Blur behind buttons/sprites should now be working as intended.
This commit is contained in:
@@ -435,6 +435,7 @@ void RenderSystem::Update(double dt)
|
||||
}
|
||||
|
||||
RenderScene scene;
|
||||
scene.ShouldBlur = true;
|
||||
scene.Camera = m_Camera;
|
||||
scene.Viewport = Rectangle(1280, 720);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user