MipMapping all textures

This commit is contained in:
Tleety
2016-02-10 10:46:27 +01:00
parent 64e7bb1e94
commit 03d77beff9
2 changed files with 8 additions and 6 deletions
+5 -5
View File
@@ -98,18 +98,18 @@ void DrawBloomPass::Draw(GLuint texture)
ImGui::SliderInt("Iterations", &m_Iterations, 0, 10);
if (m_DebugTextureToDraw == 1)
BlurOneMipMapLevel(&texture, m_Iterations, 0);
BlurOneMipMapLevel(&texture, m_Iterations, 1);
else if (m_DebugTextureToDraw == 2)
BlurOneMipMapLevel(&texture, m_Iterations, 1);
BlurOneMipMapLevel(&texture, m_Iterations, 2);
else if (m_DebugTextureToDraw == 3)
BlurOneMipMapLevel(&texture, m_Iterations, 2);
else if (m_DebugTextureToDraw == 4)
BlurOneMipMapLevel(&texture, m_Iterations, 3);
else if (m_DebugTextureToDraw == 4)
BlurOneMipMapLevel(&texture, m_Iterations, 4);
else if (m_DebugTextureToDraw == 0) {
BlurOneMipMapLevel(&texture, m_Iterations, 0);
BlurOneMipMapLevel(&texture, m_Iterations, 1);
BlurOneMipMapLevel(&texture, m_Iterations, 2);
BlurOneMipMapLevel(&texture, m_Iterations, 3);
BlurOneMipMapLevel(&texture, m_Iterations, 4);
}
}