Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts: # src/Engine/Collision/CollisionSystem.cpp # src/Engine/Core/Transform.cpp # src/Engine/Editor/EditorSystem.cpp # src/Engine/Rendering/AnimationSystem.cpp # src/Engine/Rendering/BoneAttachmentSystem.cpp # src/Game/Systems/CapturePointSystem.cpp # src/Game/Systems/ExplosionEffectSystem.cpp # src/Game/Systems/PlayerMovementSystem.cpp
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@@ -7,6 +7,8 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
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ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
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snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f);
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pingIntervalMs = config->Get<float>("Networking.PingIntervalMs", 1000);
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m_ServerName = config->Get<std::string>("Networking.Name", "Unnamed");
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// Subscribe to events
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Server::OnPlayerSpawned);
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@@ -47,19 +49,19 @@ void Server::Update()
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}
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}
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//PlayerDefinition pd;
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//while (m_Unreliable.IsSocketAvailable()) {
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// // Packet will get real data in receive
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// Packet packet(MessageType::Invalid);
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// m_Unreliable.Receive(packet, pd);
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// m_Address = pd.Endpoint.address();
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// m_Port = pd.Endpoint.port();
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// if (packet.GetMessageType() == MessageType::Connect) {
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// parseUDPConnect(packet);
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// } else {
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// parseMessageType(packet);
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// }
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//}
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PlayerDefinition pd;
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while (m_Unreliable.IsSocketAvailable()) {
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// Packet will get real data in receive
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Packet packet(MessageType::Invalid);
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m_Unreliable.Receive(packet, pd);
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m_Address = pd.Endpoint.address();
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m_Port = pd.Endpoint.port();
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if (packet.GetMessageType() == MessageType::Connect) {
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parseUDPConnect(packet);
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} else {
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parseMessageType(packet);
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}
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}
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while (m_ServerlistRequest.IsSocketAvailable()) {
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Packet packet(MessageType::Invalid);
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@@ -67,9 +69,11 @@ void Server::Update()
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localArea.Endpoint = boost::asio::ip::udp::endpoint();
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m_ServerlistRequest.Receive(packet, localArea);
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if (packet.GetMessageType() == MessageType::ServerlistRequest) {
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packet.ReadPrimitive<int>(); // Pop size
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packet.ReadPrimitive<int>(); // Pop MsgType
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packet.ReadPrimitive<int>(); // Pop packet ID
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// Pop header
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popNetworkSegmentOfHeader(packet);
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packet.ReadPrimitive<int>();
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packet.ReadPrimitive<int>();
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int port = packet.ReadPrimitive<int>();
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std::string address = localArea.Endpoint.address().to_string();
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parseServerlistRequest(boost::asio::ip::udp::endpoint(boost::asio::ip::address().from_string(address), port));
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@@ -107,9 +111,9 @@ void Server::Update()
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void Server::parseMessageType(Packet& packet)
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{
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// Pop packetSize which is used by TCP Client to
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// Pop packetSize, sequenceNumber and packetsInSequence.
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// create a packet of the correct size
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packet.ReadPrimitive<int>();
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popNetworkSegmentOfHeader(packet);
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int messageType = packet.ReadPrimitive<int>(); // Read what type off message was sent from server
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// Read packet ID
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@@ -160,10 +164,7 @@ void Server::reliableBroadcast(Packet& packet)
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void Server::unreliableBroadcast(Packet& packet)
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{
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for (auto& kv : m_ConnectedPlayers) {
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packet.ChangePacketID(kv.second.PacketID);
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// m_Unreliable.Send(packet, kv.second);
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}
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m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
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}
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// Send snapshot fields
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@@ -172,7 +173,8 @@ void Server::sendSnapshot()
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Packet packet(MessageType::Snapshot);
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addInputCommandsToPacket(packet);
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addPlayersToPacket(packet, EntityID_Invalid);
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reliableBroadcast(packet);
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//addChildrenToPacket(packet, EntityID_Invalid);
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unreliableBroadcast(packet);
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}
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void Server::addInputCommandsToPacket(Packet& packet)
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@@ -297,8 +299,6 @@ void Server::sendPing()
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reliableBroadcast(packet);
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}
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void Server::checkForTimeOuts()
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{
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double startPing = 1000 * m_StartPingTime
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@@ -315,38 +315,35 @@ void Server::checkForTimeOuts()
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}
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}
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}
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for (size_t i = 0; i < playersToRemove.size(); i++) {
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for (int i = playersToRemove.size() - 1; i >= 0; i--) {
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disconnect(playersToRemove.at(i));
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}
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}
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//void Server::parseUDPConnect(Packet & packet)
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//{
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// // Pop size of message int
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// packet.ReadPrimitive<int>();
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// int messageType = packet.ReadPrimitive<int>();
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// // Read packet ID
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// m_PreviousPacketID = m_PacketID; // Set previous packet id
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// m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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// // parse player id and other stuff
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// PlayerID playerID = packet.ReadPrimitive<int>();
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// if (!EntityWrapper(m_World, playerID).Valid()) {
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//
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// }
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// // Do something here?
