Merge fixes

This commit is contained in:
viktorljung
2016-03-13 16:14:13 +01:00
parent 44f46cda8d
commit 04288e5243
10 changed files with 102 additions and 102 deletions
@@ -24,28 +24,28 @@ void AbilityCooldownHUDSystem::Update(double dt)
if (!abilityEntity.Valid()) {
//If we dont have a shield ability, we return, since we cannot do anything.
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures/Test/aM4ME4GR.png";
(Field<std::string>)entity["Sprite"]["DiffuseTexture"] = "Textures/Test/aM4ME4GR.png";
}
return;
} else {
//If we have a shield ability, we set the right icon
abilityName = "ShieldAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures/Icons/Abilities/Long/SheildDots-01.png";
(Field<std::string>)entity["Sprite"]["DiffuseTexture"] = "Textures/Icons/Abilities/Long/SheildDots-01.png";
}
}
} else {
//If we do have a sprint ability, we change the icon
abilityName = "SprintAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures/Icons/Abilities/Long/Dash-01.png";
(Field<std::string>)entity["Sprite"]["DiffuseTexture"] = "Textures/Icons/Abilities/Long/Dash-01.png";
}
}
} else {
//If we have a dash ability, we set the icon to the correct one.
abilityName = "DashAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures/Icons/Abilities/Long/Superman-01.png";
(Field<std::string>)entity["Sprite"]["DiffuseTexture"] = "Textures/Icons/Abilities/Long/Superman-01.png";
}
}
@@ -60,7 +60,7 @@ void AbilityCooldownHUDSystem::Update(double dt)
if (cooldownTextEntity.Valid()) {
if (cooldownTextEntity.HasComponent("Text")) {
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
(Field<std::string>)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
}
}
}
@@ -76,7 +76,7 @@ void AbilityCooldownHUDSystem::Update(double dt)
}
if (entity.HasComponent("Fill")) {
entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD;
(Field<double>)entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD;
}