Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
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#ifndef EResolutionChanged_h__
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#define EResolutionChanged_h__
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#include "../Core/Event.h"
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#include "../Core/Util/Rectangle.h"
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namespace Events
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{
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// Fired when the framebuffer size changes
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struct ResolutionChanged : Event
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{
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Rectangle OldResolution;
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Rectangle NewResolution;
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};
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}
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#endif
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