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// boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
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// m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
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// LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
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// // Send a message to the player that connected
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// Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
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// m_Unreliable.Send(connnectPacket);
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// LOG_INFO("UDP Connect sent to client");
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//}
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void Server::parseUDPConnect(Packet & packet)
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{
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//Pop packetSize, sequenceNumber and packetsInSequence.
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popNetworkSegmentOfHeader(packet);
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int messageType = packet.ReadPrimitive<int>();
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
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// parse player id and other stuff
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PlayerID playerID = packet.ReadPrimitive<int>();
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boost::asio::ip::udp::endpoint endpoint(m_Address, m_Port);
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m_ConnectedPlayers.at(playerID).Endpoint = endpoint;
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LOG_INFO("parseUDPConnect: Spectator \"%s\" connected on IP: %s", m_ConnectedPlayers.at(playerID).Name.c_str(), m_ConnectedPlayers.at(playerID).Endpoint.address().to_string().c_str());
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// Send a message to the player that connected
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Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
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m_Unreliable.Send(connnectPacket);
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LOG_INFO("UDP Connect sent to client");
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}
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void Server::parseTCPConnect(Packet & packet)
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{
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// Pop size of message int
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packet.ReadPrimitive<int>();
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// Pop packetSize, sequenceNumber and packetsInSequence.
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popNetworkSegmentOfHeader(packet);
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int messageType = packet.ReadPrimitive<int>();
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// Read packet ID
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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@@ -354,9 +351,9 @@ void Server::parseTCPConnect(Packet & packet)
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LOG_INFO("Parsing connections");
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// Check if player is already connected
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// Ska vara till lagd i TCPServer receive
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PlayerID playerID = getPlayerIDFromEndpoint();
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if (playerID == -1) {
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LOG_INFO("Server::parseTCPConnect: Not connected");
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return;
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}
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// Create a new player
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@@ -379,7 +376,7 @@ void Server::parseTCPConnect(Packet & packet)
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Packet connnectPacket(MessageType::Connect, m_ConnectedPlayers.at(playerID).PacketID);
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// Write playerID to packet
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connnectPacket.WritePrimitive(playerID);
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m_Reliable.Send(connnectPacket);
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m_Reliable.Send(connnectPacket, m_ConnectedPlayers.at(playerID));
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Packet firstSnapshot(MessageType::Snapshot);
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addInputCommandsToPacket(firstSnapshot);
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@@ -410,7 +407,7 @@ void Server::parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint)
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Packet packet(MessageType::ServerlistRequest);
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packet.WriteString(m_Reliable.Address());
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packet.WritePrimitive<int>(m_Reliable.Port());
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packet.WriteString("SERVERNAME");
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packet.WriteString(m_ServerName);
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packet.WritePrimitive<int>(m_ConnectedPlayers.size());
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m_ServerlistRequest.Send(packet);
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}
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@@ -641,22 +638,7 @@ void Server::parsePlayerTransform(Packet& packet)
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bool Server::shouldSendToClient(EntityWrapper childEntity)
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{
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auto children = m_World->GetDirectChildren(childEntity.ID);
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for (auto it = children.first; it != children.second; it++) {
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EntityWrapper child(m_World, it->second);
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if (child.HasComponent("CapturePoint") || child.HasComponent("HealthPickup")
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|| child.HasComponent("AmmoPickup")) {
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return true;
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}
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}
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return childEntity.HasComponent("Player")
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|| childEntity.FirstParentWithComponent("Player").Valid()
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|| childEntity.HasComponent("CapturePoint")
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|| childEntity.HasComponent("HealthPickup")
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|| childEntity.HasComponent("AmmoPickup")
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|| childEntity.HasComponent("ScoreScreen")
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|| childEntity.FirstParentWithComponent("ScoreScreen").Valid()
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|| childEntity.FirstParentWithComponent("CapturePoint").Valid();
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return childEntity.HasComponent("NetworkComponent") || childEntity.FirstParentWithComponent("NetworkComponent").Valid();
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}
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PlayerID Server::getPlayerIDFromEndpoint()
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@@ -681,4 +663,4 @@ PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
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}
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}
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return -1;
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}
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}
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