToServer()
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (m_NextSnapshot.InputForward != "") {
|
if (m_NextSnapshot.InputForward != "") {
|
||||||
Package message(MessageType::Event);
|
Package message(MessageType::Event, m_SendPacketID);
|
||||||
message.AddString(m_NextSnapshot.InputForward);
|
message.AddString(m_NextSnapshot.InputForward);
|
||||||
Send(message);
|
Send(message);
|
||||||
}
|
}
|
||||||
if (m_NextSnapshot.InputRight != "") {
|
if (m_NextSnapshot.InputRight != "") {
|
||||||
Package message(MessageType::Event);
|
Package message(MessageType::Event, m_SendPacketID);
|
||||||
message.AddString(m_NextSnapshot.InputRight);
|
message.AddString(m_NextSnapshot.InputRight);
|
||||||
Send(message);
|
Send(message);
|
||||||
}
|
}
|
||||||
@@ -115,8 +114,8 @@ void Client::ParseMessageType(char* data, size_t length)
|
|||||||
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
|
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
|
||||||
|
|
||||||
// Read packet ID
|
// Read packet ID
|
||||||
m_PreviousPacketID = m_PacketID;
|
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||||
memcpy(&m_PacketID, data, sizeof(int));
|
memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id
|
||||||
MoveMessageHead(data, length, sizeof(int));
|
MoveMessageHead(data, length, sizeof(int));
|
||||||
IdentifyPacketLoss();
|
IdentifyPacketLoss();
|
||||||
|
|
||||||
@@ -160,7 +159,7 @@ void Client::ParsePing()
|
|||||||
|
|
||||||
void Client::ParseServerPing()
|
void Client::ParseServerPing()
|
||||||
{
|
{
|
||||||
Package message(MessageType::ServerPing);
|
Package message(MessageType::ServerPing, m_SendPacketID);
|
||||||
message.AddString("Ping recieved");
|
message.AddString("Ping recieved");
|
||||||
Send(message);
|
Send(message);
|
||||||
//std::cout << "Parsing ping." << std::endl;
|
//std::cout << "Parsing ping." << std::endl;
|
||||||
@@ -228,8 +227,10 @@ int Client::Receive(char* data, size_t length)
|
|||||||
m_ReceiverEndpoint,
|
m_ReceiverEndpoint,
|
||||||
0, error);
|
0, error);
|
||||||
|
|
||||||
std::cout << "ReadFromServer crashed: " << error.message();
|
if (error) {
|
||||||
|
std::cout << "ReadFromServer crashed: " << error.message();
|
||||||
|
}
|
||||||
|
|
||||||
return bytesReceived;
|
return bytesReceived;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -243,7 +244,7 @@ void Client::Send(Package& package)
|
|||||||
|
|
||||||
void Client::Connect()
|
void Client::Connect()
|
||||||
{
|
{
|
||||||
Package message(MessageType::Connect);
|
Package message(MessageType::Connect, m_SendPacketID);
|
||||||
message.AddString(m_PlayerName);
|
message.AddString(m_PlayerName);
|
||||||
m_StartPingTime = std::clock();
|
m_StartPingTime = std::clock();
|
||||||
Send(message);
|
Send(message);
|
||||||
@@ -251,14 +252,14 @@ void Client::Connect()
|
|||||||
|
|
||||||
void Client::Disconnect()
|
void Client::Disconnect()
|
||||||
{
|
{
|
||||||
Package message(MessageType::Connect);
|
Package message(MessageType::Connect, m_SendPacketID);
|
||||||
message.AddString("+Disconnect");
|
message.AddString("+Disconnect");
|
||||||
Send(message);
|
Send(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Client::Ping()
|
void Client::Ping()
|
||||||
{
|
{
|
||||||
Package message(MessageType::Connect);
|
Package message(MessageType::Connect, m_SendPacketID);
|
||||||
message.AddString("Ping");
|
message.AddString("Ping");
|
||||||
m_StartPingTime = std::clock();
|
