diff --git a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp index fa1b3ca2..e181daf6 100644 --- a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp @@ -211,7 +211,6 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi eFireBlend.NodeName = "Fire"; eFireBlend.Restart = true; eFireBlend.Start = true; - eFireBlend.Duration = 0.0001; m_EventBroker->Publish(eFireBlend); Events::AutoAnimationBlend eIdleBlend;