Tiny test refactoring
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@@ -42,11 +42,8 @@ public:
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~PickupSpawnTest();
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void Tick();
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bool TestSucceeded = false;
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int NumLoops = 0;
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bool Game_Loop_OneHundredTimes();
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void TestSetup(int testNumber);
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void DoTouchEvent(EntityID whoDidSomething, EntityID onWhatObject);
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@@ -67,6 +64,8 @@ private:
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bool m_TestStage1Success = false;
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bool m_TestStage2Success = false;
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bool m_TestSucceeded = false;
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int m_NumLoops = 0;
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};
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