Merge remote-tracking branch 'origin/master' into Menu

# Conflicts:
#	resources/Schema/Entities/Player.xml
This commit is contained in:
viktorljung
2016-02-12 00:28:24 +01:00
51 changed files with 6688 additions and 761 deletions
+34 -12
View File
@@ -21,7 +21,9 @@
<Blue/>
</Team>
</c:Team>
<c:Transform/>
<c:Transform>
<Position X="0" Y="0.0288832653" Z="2.64837074"/>
</c:Transform>
</Components>
<Children>
@@ -88,17 +90,26 @@
</Entity>
<Entity name="Crosshair">
<Components>
<c:Model>
<Resource>Models/Weapons/CrosshairQuad.mesh</Resource>
</c:Model>
<c:Sprite>
<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
<DepthSort>false</DepthSort>
</c:Sprite>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
<Scale X="0.00600000005" Y="1" Z="0.00600000005"/>
<Orientation X="1.57000005" Y="0" Z="0"/>
<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HitMarkerSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/HitMarker.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="CapturePointHUD">
<Components>
<c:Transform>
@@ -274,7 +285,7 @@
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>1.9901368826444736</Time1>
<Time1>0.1719161089749548</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:Model>
@@ -291,10 +302,11 @@
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0.1204307" Y="-0.228444979" Z="-0.181454539"/>
<Orientation X="0.0104046259" Y="-0.00268158666" Z="0.042844139"/>
<Position X="0.120747983" Y="-0.228997007" Z="-0.151475653"/>
<Orientation X="0.0104046585" Y="-0.00268164417" Z="0.0428441912"/>
</c:Transform>
</Components>
<Children>
@@ -350,6 +362,15 @@
</Entity>
</Children>
</Entity>
<Entity name="FirstPersonReloadSpawner">
<Components>
<c:Spawner>
<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
</c:Spawner>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
@@ -372,7 +393,7 @@
<Components>
<c:Animation>
<AnimationName1>Idle</AnimationName1>
<Time1>0.22602443705505681</Time1>
<Time1>1.8038469763698401</Time1>
<Speed1>1</Speed1>
</c:Animation>
<c:AnimationOffset>
@@ -394,10 +415,11 @@
</c:BoneAttachment>
<c:Model>
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0.158905044" Y="1.03055489" Z="-0.216114596"/>
<Orientation X="-0.0626663715" Y="-0.0375495031" Z="0.119906023"/>
<Position X="0.15859656" Y="1.02875519" Z="-0.21540691"/>
<Orientation X="-0.0626692101" Y="-0.0361935496" Z="0.120095037"/>
</c:Transform>
</Components>
<Children>