Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.

This commit is contained in:
2016-03-10 13:05:21 +01:00
parent a6ef026db5
commit 0346f81234
5 changed files with 81 additions and 11 deletions
+42 -8
View File
@@ -36,16 +36,24 @@ void Renderer::Initialize()
m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker);
}
void Renderer::glfwWindowSizeCallback(GLFWwindow* window, int width, int height)
{
m_WindowToRenderer[window]->setWindowSize(Rectangle(width, height));
}
void Renderer::glfwFrameBufferCallback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
Renderer* currentRenderer = m_WindowToRenderer[window];
currentRenderer->m_ViewportSize = Rectangle(width, height);
currentRenderer->m_PickingPass->OnWindowResize();
currentRenderer->m_DrawFinalPass->OnWindowResize();
currentRenderer->m_LightCullingPass->OnWindowResize();
currentRenderer->m_DrawBloomPass->OnWindowResize();
currentRenderer->m_SSAOPass->OnWindowResize();
m_WindowToRenderer[window]->updateFramebufferSize();
}
void Renderer::SetResolution(const Rectangle& resolution)
{
m_Resolution = resolution;
if (m_Window != nullptr) {
setWindowSize(resolution);
updateFramebufferSize();
}
}
void Renderer::InitializeWindow()
@@ -67,6 +75,7 @@ void Renderer::InitializeWindow()
LOG_ERROR("GLFW: Failed to create window");
exit(EXIT_FAILURE);
}
glfwSetWindowSizeCallback(m_Window, &glfwWindowSizeCallback);
glfwSetFramebufferSizeCallback(m_Window, &glfwFrameBufferCallback);
glfwMakeContextCurrent(m_Window);
@@ -111,6 +120,30 @@ void Renderer::InputUpdate(double dt)
}
void Renderer::setWindowSize(Rectangle size)
{
glfwSetWindowSize(m_Window, size.Width, size.Height);
}
void Renderer::updateFramebufferSize()
{
Events::ResolutionChanged e;
e.OldResolution = m_ViewportSize;
int width, height;
glfwGetFramebufferSize(m_Window, &width, &height);
glViewport(0, 0, width, height);
m_ViewportSize = Rectangle(width, height);
m_PickingPass->OnWindowResize();
m_DrawFinalPass->OnWindowResize();
m_LightCullingPass->OnWindowResize();
m_DrawBloomPass->OnWindowResize();
m_SSAOPass->OnWindowResize();
e.NewResolution = m_ViewportSize;
m_EventBroker->Publish(e);
}
void Renderer::Update(double dt)
{
m_EventBroker->Process<Renderer>();
@@ -263,6 +296,7 @@ void Renderer::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filterin
GLERROR("Texture initialization failed");
}
void Renderer::InitializeRenderPasses()
{
m_PickingPass = new PickingPass(this, m_EventBroker);