Blur behind buttons/sprites should now be working as intended.

This commit is contained in:
Tleety
2016-03-08 11:14:09 +01:00
parent 6b7f598c4d
commit 01f29b6d4e
13 changed files with 6053 additions and 250 deletions
+1
View File
@@ -435,6 +435,7 @@ void RenderSystem::Update(double dt)
}
RenderScene scene;
scene.ShouldBlur = true;
scene.Camera = m_Camera;
scene.Viewport = Rectangle(1280, 720);