Reactored the package loss logic.

Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
This commit is contained in:
Jocke
2015-12-11 11:55:23 +01:00
parent 641a43b2ec
commit 01d7388f91
8 changed files with 70 additions and 104 deletions
+2 -1
View File
@@ -51,8 +51,9 @@ private:
boost::asio::ip::udp::socket m_Socket;
// Packet loss logic
unsigned int m_PacketID = 0;
unsigned int m_PacketID = 0;
unsigned int m_PreviousPacketID = 0;
unsigned int m_SendPacketID = 0;
World* m_World;
int m_PlayerID = -1;
@@ -9,7 +9,6 @@
#define BOARDSIZE 16
#define MAXCONNECTIONS 8
#define INPUTSIZE 128
#define PACKETMODULUS 1000 // How many packets to send before the number resets
#define PLAYERSPEED 0.2f;
typedef boost::shared_ptr<boost::asio::ip::udp::socket> socket_ptr;
+16 -16
View File
@@ -8,25 +8,25 @@
class Package
{
public:
// arg1: Type of message (Connect, Disconnect...)
// arg2: PackageID for identifying packet loss.
Package(MessageType type);
~Package();
// Add primitive types like int, float, char...
template<typename T>
void AddPrimitive(T val)
{
memcpy(m_Data + m_Offset, &val, sizeof(T));
m_Offset += sizeof(T);
}
void AddString(std::string str);
// arg1: Type of message (Connect, Disconnect...)
// arg2: PackageID for identifying packet loss.
Package(MessageType type, unsigned int& packageID);
~Package();
// Add primitive types like int, float, char...
template<typename T>
void AddPrimitive(T val)
{
memcpy(m_Data + m_Offset, &val, sizeof(T));
m_Offset += sizeof(T);
}
void AddString(std::string str);
int Size() { return m_Offset; };
char* Data() { return m_Data; };
int Size() { return m_Offset; };
char* Data() { return m_Data; };
private:
char* m_Data = new char[128];
int m_Offset = 0;
char* m_Data = new char[128];
int m_Offset = 0;
};
#endif
+7 -10
View File
@@ -32,11 +32,10 @@ private:
std::clock_t m_StopTimes[8];
// Game logic
World* m_World;
// Packet loss logic
unsigned int m_PacketCounter = 0;
unsigned int m_PacketID = 0;
const unsigned int m_PacketModolus = 1000;
// Packet loss logic
unsigned int m_PacketID;
unsigned int m_PreviousPacketID;
unsigned int m_SendPacketID;
// Close logic
bool m_ThreadIsRunning = true;
// Threaded
@@ -45,18 +44,15 @@ private:
void InputLoop();
int Receive(char* data, size_t length);
void Send(Package& package, int playerID);
void Send(Package& package);
int CreateMessage(MessageType type, std::string message, char * data);
void Send(Package& package, int playerID);
void Send(Package& package);
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
void Broadcast(std::string message);
void Broadcast(Package& package);
void SendSnapshot();
void SendPing();
void CheckForTimeOuts();
int CreateHeader(MessageType type, char* data);
void Disconnect(int i);
void ParseMessageType(char* data, size_t length);
void ParseEvent(char* data, size_t length);
@@ -65,6 +61,7 @@ private:
void ParseClientPing();
void ParseServerPing();
void ParseSnapshot(char* data, size_t length);
void IdentifyPacketLoss();
};
#endif
+13 -21
View File
@@ -6,7 +6,7 @@ using namespace boost::asio::ip;
Client::Client() : m_Socket(m_IOService)
{
// Set up network stream
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.2"), 13);
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
m_NextSnapshot.InputForward = "";
m_NextSnapshot.InputRight = "";
}
@@ -68,14 +68,13 @@ void Client::ReadFromServer()
SendSnapshotToServer();
previousSnapshotMessage = currentTime;
}
}
}
void Client::SendSnapshotToServer()
{
// Reset previouse key state in snapshot.
