Blur behind buttons/sprites should now be working as intended.

This commit is contained in:
Tleety
2016-03-08 11:14:09 +01:00
parent 6b7f598c4d
commit 01f29b6d4e
13 changed files with 6053 additions and 250 deletions
-1
View File
@@ -162,7 +162,6 @@ void Renderer::Draw(RenderFrame& frame)
m_DrawFinalPass->Draw(*scene, m_BlurHUDPass);
GLERROR("Draw Geometry+Light");
//m_DrawScenePass->Draw(*scene);
m_CombinedTexture = m_BlurHUDPass->CombineTextures(m_DrawFinalPass->SceneTexture(), m_DrawFinalPass->FullBlurredTexture());
PerformanceTimer::StartTimerAndStopPrevious("Renderer-Draw Text");
m_TextPass->Draw(*scene, *m_DrawFinalPass->FinalPassFrameBuffer());