Moved buttons and fixed so you can't spawn with no class.
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -20,6 +20,136 @@
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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<Children>
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<Children>
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<Entity name="PickTeamCamera">
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<Components>
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<c:Camera/>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="PickTeamHUD">
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||||||
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="SpectatorPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="1" B="0" G="1" R="0.509803951"/>
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</c:Sprite>
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<c:InputCmdButton>
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<Command>PickTeam</Command>
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<PressValue>1</PressValue>
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</c:InputCmdButton>
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<c:Transform>
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||||||
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<Position X="0" Y="-0.0500000007" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="SpectatorText">
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<Components>
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<c:Text>
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<Content>Spectator</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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</c:Text>
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<c:Transform>
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||||||
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<Position X="0" Y="-0.0450000018" Z="0.00200000009"/>
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||||||
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<Scale X="0.200000003" Y="0.200000003" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="TeamRedPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="1" B="0" G="0.294117659" R="0.980392158"/>
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</c:Sprite>
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<c:InputCmdButton>
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<Command>PickTeam</Command>
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<PressValue>2</PressValue>
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</c:InputCmdButton>
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<c:Transform>
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<Position X="0.150000006" Y="-0.0500000007" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Text>
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<Content>Red</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="-0.0850000009" Z="0.00249999994"/>
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<Scale X="0.310000002" Y="0.310000002" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="TeamBluePick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="1" B="0.980392158" G="0.294117659" R="0"/>
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</c:Sprite>
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<c:InputCmdButton>
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<Command>PickTeam</Command>
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<PressValue>3</PressValue>
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</c:InputCmdButton>
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<c:Transform>
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<Position X="-0.150000006" Y="-0.0500000007" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="BlueText">
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<Components>
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<c:Text>
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<Content>Blue</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="-0.0850000009" Z="0.00200000009"/>
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<Scale X="0.310000002" Y="0.310000002" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="TeamPickText">
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<Components>
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<c:Text>
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<Content>Pick Team</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="0" G="1" R="0.784313738"/>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="0.0799999982" Z="0"/>
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<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="SpectatorCamera">
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<Entity name="SpectatorCamera">
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<Components>
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<Components>
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<c:Camera/>
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<c:Camera/>
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@@ -46,10 +176,10 @@
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<GlowMap></GlowMap>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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<Position X="0" Y="0.919596612" Z="0"/>
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<Position X="1.62788737" Y="0.919596612" Z="0"/>
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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<Children>
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<Children>
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@@ -59,7 +189,7 @@
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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</c:Fill>
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<c:CapturePointHUD>
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<c:CapturePointHUD>
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<CapturePointNumber>2</CapturePointNumber>
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePointHUD>
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</c:CapturePointHUD>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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@@ -114,10 +244,10 @@
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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<Position X="1.62788737" Y="0.919596612" Z="0"/>
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<Position X="0" Y="0.919596612" Z="0"/>
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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<Children>
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<Children>
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@@ -127,7 +257,7 @@
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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</c:Fill>
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<c:CapturePointHUD>
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<c:CapturePointHUD>
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<CapturePointNumber>4</CapturePointNumber>
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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</c:CapturePointHUD>
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<c:Sprite>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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@@ -143,6 +273,38 @@
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</Entity>
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</Entity>
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</Children>
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</Children>
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</Entity>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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||||||
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-1.58304751" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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||||||
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<Position X="0" Y="0" Z="0.00999999978"/>
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||||||
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Entity name="BackgroundHexagon">
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<Components>
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<Components>
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<c:Sprite>
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<c:Sprite>
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@@ -178,38 +340,6 @@
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</Entity>
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</Entity>
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</Children>
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</Children>
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</Entity>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.699999988" B="0" G="0" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-1.58304751" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<GlowMap></GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Children>
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</Entity>
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</Entity>
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<Entity name="RespawnTimer">
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<Entity name="RespawnTimer">
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@@ -239,28 +369,10 @@
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<Entity name="PickClassHUD">
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<Entity name="PickClassHUD">
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<Components>
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<Components>
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<c:Transform>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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<Position X="0" Y="-0" Z="-0.5"/>
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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<Children>
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<Children>
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<Entity name="DefenderClassPick">
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<Components>
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<c:Button/>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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|
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<GlowMap></GlowMap>
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|
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</c:Sprite>
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|
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<c:InputCmdButton>
