Merge remote-tracking branch 'origin/Animations'

# Conflicts:
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Game/Systems/WeaponSystem.cpp
This commit is contained in:
2016-01-27 13:36:49 +01:00
10 changed files with 41 additions and 19 deletions
+6
View File
@@ -25,21 +25,27 @@ class IRenderer
{
public:
GLFWwindow* Window() const { return m_Window; }
//Returns screensize including window border and header
Rectangle Resolution() const { return m_Resolution; }
void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
bool Fullscreen() { return m_Fullscreen; }
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
bool VSYNC() const { return m_VSYNC; }
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
//Returns screensize excluding window border and header
Rectangle GetViewPortSize() const { return m_ViewPortWidth; }
void SetViewPortSize(const Rectangle& viewportWidth) { m_ViewPortWidth = viewportWidth; }
virtual void Initialize() = 0;
virtual void Update(double dt) = 0;
virtual void Draw(RenderFrame& rq) = 0;
virtual PickData Pick(glm::vec2 screenCord) = 0;
World* m_World; //Temp world, untill viktor merge.
protected:
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
Rectangle m_ViewPortWidth = Rectangle::Rectangle(1280, 720);
bool m_Fullscreen = false;
bool m_VSYNC = false;
int m_GLVersion[2];