Reactored the package loss logic.
Server cannot handle multiple clients yet. Fixed WorldTest code by adding astrix.
This commit is contained in:
@@ -51,8 +51,9 @@ private:
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boost::asio::ip::udp::socket m_Socket;
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// Packet loss logic
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unsigned int m_PacketID = 0;
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unsigned int m_PacketID = 0;
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unsigned int m_PreviousPacketID = 0;
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unsigned int m_SendPacketID = 0;
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World* m_World;
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int m_PlayerID = -1;
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@@ -9,7 +9,6 @@
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#define BOARDSIZE 16
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#define MAXCONNECTIONS 8
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#define INPUTSIZE 128
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#define PACKETMODULUS 1000 // How many packets to send before the number resets
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#define PLAYERSPEED 0.2f;
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typedef boost::shared_ptr<boost::asio::ip::udp::socket> socket_ptr;
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@@ -8,25 +8,25 @@
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class Package
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{
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public:
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// arg1: Type of message (Connect, Disconnect...)
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// arg2: PackageID for identifying packet loss.
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Package(MessageType type);
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~Package();
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// Add primitive types like int, float, char...
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template<typename T>
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void AddPrimitive(T val)
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{
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memcpy(m_Data + m_Offset, &val, sizeof(T));
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m_Offset += sizeof(T);
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}
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void AddString(std::string str);
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// arg1: Type of message (Connect, Disconnect...)
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// arg2: PackageID for identifying packet loss.
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Package(MessageType type, unsigned int& packageID);
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~Package();
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// Add primitive types like int, float, char...
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template<typename T>
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void AddPrimitive(T val)
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{
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memcpy(m_Data + m_Offset, &val, sizeof(T));
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m_Offset += sizeof(T);
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}
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void AddString(std::string str);
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int Size() { return m_Offset; };
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char* Data() { return m_Data; };
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int Size() { return m_Offset; };
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char* Data() { return m_Data; };
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private:
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char* m_Data = new char[128];
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int m_Offset = 0;
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char* m_Data = new char[128];
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int m_Offset = 0;
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};
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#endif
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@@ -32,11 +32,10 @@ private:
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std::clock_t m_StopTimes[8];
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// Game logic
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World* m_World;
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// Packet loss logic
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unsigned int m_PacketCounter = 0;
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unsigned int m_PacketID = 0;
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const unsigned int m_PacketModolus = 1000;
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// Packet loss logic
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unsigned int m_PacketID;
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unsigned int m_PreviousPacketID;
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unsigned int m_SendPacketID;
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// Close logic
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bool m_ThreadIsRunning = true;
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// Threaded
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@@ -45,18 +44,15 @@ private:
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void InputLoop();
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int Receive(char* data, size_t length);
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void Send(Package& package, int playerID);
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void Send(Package& package);
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int CreateMessage(MessageType type, std::string message, char * data);
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void Send(Package& package, int playerID);
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void Send(Package& package);
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void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
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void Broadcast(std::string message);
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void Broadcast(Package& package);
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void SendSnapshot();
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void SendPing();
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void CheckForTimeOuts();
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int CreateHeader(MessageType type, char* data);
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void Disconnect(int i);
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void ParseMessageType(char* data, size_t length);
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void ParseEvent(char* data, size_t length);
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@@ -65,6 +61,7 @@ private:
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void ParseClientPing();
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void ParseServerPing();
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void ParseSnapshot(char* data, size_t length);
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void IdentifyPacketLoss();
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};
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#endif
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@@ -6,7 +6,7 @@ using namespace boost::asio::ip;
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Client::Client() : m_Socket(m_IOService)
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{
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// Set up network stream
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.2"), 13);
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
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m_NextSnapshot.InputForward = "";
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m_NextSnapshot.InputRight = "";
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}
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@@ -68,14 +68,13 @@ void Client::ReadFromServer()
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SendSnapshotToServer();
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previousSnapshotMessage = currentTime;
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}
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}
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}
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void Client::SendSnapshotToServer()
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{
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// Reset previouse key state in snapshot.