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<Command>PickClass</Command>
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<PressValue>2</PressValue>
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</c:InputCmdButton>
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<c:Transform>
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<Position X="0.349999994" Y="0.0500000007" Z="0"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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|
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</Entity>
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|
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<Entity name="AssaultClassPick">
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<Entity name="AssaultClassPick">
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<Components>
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<Components>
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<c:Button/>
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<c:Button/>
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@@ -273,11 +385,59 @@
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<PressValue>1</PressValue>
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<PressValue>1</PressValue>
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</c:InputCmdButton>
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</c:InputCmdButton>
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<c:Transform>
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<c:Transform>
|
||||||
<Position X="0.349999994" Y="0.149504215" Z="0"/>
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<Position X="-0.150000006" Y="-0.0500000007" Z="0"/>
|
||||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
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</c:Transform>
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</c:Transform>
|
||||||
</Components>
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</Components>
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||||||
<Children/>
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<Children>
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||||||
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<Entity name="AssaultText">
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||||||
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<Components>
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||||||
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<c:Text>
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||||||
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<Content>Assault</Content>
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||||||
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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||||||
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<Color A="1" B="0" G="1" R="0.784313738"/>
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||||||
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</c:Text>
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||||||
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<c:Transform>
|
||||||
|
<Position X="0" Y="0.800000012" Z="0"/>
|
||||||
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<Scale X="0.310000002" Y="0.310000002" Z="1"/>
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||||||
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</c:Transform>
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||||||
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</Components>
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||||||
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<Children/>
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||||||
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</Entity>
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</Children>
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</Entity>
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||||||
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<Entity name="DefenderClassPick">
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||||||
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<Components>
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<c:Button/>
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||||||
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<c:Sprite>
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||||||
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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||||||
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<GlowMap></GlowMap>
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||||||
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</c:Sprite>
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||||||
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<c:InputCmdButton>
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||||||
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<Command>PickClass</Command>
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||||||
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<PressValue>2</PressValue>
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||||||
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</c:InputCmdButton>
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||||||
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<c:Transform>
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||||||
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<Position X="0" Y="-0.0500000007" Z="0"/>
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||||||
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<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
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||||||
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</c:Transform>
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||||||
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</Components>
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||||||
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<Children>
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||||||
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<Entity name="DefenderText">
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||||||
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<Components>
|
||||||
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<c:Text>
|
||||||
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<Content>Defender</Content>
|
||||||
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<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
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<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||||
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</c:Text>
|
||||||
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<c:Transform>
|
||||||
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<Position X="0" Y="0.800000012" Z="0"/>
|
||||||
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<Scale X="0.310000002" Y="0.310000002" Z="1"/>
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||||||
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</c:Transform>
|
||||||
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</Components>
|
||||||
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<Children/>
|
||||||
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</Entity>
|
||||||
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</Children>
|
||||||
</Entity>
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</Entity>
|
||||||
<Entity name="SniperClassPick">
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<Entity name="SniperClassPick">
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||||||
<Components>
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<Components>
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||||||
@@ -291,81 +451,37 @@
|
|||||||
<PressValue>3</PressValue>
|
<PressValue>3</PressValue>
|
||||||
</c:InputCmdButton>
|
</c:InputCmdButton>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.349999994" Y="-0.0500000007" Z="0"/>
|
<Position X="0.150000006" Y="-0.0500000007" Z="0"/>
|
||||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="SniperText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Sniper</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.800000012" Z="0"/>
|
||||||
|
<Scale X="0.310000002" Y="0.310000002" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
<Entity name="ClassPickText">
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="PickTeamCamera">
|
|
||||||
<Components>
|
|
||||||
<c:Camera/>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="PickTeamHUD">
|
|
||||||
<Components>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="-0.5"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="TeamRedPick">
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Text>
|
||||||
<c:Sprite>
|
<Content>Pick Class</Content>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<GlowMap></GlowMap>
|
<Color A="1" B="0" G="1" R="0.784313738"/>
|
||||||
<Color A="1" B="0" G="0.294117659" R="0.980392158"/>
|
</c:Text>
|
||||||
</c:Sprite>
|
|
||||||
<c:InputCmdButton>
|
|
||||||
<Command>PickTeam</Command>
|
|
||||||
<PressValue>2</PressValue>
|
|
||||||
</c:InputCmdButton>
|
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.349999994" Y="0.0500000007" Z="0"/>
|
<Position X="0" Y="0.0799999982" Z="0"/>
|
||||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
<Scale X="0.0250000004" Y="0.0250000004" Z="1"/>
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="TeamBluePick">
|
|
||||||
<Components>
|
|
||||||
<c:Button/>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<Color A="1" B="0.980392158" G="0.294117659" R="0"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:InputCmdButton>
|
|
||||||
<Command>PickTeam</Command>
|
|
||||||
<PressValue>3</PressValue>
|
|
||||||
</c:InputCmdButton>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.349999994" Y="0.149504215" Z="0"/>
|
|
||||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="SpectatorPick">
|
|
||||||
<Components>
|
|
||||||
<c:Button/>
|
|
||||||
<c:Sprite>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:InputCmdButton>
|
|
||||||
<Command>PickTeam</Command>
|
|
||||||
<PressValue>1</PressValue>
|
|
||||||
</c:InputCmdButton>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.349999994" Y="-0.0500000007" Z="0"/>
|
|
||||||
<Scale X="0.0799999982" Y="0.0799999982" Z="1"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
|
|||||||
@@ -60,6 +60,13 @@ void PlayerSpawnSystem::Update(double dt)
|
|||||||
|
|
||||||
int numSpawnedPlayers = 0;
|
int numSpawnedPlayers = 0;
|
||||||
for (auto it = m_SpawnRequests.begin(); it != m_SpawnRequests.end(); ++it) {
|
for (auto it = m_SpawnRequests.begin(); it != m_SpawnRequests.end(); ++it) {
|
||||||
|
// TODO: -1 Signifies no class picked, enum here later?
