Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts: # src/Engine/Collision/CollisionSystem.cpp # src/Engine/Core/Transform.cpp # src/Engine/Editor/EditorSystem.cpp # src/Engine/Rendering/AnimationSystem.cpp # src/Engine/Rendering/BoneAttachmentSystem.cpp # src/Game/Systems/CapturePointSystem.cpp # src/Game/Systems/ExplosionEffectSystem.cpp # src/Game/Systems/PlayerMovementSystem.cpp
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@@ -108,10 +108,10 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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//change what model is displaying (change all in case 2 capturepoints has been captured on the same frame)
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for (int i = 0; i < m_NumberOfCapturePoints; i++) {
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auto owner = (int)m_CapturePointNumberToEntityMap[i]["Team"]["Team"];
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if (m_CapturePointNumberToEntityMap[i].FirstChildByName("Red").ID != EntityID_Invalid) {
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m_CapturePointNumberToEntityMap[i].FirstChildByName("Red")["Model"]["Visible"] = owner == redTeam ? true : false;
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m_CapturePointNumberToEntityMap[i].FirstChildByName("Blue")["Model"]["Visible"] = owner == blueTeam ? true : false;
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m_CapturePointNumberToEntityMap[i].FirstChildByName("Spectator")["Model"]["Visible"] = owner == spectatorTeam ? true : false;
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if (m_CapturePointNumberToEntityMap[i].FirstChildByName("Red").Valid()) {
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ChangeCapturePointModelsVisibility(m_CapturePointNumberToEntityMap[i].FirstChildByName("Red"), owner == redTeam);
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ChangeCapturePointModelsVisibility(m_CapturePointNumberToEntityMap[i].FirstChildByName("Blue"), owner == blueTeam);
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ChangeCapturePointModelsVisibility(m_CapturePointNumberToEntityMap[i].FirstChildByName("Spectator"), owner == spectatorTeam);
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}
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}
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//save the next cap points and publish the captured event
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@@ -232,6 +232,19 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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}
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void CapturePointSystem::ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner) {
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(Field<bool>)capturePointModels["Model"]["Visible"] = isOwner;
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for (auto& capModel : capturePointModels.ChildrenWithComponent("Transform"))
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{
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if (capModel.HasComponent("Model")) {
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(Field<bool>)capModel["Model"]["Visible"] = isOwner;
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}
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if (capModel.HasComponent("PointLight")) {
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(Field<bool>)capModel["PointLight"]["Visible"] = isOwner;
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}
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}
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}
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bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e)
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{
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//personEntered = e.Entity, thingEntered = e.Trigger
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