MipMapping all textures
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@@ -98,18 +98,18 @@ void DrawBloomPass::Draw(GLuint texture)
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ImGui::SliderInt("Iterations", &m_Iterations, 0, 10);
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if (m_DebugTextureToDraw == 1)
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BlurOneMipMapLevel(&texture, m_Iterations, 0);
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BlurOneMipMapLevel(&texture, m_Iterations, 1);
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else if (m_DebugTextureToDraw == 2)
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BlurOneMipMapLevel(&texture, m_Iterations, 1);
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BlurOneMipMapLevel(&texture, m_Iterations, 2);
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else if (m_DebugTextureToDraw == 3)
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BlurOneMipMapLevel(&texture, m_Iterations, 2);
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else if (m_DebugTextureToDraw == 4)
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BlurOneMipMapLevel(&texture, m_Iterations, 3);
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else if (m_DebugTextureToDraw == 4)
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BlurOneMipMapLevel(&texture, m_Iterations, 4);
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else if (m_DebugTextureToDraw == 0) {
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BlurOneMipMapLevel(&texture, m_Iterations, 0);
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BlurOneMipMapLevel(&texture, m_Iterations, 1);
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BlurOneMipMapLevel(&texture, m_Iterations, 2);
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BlurOneMipMapLevel(&texture, m_Iterations, 3);
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BlurOneMipMapLevel(&texture, m_Iterations, 4);
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}
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}
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