Package message(MessageType::Event);
Package message(MessageType::Event, m_SendPacketID);
message.AddString(m_NextSnapshot.InputForward);
Send(message);
m_NextSnapshot.InputRight = "";
@@ -97,12 +96,12 @@ void Client::SendSnapshotToServer()
}
if (m_NextSnapshot.InputForward != "") {
Package message(MessageType::Event);
Package message(MessageType::Event, m_SendPacketID);
message.AddString(m_NextSnapshot.InputForward);
Send(message);
}
if (m_NextSnapshot.InputRight != "") {
Package message(MessageType::Event);
Package message(MessageType::Event, m_SendPacketID);
message.AddString(m_NextSnapshot.InputRight);
Send(message);
}
@@ -115,8 +114,8 @@ void Client::ParseMessageType(char* data, size_t length)
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
// Read packet ID
m_PreviousPacketID = m_PacketID;
memcpy(&m_PacketID, data, sizeof(int));
m_PreviousPacketID = m_PacketID; // Set previous packet id
memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id
MoveMessageHead(data, length, sizeof(int));
IdentifyPacketLoss();
@@ -160,7 +159,7 @@ void Client::ParsePing()
void Client::ParseServerPing()
{
Package message(MessageType::ServerPing);
Package message(MessageType::ServerPing, m_SendPacketID);
message.AddString("Ping recieved");
Send(message);
//std::cout << "Parsing ping." << std::endl;
@@ -228,7 +227,9 @@ int Client::Receive(char* data, size_t length)
m_ReceiverEndpoint,
0, error);
std::cout << "ReadFromServer crashed: " << error.message();
if (error) {
std::cout << "ReadFromServer crashed: " << error.message();
}
return bytesReceived;
}
@@ -243,7 +244,7 @@ void Client::Send(Package& package)
void Client::Connect()
{
Package message(MessageType::Connect);
Package message(MessageType::Connect, m_SendPacketID);
message.AddString(m_PlayerName);
m_StartPingTime = std::clock();
Send(message);
@@ -251,14 +252,14 @@ void Client::Connect()
void Client::Disconnect()
{
Package message(MessageType::Connect);
Package message(MessageType::Connect, m_SendPacketID);
message.AddString("+Disconnect");
Send(message);
}
void Client::Ping()
{
Package message(MessageType::Connect);
Package message(MessageType::Connect, m_SendPacketID);
message.AddString("Ping");
m_StartPingTime = std::clock();
Send(message);
@@ -272,22 +273,17 @@ void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
bool Client::OnKeyDown(const Events::KeyDown& event)
{
char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
if (event.KeyCode == GLFW_KEY_W) {
m_IsWASDKeyDown.W = true;
//m_NextSnapshot.inputForward = "+Forward";
}
if (event.KeyCode == GLFW_KEY_A) {
m_IsWASDKeyDown.A = true;
//m_NextSnapshot.inputRight = "-Right";
}
if (event.KeyCode == GLFW_KEY_S) {
m_IsWASDKeyDown.S = true;
//m_NextSnapshot.inputForward = "-Forward";
}
if (event.KeyCode == GLFW_KEY_D) {
m_IsWASDKeyDown.D = true;
//m_NextSnapshot.inputRight = "+Right";
}
if (event.KeyCode == GLFW_KEY_V) {
@@ -299,8 +295,6 @@ bool Client::OnKeyDown(const Events::KeyDown& event)
if (event.KeyCode == GLFW_KEY_P) {
Ping();
}
memset(dataPackage, 0, INPUTSIZE);
delete[] dataPackage;
return true;
}
@@ -308,7 +302,6 @@ bool Client::OnKeyUp(const Events::KeyUp & e)
{
if (e.KeyCode == GLFW_KEY_W) {
m_IsWASDKeyDown.W = false;
//m_NextSnapshot.inputForward = "";
return true;
}
if (e.KeyCode == GLFW_KEY_A){
@@ -321,7 +314,6 @@ bool Client::OnKeyUp(const Events::KeyUp & e)
}
if (e.KeyCode == GLFW_KEY_D) {
m_IsWASDKeyDown.D = false;
//m_NextSnapshot.inputRight = "";
return true;
}
return false;
+5 -5
View File
@@ -1,12 +1,14 @@
#include "Network/Package.h"
Package::Package(MessageType type)
Package::Package(MessageType type,unsigned int& packageID)
{
// Create message header
// Add message type
int messageType = static_cast<int>(type);
memcpy(m_Data, &messageType, sizeof(int));
m_Offset += sizeof(int);
Package::AddPrimitive<int>(messageType);
packageID = packageID % 1000; // Packet id modulos
Package::AddPrimitive<int>(packageID);
packageID++;
}
Package::~Package()
@@ -14,8 +16,6 @@ Package::~Package()
delete[] m_Data;
}
void Package::AddString(std::string str)
{