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Package message(MessageType::Event);
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Package message(MessageType::Event, m_SendPacketID);
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message.AddString(m_NextSnapshot.InputForward);
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Send(message);
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m_NextSnapshot.InputRight = "";
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@@ -97,12 +96,12 @@ void Client::SendSnapshotToServer()
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}
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if (m_NextSnapshot.InputForward != "") {
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Package message(MessageType::Event);
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Package message(MessageType::Event, m_SendPacketID);
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message.AddString(m_NextSnapshot.InputForward);
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Send(message);
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}
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if (m_NextSnapshot.InputRight != "") {
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Package message(MessageType::Event);
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Package message(MessageType::Event, m_SendPacketID);
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message.AddString(m_NextSnapshot.InputRight);
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Send(message);
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}
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@@ -115,8 +114,8 @@ void Client::ParseMessageType(char* data, size_t length)
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MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
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// Read packet ID
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m_PreviousPacketID = m_PacketID;
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memcpy(&m_PacketID, data, sizeof(int));
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id
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MoveMessageHead(data, length, sizeof(int));
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IdentifyPacketLoss();
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@@ -160,7 +159,7 @@ void Client::ParsePing()
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void Client::ParseServerPing()
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{
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Package message(MessageType::ServerPing);
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Package message(MessageType::ServerPing, m_SendPacketID);
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message.AddString("Ping recieved");
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Send(message);
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//std::cout << "Parsing ping." << std::endl;
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@@ -228,8 +227,10 @@ int Client::Receive(char* data, size_t length)
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m_ReceiverEndpoint,
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0, error);
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std::cout << "ReadFromServer crashed: " << error.message();
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if (error) {
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std::cout << "ReadFromServer crashed: " << error.message();
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}
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return bytesReceived;
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}
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@@ -243,7 +244,7 @@ void Client::Send(Package& package)
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void Client::Connect()
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{
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Package message(MessageType::Connect);
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Package message(MessageType::Connect, m_SendPacketID);
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message.AddString(m_PlayerName);
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m_StartPingTime = std::clock();
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Send(message);
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@@ -251,14 +252,14 @@ void Client::Connect()
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void Client::Disconnect()
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{
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Package message(MessageType::Connect);
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Package message(MessageType::Connect, m_SendPacketID);
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message.AddString("+Disconnect");
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Send(message);
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}
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void Client::Ping()
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{
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Package message(MessageType::Connect);
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Package message(MessageType::Connect, m_SendPacketID);
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message.AddString("Ping");
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m_StartPingTime = std::clock();
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Send(message);
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@@ -272,22 +273,17 @@ void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
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bool Client::OnKeyDown(const Events::KeyDown& event)
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{
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char* dataPackage = new char[INPUTSIZE]; // The package that will be sent to the server, when filled
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if (event.KeyCode == GLFW_KEY_W) {
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m_IsWASDKeyDown.W = true;
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//m_NextSnapshot.inputForward = "+Forward";
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}
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if (event.KeyCode == GLFW_KEY_A) {
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m_IsWASDKeyDown.A = true;
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//m_NextSnapshot.inputRight = "-Right";
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}
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if (event.KeyCode == GLFW_KEY_S) {
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m_IsWASDKeyDown.S = true;
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//m_NextSnapshot.inputForward = "-Forward";
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}
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if (event.KeyCode == GLFW_KEY_D) {
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m_IsWASDKeyDown.D = true;
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//m_NextSnapshot.inputRight = "+Right";
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}
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if (event.KeyCode == GLFW_KEY_V) {
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@@ -299,8 +295,6 @@ bool Client::OnKeyDown(const Events::KeyDown& event)
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if (event.KeyCode == GLFW_KEY_P) {
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Ping();
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}
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memset(dataPackage, 0, INPUTSIZE);
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delete[] dataPackage;
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return true;
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}
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@@ -308,7 +302,6 @@ bool Client::OnKeyUp(const Events::KeyUp & e)
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{
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if (e.KeyCode == GLFW_KEY_W) {
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m_IsWASDKeyDown.W = false;
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//m_NextSnapshot.inputForward = "";
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return true;
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}
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if (e.KeyCode == GLFW_KEY_A){
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@@ -321,7 +314,6 @@ bool Client::OnKeyUp(const Events::KeyUp & e)
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}
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if (e.KeyCode == GLFW_KEY_D) {
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m_IsWASDKeyDown.D = false;
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//m_NextSnapshot.inputRight = "";
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return true;
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}
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return false;
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@@ -1,12 +1,14 @@
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#include "Network/Package.h"
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Package::Package(MessageType type)
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Package::Package(MessageType type,unsigned int& packageID)
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{
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// Create message header
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// Add message type
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int messageType = static_cast<int>(type);
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memcpy(m_Data, &messageType, sizeof(int));
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m_Offset += sizeof(int);
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Package::AddPrimitive<int>(messageType);
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packageID = packageID % 1000; // Packet id modulos
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Package::AddPrimitive<int>(packageID);
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packageID++;
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}
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Package::~Package()
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@@ -14,8 +16,6 @@ Package::~Package()
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delete[] m_Data;
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}
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void Package::AddString(std::string str)
