Blur behind buttons/sprites should now be working as intended.

This commit is contained in:
Tleety
2016-03-08 11:14:09 +01:00
parent 6b7f598c4d
commit 01f29b6d4e
13 changed files with 6053 additions and 250 deletions
-2
View File
@@ -57,8 +57,6 @@ private:
Texture* m_ErrorTexture;
Texture* m_WhiteTexture;
GLuint m_CombinedTexture;
Model* m_ScreenQuad;
Model* m_UnitQuad;
Model* m_UnitSphere;