Blur behind buttons/sprites should now be working as intended.

This commit is contained in:
Tleety
2016-03-08 11:14:09 +01:00
parent 6b7f598c4d
commit 01f29b6d4e
13 changed files with 6053 additions and 250 deletions
+2 -1
View File
@@ -35,7 +35,8 @@ void main()
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
//bloomColor = vec4(clamp((glowTexel.xyz*3) - 1.0, 0, 100), 1.0);
bloomColor = vec4(1.0, 1.0, 1.0, 0.0);
bloomColor = vec4(max(color_result.xyz - 1.0, 0.0), clamp(color_result.a, 0, 1));
//bloomColor = vec4(1.0, 1.0, 1.0, 0.0);
}