// Message, add one extra byte for null terminator
+24 -47
View File
@@ -119,12 +119,18 @@ void Server::ParseMessageType(char * data, size_t length)
memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id
MoveMessageHead(data, length, sizeof(int));
IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
ParseConnect(data, length);
break;
case MessageType::ClientPing:
ParseClientPing();
//ParseClientPing();
break;
case MessageType::ServerPing:
ParseServerPing();
@@ -172,27 +178,6 @@ void Server::Send(Package & package)
0);
}
int Server::CreateMessage(MessageType type, std::string message, char * data)
{
int lengthOfMessage = 0;
int offset = 0;
lengthOfMessage = message.size();
// Message type
memcpy(data + offset, &type, sizeof(int));
offset += sizeof(int);
// Packet ID
m_PacketID = m_PacketCounter % PACKETMODULUS;
memcpy(data + offset, &m_PacketID, sizeof(int));
offset += sizeof(int);
// Message, add one extra byte for null terminator
memcpy(data + offset, message.data(), (lengthOfMessage + 1) * sizeof(char));
offset += (lengthOfMessage + 1) * sizeof(char);
m_PacketCounter++;
return offset;
}
void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
{
data += stepSize;
@@ -201,8 +186,7 @@ void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
void Server::Broadcast(std::string message)
{
Package package(MessageType::Event);
package.AddPrimitive<int>(12); // Input PackageID here
Package package(MessageType::Event, m_SendPacketID);
package.AddString(message);
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
@@ -222,8 +206,7 @@ void Server::Broadcast(Package& package)
void Server::SendSnapshot()
{
Package package(MessageType::Snapshot);
package.AddPrimitive<int>(12); // Input PackageID here
Package package(MessageType::Snapshot, m_SendPacketID);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].EntityID == -1) {
continue;
@@ -249,8 +232,7 @@ void Server::SendPing()
}
// Create ping message
Package package(MessageType::ServerPing);
package.AddPrimitive<int>(12); // Input PackageID here
Package package(MessageType::ServerPing, m_SendPacketID);
package.AddString("Ping from server");
// Time message
m_StartPingTime = std::clock();
@@ -277,20 +259,6 @@ void Server::CheckForTimeOuts()
}
}
int Server::CreateHeader(MessageType type, char * data)
{
int messageType = static_cast<int>(type);
int offset = 0;
memcpy(data, &messageType, sizeof(int));
offset += sizeof(int);
m_PacketID = m_PacketCounter % PACKETMODULUS;
memcpy(data + offset, &m_PacketID, sizeof(int));
offset += sizeof(int);
m_PacketCounter++;
return offset;
}
void Server::Disconnect(int i)
{
Broadcast("A player disconnected");
@@ -369,8 +337,7 @@ void Server::ParseConnect(char * data, size_t length)
std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
Package package(MessageType::Connect);
package.AddPrimitive<int>(12); // Input PackageID here
Package package(MessageType::Connect, m_SendPacketID);
package.AddPrimitive<int>(i); // Player ID
Send(package, i);
@@ -400,10 +367,9 @@ void Server::ParseClientPing()
{
std::cout << m_PacketID << ":Parsing ping." << std::endl;
// Return ping
Package package(MessageType::ClientPing);
package.AddPrimitive<int>(12); // Insert packet ID here
Package package(MessageType::ClientPing, m_SendPacketID);
package.AddString("Ping received");
Send(package);
Send(package); // This dosen't work for multiple users
}
void Server::ParseServerPing()
@@ -430,3 +396,14 @@ void Server::ParseSnapshot(char * data, size_t length)
}
}
}
void Server::IdentifyPacketLoss()
{
// if no packets lost, difference should be equal to 1
int difference = m_PacketID - m_PreviousPacketID;
if (difference != 1) {
for (int i = m_PreviousPacketID + 1; i < m_PacketID; i++) {
LOG_INFO("Packet %i was lost...", i);
}
}
}
+1 -1
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@@ -64,7 +64,7 @@ BOOST_AUTO_TEST_CASE(WorldTestMultipleAllocations, * utf::tolerance(0.00001))
// Loop through them and check data
int i = 0;
for (auto& c : w.GetComponents("Test")) {
for (auto& c : *w.GetComponents("Test")) {
BOOST_TEST((int)c["TestInteger"] == i);
i++;
}