Blur behind buttons/sprites should now be working as intended.
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@@ -162,7 +162,6 @@ void Renderer::Draw(RenderFrame& frame)
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m_DrawFinalPass->Draw(*scene, m_BlurHUDPass);
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GLERROR("Draw Geometry+Light");
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//m_DrawScenePass->Draw(*scene);
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m_CombinedTexture = m_BlurHUDPass->CombineTextures(m_DrawFinalPass->SceneTexture(), m_DrawFinalPass->FullBlurredTexture());
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PerformanceTimer::StartTimerAndStopPrevious("Renderer-Draw Text");
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m_TextPass->Draw(*scene, *m_DrawFinalPass->FinalPassFrameBuffer());
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