Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts: # src/Engine/Collision/CollisionSystem.cpp # src/Engine/Core/Transform.cpp # src/Engine/Editor/EditorSystem.cpp # src/Engine/Rendering/AnimationSystem.cpp # src/Engine/Rendering/BoneAttachmentSystem.cpp # src/Game/Systems/CapturePointSystem.cpp # src/Game/Systems/ExplosionEffectSystem.cpp # src/Game/Systems/PlayerMovementSystem.cpp
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@@ -81,27 +81,18 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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cameraOrientation.x(cameraOrientation.x() + controller->Rotation().x);
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// Limit camera pitch so we don't break our necks
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cameraOrientation.x(glm::clamp(cameraOrientation.x(), -glm::half_pi<float>(), glm::half_pi<float>()));
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// Set third person model aim pitch
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EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
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//Third-person aim
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if (playerModel.Valid()) {
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EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("AimPrimary");
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EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("Aim");
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if(aimPrimaryEntity.Valid()){
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if(aimPrimaryEntity.HasComponent("Animation")) {
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float pitch = cameraOrientation.x() + 0.2f;
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double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
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float pitch = cameraOrientation.x();
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double time = ((pitch + glm::half_pi<float>()) / glm::pi<float>());
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(Field<double>)aimPrimaryEntity["Animation"]["Time"] = time;
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}
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}
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EntityWrapper aimSecondaryEntity = playerModel.FirstChildByName("AimSecondary");
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if (aimSecondaryEntity.Valid()) {
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if (aimSecondaryEntity.HasComponent("Animation")) {
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float pitch = cameraOrientation.x() + 0.2f;
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double time = (pitch + glm::half_pi<float>()) / glm::pi<float>();
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(Field<double>)aimSecondaryEntity["Animation"]["Time"] = time;
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}
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}
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}
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}
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@@ -214,7 +205,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.25;
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aeb.NodeName = "StandCrouchBlend";
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aeb.NodeName = "MovementBlend";
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aeb.RootNode = playerModel;
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aeb.Start = true;
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aeb.Restart = false;
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@@ -245,11 +236,11 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.25;
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aeb.NodeName = "StandCrouchBlend";
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aeb.NodeName = "MovementBlend";
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aeb.RootNode = playerModel;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("Jump");
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aeb.AnimationEntity = playerModel.FirstChildByName("BlendTreeLower").FirstChildByName("Jump");
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m_EventBroker->Publish(aeb);
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}
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}
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@@ -274,6 +265,12 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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size = glm::vec3(1.f, 1.f, 1.f);
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} else {
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size = glm::vec3(1.f, 1.6f, 1.f);
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if (controller->CrouchingLastFrame() && isOnGround) {
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// The collision should resolve this anyway, but
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// this is more reliable, since the box gets larger.
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Field<glm::vec3> pos = cTransform["Position"];
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pos.y(pos.y() + 0.3f);
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}
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}
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}
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@@ -378,12 +375,12 @@ void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
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bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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{
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EntityWrapper player(m_World, e.Player);
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if (!player.Valid() || !IsClient){// || player.ID == LocalPlayer.ID) {
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if (!player.Valid()){// || !IsClient || player.ID == LocalPlayer.ID) {
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return false;
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}
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
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EntityWrapper dashEffect = entityFile->MergeInto(m_World);
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// auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/DashEffect.xml");
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// EntityWrapper dashEffect = entityFile->MergeInto(m_World);
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EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
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for (auto& kv : m_PlayerInputControllers) {
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@@ -401,7 +398,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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if (controller->Movement().x > 0) {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.1;
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aeb.NodeName = "DashRight";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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@@ -410,19 +407,18 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "StandCrouchBlend";
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aeb.Duration = 0.2;
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aeb.NodeName = "MovementBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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aeb.AnimationEntity = playerModel.FirstChildByName("DashRight");
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m_EventBroker->Publish(aeb);
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}
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} else {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.1;
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aeb.NodeName = "DashLeft";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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@@ -431,13 +427,12 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "StandCrouchBlend";
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aeb.Duration = 0.2;
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aeb.NodeName = "MovementBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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aeb.AnimationEntity = playerModel.FirstChildByName("DashLeft");
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m_EventBroker->Publish(aeb);
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}
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}
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@@ -445,7 +440,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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if (controller->Movement().z < 0) {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.1;
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aeb.NodeName = "DashForward";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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@@ -454,10 +449,9 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "StandCrouchBlend";
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aeb.Duration = 0.2;
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aeb.NodeName = "MovementBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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@@ -466,7 +460,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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} else {
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.Duration = 0.1;
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aeb.NodeName = "DashBackward";
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aeb.RootNode = playerModel;
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aeb.Restart = true;
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@@ -475,32 +469,41 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
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}
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{
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Events::AutoAnimationBlend aeb;
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aeb.Duration = 0.3;
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aeb.NodeName = "StandCrouchBlend";
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aeb.Duration = 0.2;
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aeb.NodeName = "MovementBlend";
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aeb.RootNode = playerModel;
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aeb.Delay = -0.3;
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aeb.Start = true;
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aeb.Restart = false;
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aeb.AnimationEntity = playerModel.FirstChildByName("DashForward");
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aeb.AnimationEntity = playerModel.FirstChildByName("DashBackward");
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m_EventBroker->Publish(aeb);
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}
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}
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}
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}
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}
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}
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/*
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auto playerEntityAnimation = playerModel["Animation"];
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playerEntityModel.Copy(dashEffect["Model"]);
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playerEntityAnimation.Copy(dashEffect["Animation"]);
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dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
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((Field<glm::vec4>)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
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*/
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EntityWrapper dashEffectModel;
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dashEffectModel = playerModel.Clone();
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player["Transform"].Copy(dashEffectModel["Transform"]);
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dashEffectModel.AttachComponent("ExplosionEffect");
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dashEffectModel["ExplosionEffect"]["EndColor"] = (glm::vec4)playerModel["Model"]["Color"];
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((Field<glm::vec4>)dashEffectModel["ExplosionEffect"]["EndColor"]).w = 0.f;
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(Field<double>)dashEffectModel["ExplosionEffect"]["ExplosionDuration"] = dashEffect["Lifetime"]["Lifetime"];
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(Field<glm::vec3>)dashEffectModel["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 1, 0) + (0.2f * controller->Movement());
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auto animationChildren = dashEffectModel.ChildrenWithComponent("Animation");
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for (auto animationEntity : animationChildren) {
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(Field<bool>)animationEntity["Animation"]["Play"] = false;
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}
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*/
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}
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}
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}
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return true;
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}
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