Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts: # src/Engine/Collision/CollisionSystem.cpp # src/Engine/Core/Transform.cpp # src/Engine/Editor/EditorSystem.cpp # src/Engine/Rendering/AnimationSystem.cpp # src/Engine/Rendering/BoneAttachmentSystem.cpp # src/Game/Systems/CapturePointSystem.cpp # src/Game/Systems/ExplosionEffectSystem.cpp # src/Game/Systems/PlayerMovementSystem.cpp
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@@ -36,7 +36,7 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
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m_EventBroker->Publish(e);
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} else {
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isReloading = false;
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playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Idle");
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playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "ReloadEnd");
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}
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}
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@@ -99,7 +99,21 @@ void DefenderWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
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reloadTimer = reloadTime;
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// Play animation
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playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Reload");
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if (wi.FirstPersonEntity.Valid()) {
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Events::AutoAnimationBlend eBlendStart;
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eBlendStart.RootNode = wi.FirstPersonEntity;
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eBlendStart.NodeName = "ReloadStart";
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eBlendStart.Restart = true;
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eBlendStart.Start = true;
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m_EventBroker->Publish(eBlendStart);
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Events::AutoAnimationBlend eBlendLoop;
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eBlendLoop.RootNode = wi.FirstPersonEntity;
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eBlendLoop.NodeName = "ReloadLoop";
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eBlendLoop.Restart = true;
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eBlendLoop.Start = true;
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eBlendLoop.AnimationEntity = wi.FirstPersonEntity.FirstChildByName("ReloadStart");
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m_EventBroker->Publish(eBlendLoop);
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}
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}
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void DefenderWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi)
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@@ -114,17 +128,18 @@ void DefenderWeaponBehaviour::OnHolster(ComponentWrapper cWeapon, WeaponInfo& wi
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bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInfo& wi, const Events::InputCommand& e)
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{
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if (e.Command == "SpecialAbility" && IsServer) {
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if (e.Command == "SpecialAbility") {
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EntityWrapper attachment = wi.Player.FirstChildByName("ShieldAttachment");
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if (attachment.Valid()) {
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if (e.Value > 0) {
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SpawnerSystem::Spawn(attachment, attachment);
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if (IsServer) {
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SpawnerSystem::Spawn(attachment, attachment);
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}
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EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model");
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if (root.Valid()) {
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EntityWrapper subTree = root.FirstChildByName("FinalBlend");
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if (subTree.Valid()) {
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EntityWrapper animationNode = subTree.FirstChildByName("Shield");
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if (IsClient) {
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EntityWrapper root = wi.FirstPersonEntity;
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if (root.Valid()) {
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EntityWrapper animationNode = root.FirstChildByName("Shield");
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if (animationNode.Valid()) {
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Events::AutoAnimationBlend eFireBlend;
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eFireBlend.RootNode = root;
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@@ -138,11 +153,10 @@ bool DefenderWeaponBehaviour::OnInputCommand(ComponentWrapper cWeapon, WeaponInf
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} else {
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attachment.DeleteChildren();
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EntityWrapper root = wi.FirstPersonEntity.FirstParentWithComponent("Model");
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if (root.Valid()) {
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EntityWrapper subTree = root.FirstChildByName("FinalBlend");
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if (subTree.Valid()) {
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EntityWrapper animationNode = subTree.FirstChildByName("ActionBlend");
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if (IsClient) {
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EntityWrapper root = wi.FirstPersonEntity;
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if (root.Valid()) {
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EntityWrapper animationNode = root.FirstChildByName("ActionBlend");
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if (animationNode.Valid()) {
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Events::AutoAnimationBlend eFireBlend;
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eFireBlend.RootNode = root;
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@@ -232,7 +246,7 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
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}
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// Play animation
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playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeDefenderWeapon", "Fire");
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playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Fire");
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// Sound
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Events::PlaySoundOnEntity e;
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