m_StartPingTime = std::clock();
|
||||||
Send(message);
|
Send(message);
|
||||||
@@ -272,22 +273,17 @@ void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
|
|||||||
|
|
||||||
bool Client::OnKeyDown(const Events::KeyDown& event)
|
bool Client::OnKeyDown(const Events::KeyDown& event)
|
||||||
{
|
{
|
||||||
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
|
|
||||||
if (event.KeyCode == GLFW_KEY_W) {
|
if (event.KeyCode == GLFW_KEY_W) {
|
||||||
m_IsWASDKeyDown.W = true;
|
m_IsWASDKeyDown.W = true;
|
||||||
//m_NextSnapshot.inputForward = "+Forward";
|
|
||||||
}
|
}
|
||||||
if (event.KeyCode == GLFW_KEY_A) {
|
if (event.KeyCode == GLFW_KEY_A) {
|
||||||
m_IsWASDKeyDown.A = true;
|
m_IsWASDKeyDown.A = true;
|
||||||
//m_NextSnapshot.inputRight = "-Right";
|
|
||||||
}
|
}
|
||||||
if (event.KeyCode == GLFW_KEY_S) {
|
if (event.KeyCode == GLFW_KEY_S) {
|
||||||
m_IsWASDKeyDown.S = true;
|
m_IsWASDKeyDown.S = true;
|
||||||
//m_NextSnapshot.inputForward = "-Forward";
|
|
||||||
}
|
}
|
||||||
if (event.KeyCode == GLFW_KEY_D) {
|
if (event.KeyCode == GLFW_KEY_D) {
|
||||||
m_IsWASDKeyDown.D = true;
|
m_IsWASDKeyDown.D = true;
|
||||||
//m_NextSnapshot.inputRight = "+Right";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (event.KeyCode == GLFW_KEY_V) {
|
if (event.KeyCode == GLFW_KEY_V) {
|
||||||
@@ -299,8 +295,6 @@ bool Client::OnKeyDown(const Events::KeyDown& event)
|
|||||||
if (event.KeyCode == GLFW_KEY_P) {
|
if (event.KeyCode == GLFW_KEY_P) {
|
||||||
Ping();
|
Ping();
|
||||||
}
|
}
|
||||||
memset(dataPackage, 0, INPUTSIZE);
|
|
||||||
delete[] dataPackage;
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -308,7 +302,6 @@ bool Client::OnKeyUp(const Events::KeyUp & e)
|
|||||||
{
|
{
|
||||||
if (e.KeyCode == GLFW_KEY_W) {
|
if (e.KeyCode == GLFW_KEY_W) {
|
||||||
m_IsWASDKeyDown.W = false;
|
m_IsWASDKeyDown.W = false;
|
||||||
//m_NextSnapshot.inputForward = "";
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (e.KeyCode == GLFW_KEY_A){
|
if (e.KeyCode == GLFW_KEY_A){
|
||||||
@@ -321,7 +314,6 @@ bool Client::OnKeyUp(const Events::KeyUp & e)
|
|||||||
}
|
}
|
||||||
if (e.KeyCode == GLFW_KEY_D) {
|
if (e.KeyCode == GLFW_KEY_D) {
|
||||||
m_IsWASDKeyDown.D = false;
|
m_IsWASDKeyDown.D = false;
|
||||||
//m_NextSnapshot.inputRight = "";
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -1,12 +1,14 @@
|
|||||||
#include "Network/Package.h"
|
#include "Network/Package.h"
|
||||||
|
|
||||||
Package::Package(MessageType type)
|
Package::Package(MessageType type,unsigned int& packageID)
|
||||||
{
|
{
|
||||||
// Create message header
|
// Create message header
|
||||||
// Add message type
|
// Add message type
|
||||||
int messageType = static_cast<int>(type);
|
int messageType = static_cast<int>(type);
|
||||||
memcpy(m_Data, &messageType, sizeof(int));
|
Package::AddPrimitive<int>(messageType);
|
||||||
m_Offset += sizeof(int);
|
packageID = packageID % 1000; // Packet id modulos
|
||||||
|
Package::AddPrimitive<int>(packageID);
|
||||||
|
packageID++;
|
||||||
}
|
}
|
||||||
|
|
||||||
Package::~Package()
|
Package::~Package()
|
||||||
@@ -14,8 +16,6 @@ Package::~Package()
|
|||||||
delete[] m_Data;
|
delete[] m_Data;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Package::AddString(std::string str)
|
void Package::AddString(std::string str)
|
||||||
{
|
{
|
||||||
// Message, add one extra byte for null terminator
|
// Message, add one extra byte for null terminator
