Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box.
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@@ -84,6 +84,18 @@ bool AABBvsTriangles(const AABB& box,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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enum Output
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{
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OutContained,
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OutSeparated,
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OutIntersecting
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};
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//Detects intersection and containment.
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Output AABBvsTrianglesWContainment(const AABB& box,
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const RawModel::Vertex* modelVertices,
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const std::vector<unsigned int>& modelIndices,
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const glm::mat4& modelMatrix);
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//Return true if the boxes are intersecting.
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bool AABBVsAABB(const AABB& a, const AABB& b);
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//Return true if the boxes are intersecting.
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