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{
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// Message, add one extra byte for null terminator
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@@ -119,12 +119,18 @@ void Server::ParseMessageType(char * data, size_t length)
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memcpy(&messageType, data, sizeof(int)); // Read what type off message was sent from server
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MoveMessageHead(data, length, sizeof(int)); // Move the message head to know where to read from
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id
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MoveMessageHead(data, length, sizeof(int));
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IdentifyPacketLoss();
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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ParseConnect(data, length);
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break;
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case MessageType::ClientPing:
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ParseClientPing();
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//ParseClientPing();
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break;
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case MessageType::ServerPing:
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ParseServerPing();
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@@ -172,27 +178,6 @@ void Server::Send(Package & package)
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0);
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}
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int Server::CreateMessage(MessageType type, std::string message, char * data)
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{
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int lengthOfMessage = 0;
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int offset = 0;
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lengthOfMessage = message.size();
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// Message type
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memcpy(data + offset, &type, sizeof(int));
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offset += sizeof(int);
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// Packet ID
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m_PacketID = m_PacketCounter % PACKETMODULUS;
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memcpy(data + offset, &m_PacketID, sizeof(int));
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offset += sizeof(int);
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// Message, add one extra byte for null terminator
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memcpy(data + offset, message.data(), (lengthOfMessage + 1) * sizeof(char));
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offset += (lengthOfMessage + 1) * sizeof(char);
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m_PacketCounter++;
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return offset;
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}
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void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
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{
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data += stepSize;
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@@ -201,8 +186,7 @@ void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
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void Server::Broadcast(std::string message)
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{
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Package package(MessageType::Event);
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package.AddPrimitive<int>(12); // Input PackageID here
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Package package(MessageType::Event, m_SendPacketID);
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package.AddString(message);
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
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@@ -222,8 +206,7 @@ void Server::Broadcast(Package& package)
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void Server::SendSnapshot()
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{
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Package package(MessageType::Snapshot);
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package.AddPrimitive<int>(12); // Input PackageID here
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Package package(MessageType::Snapshot, m_SendPacketID);
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].EntityID == -1) {
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continue;
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@@ -249,8 +232,7 @@ void Server::SendPing()
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}
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// Create ping message
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Package package(MessageType::ServerPing);
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package.AddPrimitive<int>(12); // Input PackageID here
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Package package(MessageType::ServerPing, m_SendPacketID);
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package.AddString("Ping from server");
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// Time message
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m_StartPingTime = std::clock();
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@@ -277,20 +259,6 @@ void Server::CheckForTimeOuts()
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}
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}
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int Server::CreateHeader(MessageType type, char * data)
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{
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int messageType = static_cast<int>(type);
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int offset = 0;
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memcpy(data, &messageType, sizeof(int));
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offset += sizeof(int);
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m_PacketID = m_PacketCounter % PACKETMODULUS;
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memcpy(data + offset, &m_PacketID, sizeof(int));
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offset += sizeof(int);
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m_PacketCounter++;
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return offset;
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}
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void Server::Disconnect(int i)
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{
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Broadcast("A player disconnected");
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@@ -369,8 +337,7 @@ void Server::ParseConnect(char * data, size_t length)
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std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
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m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
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Package package(MessageType::Connect);
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package.AddPrimitive<int>(12); // Input PackageID here
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Package package(MessageType::Connect, m_SendPacketID);
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package.AddPrimitive<int>(i); // Player ID
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Send(package, i);
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@@ -400,10 +367,9 @@ void Server::ParseClientPing()
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{
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std::cout << m_PacketID << ":Parsing ping." << std::endl;
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// Return ping
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Package package(MessageType::ClientPing);
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package.AddPrimitive<int>(12); // Insert packet ID here
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Package package(MessageType::ClientPing, m_SendPacketID);
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package.AddString("Ping received");
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Send(package);
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Send(package); // This dosen't work for multiple users
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}
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void Server::ParseServerPing()
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@@ -429,4 +395,15 @@ void Server::ParseSnapshot(char * data, size_t length)
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0);
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}
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}
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}
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}
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void Server::IdentifyPacketLoss()
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{
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// if no packets lost, difference should be equal to 1
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int difference = m_PacketID - m_PreviousPacketID;
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if (difference != 1) {
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for (int i = m_PreviousPacketID + 1; i < m_PacketID; i++) {
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LOG_INFO("Packet %i was lost...", i);
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}
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}
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}
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@@ -64,7 +64,7 @@ BOOST_AUTO_TEST_CASE(WorldTestMultipleAllocations, * utf::tolerance(0.00001))
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// Loop through them and check data
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int i = 0;
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for (auto& c : w.GetComponents("Test")) {
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for (auto& c : *w.GetComponents("Test")) {
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BOOST_TEST((int)c["TestInteger"] == i);
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i++;
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}
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