|
||||||
|
|||||||
@@ -119,12 +119,18 @@ void Server::ParseMessageType(char * data, size_t length)
|
|||||||
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
|
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
|
||||||
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
|
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
|
||||||
|
|
||||||
|
// Read packet ID
|
||||||
|
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||||
|
memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id
|
||||||
|
MoveMessageHead(data, length, sizeof(int));
|
||||||
|
IdentifyPacketLoss();
|
||||||
|
|
||||||
switch (static_cast<MessageType>(messageType)) {
|
switch (static_cast<MessageType>(messageType)) {
|
||||||
case MessageType::Connect:
|
case MessageType::Connect:
|
||||||
ParseConnect(data, length);
|
ParseConnect(data, length);
|
||||||
break;
|
break;
|
||||||
case MessageType::ClientPing:
|
case MessageType::ClientPing:
|
||||||
ParseClientPing();
|
//ParseClientPing();
|
||||||
break;
|
break;
|
||||||
case MessageType::ServerPing:
|
case MessageType::ServerPing:
|
||||||
ParseServerPing();
|
ParseServerPing();
|
||||||
@@ -172,27 +178,6 @@ void Server::Send(Package & package)
|
|||||||
0);
|
0);
|
||||||
}
|
}
|
||||||
|
|
||||||
int Server::CreateMessage(MessageType type, std::string message, char * data)
|
|
||||||
{
|
|
||||||
int lengthOfMessage = 0;
|
|
||||||
int offset = 0;
|
|
||||||
|
|
||||||
lengthOfMessage = message.size();
|
|
||||||
// Message type
|
|
||||||
memcpy(data + offset, &type, sizeof(int));
|
|
||||||
offset += sizeof(int);
|
|
||||||
// Packet ID
|
|
||||||
m_PacketID = m_PacketCounter % PACKETMODULUS;
|
|
||||||
memcpy(data + offset, &m_PacketID, sizeof(int));
|
|
||||||
offset += sizeof(int);
|
|
||||||
// Message, add one extra byte for null terminator
|
|
||||||
memcpy(data + offset, message.data(), (lengthOfMessage + 1) * sizeof(char));
|
|
||||||
offset += (lengthOfMessage + 1) * sizeof(char);
|
|
||||||
|
|
||||||
m_PacketCounter++;
|
|
||||||
return offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
|
void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
|
||||||
{
|
{
|
||||||
data += stepSize;
|
data += stepSize;
|
||||||
@@ -201,8 +186,7 @@ void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
|
|||||||
|
|
||||||
void Server::Broadcast(std::string message)
|
void Server::Broadcast(std::string message)
|
||||||
{
|
{
|
||||||
Package package(MessageType::Event);
|
Package package(MessageType::Event, m_SendPacketID);
|
||||||
package.AddPrimitive<int>(12); // Input PackageID here
|
|
||||||
package.AddString(message);
|
package.AddString(message);
|
||||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||||
@@ -222,8 +206,7 @@ void Server::Broadcast(Package& package)
|
|||||||
|
|
||||||
void Server::SendSnapshot()
|
void Server::SendSnapshot()
|
||||||
{
|
{
|
||||||
Package package(MessageType::Snapshot);
|
Package package(MessageType::Snapshot, m_SendPacketID);
|
||||||
package.AddPrimitive<int>(12); // Input PackageID here
|
|
||||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||||
if (m_PlayerDefinitions[i].EntityID == -1) {
|
if (m_PlayerDefinitions[i].EntityID == -1) {
|
||||||
continue;
|
continue;
|
||||||
@@ -249,8 +232,7 @@ void Server::SendPing()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Create ping message
|
// Create ping message
|
||||||
Package package(MessageType::ServerPing);
|
