Merge remote-tracking branch 'origin/master' into Dirtybit

# Conflicts:
#	src/Engine/Collision/CollisionSystem.cpp
#	src/Engine/Core/Transform.cpp
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Rendering/AnimationSystem.cpp
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
#	src/Game/Systems/CapturePointSystem.cpp
#	src/Game/Systems/ExplosionEffectSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
This commit is contained in:
2016-03-12 03:37:29 +01:00
220 changed files with 61854 additions and 9148 deletions
@@ -52,7 +52,7 @@ void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"];
// Get weapon model based on current person
EntityWrapper weaponModelEntity = getRelevantWeaponModelEntity(wi);
EntityWrapper weaponModelEntity = getRelevantWeaponEntity(wi);
if (!weaponModelEntity.Valid()) {
return;
}