|
||||||
|
// Increase num spawned players if they didn't pick class yet since it is valid
|
||||||
|
// but don't spawn anything, goto next spawnrequest.
|
||||||
|
if (it->Class == -1) {
|
||||||
|
++numSpawnedPlayers;
|
||||||
|
break;
|
||||||
|
}
|
||||||
for (auto& cPlayerSpawn : *playerSpawns) {
|
for (auto& cPlayerSpawn : *playerSpawns) {
|
||||||
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
|
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
|
||||||
if (!spawner.HasComponent("Spawner")) {
|
if (!spawner.HasComponent("Spawner")) {
|
||||||
@@ -70,11 +77,9 @@ void PlayerSpawnSystem::Update(double dt)
|
|||||||
if (spawner.HasComponent("Team")) {
|
if (spawner.HasComponent("Team")) {
|
||||||
auto cSpawnerTeam = spawner["Team"];
|
auto cSpawnerTeam = spawner["Team"];
|
||||||
if ((int)cSpawnerTeam["Team"] != it->Team) {
|
if ((int)cSpawnerTeam["Team"] != it->Team) {
|
||||||
// Increase num spawned players if someone picks spectator or didn't
|
// Increase num spawned players if someone picks spectator since it is valid
|
||||||
// pick a class yet, since it is valid
|
|
||||||
// but don't spawn anything, goto next spawnrequest.
|
// but don't spawn anything, goto next spawnrequest.
|
||||||
// TODO: -1 Signifies no class picked, enum here later?
|
if (it->Team == (int)cSpawnerTeam["Team"].Enum("Spectator")) {
|
||||||
if (it->Class == -1 || it->Team == (int)cSpawnerTeam["Team"].Enum("Spectator")) {
|
|
||||||
++numSpawnedPlayers;
|
++numSpawnedPlayers;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -149,8 +154,10 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
|||||||
// If player is in queue to spawn, then change their team affiliation or class in the request.
|
// If player is in queue to spawn, then change their team affiliation or class in the request.
|
||||||
if (e.Command == "PickTeam") {
|
if (e.Command == "PickTeam") {
|
||||||
iter->Team = (ComponentInfo::EnumType)e.Value;
|
iter->Team = (ComponentInfo::EnumType)e.Value;
|
||||||
|
LOG_INFO("old request swap Team");
|
||||||
} else {
|
} else {
|
||||||
iter->Class = (ComponentInfo::EnumType)e.Value;
|
iter->Class = (ComponentInfo::EnumType)e.Value;
|
||||||
|
LOG_INFO("old request swap Class");
|
||||||
}
|
}
|
||||||
} else if (m_PlayerEntities.count(e.PlayerID) == 0 || !m_PlayerEntities[e.PlayerID].Valid()) {
|
} else if (m_PlayerEntities.count(e.PlayerID) == 0 || !m_PlayerEntities[e.PlayerID].Valid()) {
|
||||||
// If player is not in queue to spawn, then create a spawn request,
|
// If player is not in queue to spawn, then create a spawn request,
|
||||||
@@ -160,9 +167,11 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
|||||||
if (e.Command == "PickTeam") {
|
if (e.Command == "PickTeam") {
|
||||||
req.Team = (ComponentInfo::EnumType)e.Value;
|
req.Team = (ComponentInfo::EnumType)e.Value;
|
||||||
req.Class = -1; // TODO: -1 Signifies no class picked, enum here later?
|
req.Class = -1; // TODO: -1 Signifies no class picked, enum here later?
|
||||||
|
LOG_INFO("new request set Team");
|
||||||
} else {
|
} else {
|
||||||
req.Team = 1; // TODO: 1 Signifies spectator, should probably have real enum here later.
|
req.Team = 1; // TODO: 1 Signifies spectator, should probably have real enum here later.
|
||||||
req.Class = (ComponentInfo::EnumType)e.Value;
|
req.Class = (ComponentInfo::EnumType)e.Value;
|
||||||
|
LOG_INFO("new request set Class");
|
||||||
}
|
}
|
||||||
m_SpawnRequests.push_back(req);
|
m_SpawnRequests.push_back(req);
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
Reference in New Issue
Block a user