Package package(MessageType::ServerPing, m_SendPacketID);
|
||||||
package.AddPrimitive<int>(12); // Input PackageID here
|
|
||||||
package.AddString("Ping from server");
|
package.AddString("Ping from server");
|
||||||
// Time message
|
// Time message
|
||||||
m_StartPingTime = std::clock();
|
m_StartPingTime = std::clock();
|
||||||
@@ -277,20 +259,6 @@ void Server::CheckForTimeOuts()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int Server::CreateHeader(MessageType type, char * data)
|
|
||||||
{
|
|
||||||
int messageType = static_cast<int>(type);
|
|
||||||
int offset = 0;
|
|
||||||
memcpy(data, &messageType, sizeof(int));
|
|
||||||
offset += sizeof(int);
|
|
||||||
m_PacketID = m_PacketCounter % PACKETMODULUS;
|
|
||||||
memcpy(data + offset, &m_PacketID, sizeof(int));
|
|
||||||
offset += sizeof(int);
|
|
||||||
m_PacketCounter++;
|
|
||||||
|
|
||||||
return offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Server::Disconnect(int i)
|
void Server::Disconnect(int i)
|
||||||
{
|
{
|
||||||
Broadcast("A player disconnected");
|
Broadcast("A player disconnected");
|
||||||
@@ -369,8 +337,7 @@ void Server::ParseConnect(char * data, size_t length)
|
|||||||
std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
|
std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
|
||||||
m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
|
m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
|
||||||
|
|
||||||
Package package(MessageType::Connect);
|
Package package(MessageType::Connect, m_SendPacketID);
|
||||||
package.AddPrimitive<int>(12); // Input PackageID here
|
|
||||||
package.AddPrimitive<int>(i); // Player ID
|
package.AddPrimitive<int>(i); // Player ID
|
||||||
|
|
||||||
Send(package, i);
|
Send(package, i);
|
||||||
@@ -400,10 +367,9 @@ void Server::ParseClientPing()
|
|||||||
{
|
{
|
||||||
std::cout << m_PacketID << ":Parsing ping." << std::endl;
|
std::cout << m_PacketID << ":Parsing ping." << std::endl;
|
||||||
// Return ping
|
// Return ping
|
||||||
Package package(MessageType::ClientPing);
|
Package package(MessageType::ClientPing, m_SendPacketID);
|
||||||
package.AddPrimitive<int>(12); // Insert packet ID here
|
|
||||||
package.AddString("Ping received");
|
package.AddString("Ping received");
|
||||||
Send(package);
|
Send(package); // This dosen't work for multiple users
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::ParseServerPing()
|
void Server::ParseServerPing()
|
||||||
@@ -429,4 +395,15 @@ void Server::ParseSnapshot(char * data, size_t length)
|
|||||||
0);
|
0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Server::IdentifyPacketLoss()
|
||||||
|
{
|
||||||
|
// if no packets lost, difference should be equal to 1
|
||||||
|
int difference = m_PacketID - m_PreviousPacketID;
|
||||||
|
if (difference != 1) {
|
||||||
|
for (int i = m_PreviousPacketID + 1; i < m_PacketID; i++) {
|
||||||
|
LOG_INFO("Packet %i was lost...", i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -64,7 +64,7 @@ BOOST_AUTO_TEST_CASE(WorldTestMultipleAllocations, * utf::tolerance(0.00001))
|
|||||||
|
|
||||||
// Loop through them and check data
|
// Loop through them and check data
|
||||||
int i = 0;
|
int i = 0;
|
||||||
for (auto& c : w.GetComponents("Test")) {
|
for (auto& c : *w.GetComponents("Test")) {
|
||||||
BOOST_TEST((int)c["TestInteger"] == i);
|
BOOST_TEST((int)c["TestInteger"] == i);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user