Merge branch 'master' into OctTree
# Conflicts: # src/Engine/CMakeLists.txt # src/Game/Game.cpp
This commit is contained in:
@@ -54,6 +54,8 @@ public:
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ComponentWrapper Allocate(EntityID entity);
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// Get the component belonging to a specific entity
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ComponentWrapper GetByEntity(EntityID ent);
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// Returns true if the pool contains a component for the specified entity
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bool KnowsEntity(EntityID ent);
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// Delete a component and free its memory
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void Delete(ComponentWrapper& wrapper);
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@@ -5,6 +5,7 @@
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#include <boost/filesystem.hpp>
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#include <boost/property_tree/ptree.hpp>
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#include <boost/property_tree/ini_parser.hpp>
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#include <boost/lexical_cast.hpp>
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#include "../Common.h"
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#include "ResourceManager.h"
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@@ -19,12 +20,14 @@ private:
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public:
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template <typename T>
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T Get(std::string key, T defaultValue);
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template <typename T>
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std::vector<std::pair<std::string, T>> GetAll(std::string key);
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template <typename T>
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void Set(std::string key, T value);
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void SaveToDisk();
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private:
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private:
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boost::filesystem::path m_Path;
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boost::property_tree::ptree m_PTreeDefaults;
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boost::property_tree::ptree m_PTreeOverrides;
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@@ -37,6 +40,21 @@ T ConfigFile::Get(std::string key, T defaultValue)
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return m_PTreeMerged.get<T>(key, defaultValue);
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}
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template <typename T>
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std::vector<std::pair<std::string, T>> ConfigFile::GetAll(std::string key)
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{
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std::vector<std::pair<std::string, T>> out;
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auto parent = m_PTreeMerged.find(key);
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if (parent == m_PTreeMerged.not_found()) {
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return out;
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}
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for (auto& child : parent->second) {
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T value = boost::lexical_cast<T>(child.second.data());
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out.push_back(std::make_pair(child.first, value));
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}
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return out;
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}
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template <typename T>
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void ConfigFile::Set(std::string key, T value)
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{
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@@ -0,0 +1,17 @@
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#ifndef Events_KeyboardChar_h__
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#define Events_KeyboardChar_h__
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#include "EventBroker.h"
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namespace Events
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{
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struct KeyboardChar : Event
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{
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double Timestamp = 0.f;
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unsigned int Char = 0;
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};
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}
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#endif
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@@ -0,0 +1,17 @@
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#ifndef Events_MouseScroll_h__
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#define Events_MouseScroll_h__
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#include "EventBroker.h"
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namespace Events
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{
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struct MouseScroll : Event
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{
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double DeltaX;
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double DeltaY;
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};
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}
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#endif
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@@ -11,25 +11,22 @@ template <typename EventContext>
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class InputController
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{
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public:
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InputController(std::shared_ptr<dd::EventBroker> eventBroker)
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: EventBroker(eventBroker)
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InputController(EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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{ Initialize(); }
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virtual void Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &InputController::OnCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &InputController::OnMouseMove);
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}
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virtual bool OnCommand(const Events::InputCommand &event) { return false; }
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virtual bool OnMouseMove(const Events::MouseMove &event) { return false; }
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virtual bool OnCommand(const Events::InputCommand& e) { return false; }
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protected:
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std::shared_ptr<dd::EventBroker> EventBroker;
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EventBroker* m_EventBroker;
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private:
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EventRelay<EventContext, Events::InputCommand> m_EInputCommand;
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EventRelay<EventContext, Events::MouseMove> m_EMouseMove;
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};
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#endif
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@@ -8,9 +8,11 @@
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#include "EventBroker.h"
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#include "EKeyDown.h"
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#include "EKeyUp.h"
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#include "EKeyboardChar.h"
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#include "EMousePress.h"
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#include "EMouseRelease.h"
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#include "EMouseMove.h"
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#include "EMouseScroll.h"
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#include "ELockMouse.h"
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#include "EGamepadAxis.h"
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#include "EGamepadButton.h"
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@@ -64,6 +66,11 @@ private:
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void PublishGamepadAxisIfChanged(int gamepadID, Gamepad::Axis axis);
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void PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button button);
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static std::vector<unsigned int> GLFWCharCallbackQueue;
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static void GLFWCharCallback(GLFWwindow* window, unsigned int c);
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static std::vector<std::pair<double, double>> GLFWScrollCallbackQueue;
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static void GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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};
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#endif
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@@ -7,19 +7,39 @@
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class System
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{
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friend class SystemPipeline;
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public:
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System(EventBroker* eventBroker, std::string componentType)
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protected:
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System(EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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, m_ComponentType(componentType)
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{ }
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virtual void Update(World* world, ComponentWrapper& component, double dt) = 0;
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protected:
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std::string m_ComponentType;
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EventBroker* m_EventBroker;
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};
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class PureSystem : public System
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{
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friend class SystemPipeline;
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protected:
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PureSystem(EventBroker* eventBroker, std::string componentType)
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: System(eventBroker)
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, m_ComponentType(componentType)
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{ }
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const std::string m_ComponentType;
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virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
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};
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class ImpureSystem : public System
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{
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friend class SystemPipeline;
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protected:
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ImpureSystem(EventBroker* eventBroker)
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: System(eventBroker)
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{ }
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virtual void Update(World* world, double dt) = 0;
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};
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#endif
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@@ -14,7 +14,7 @@ public:
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{ }
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~SystemPipeline()
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{
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for (auto& pair : m_Systems) {
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for (auto& pair : m_PureSystems) {
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for (auto& system : pair.second) {
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delete system;
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}
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@@ -25,17 +25,32 @@ public:
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void AddSystem(Arguments... args)
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{
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System* system = new T(m_EventBroker, args...);
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if (!system->m_ComponentType.empty()) {
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m_Systems[system->m_ComponentType].push_back(system);
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} else {
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LOG_ERROR("Failed to add system \"%s\": Missing component type!", typeid(T).name());
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delete system;
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m_Systems[typeid(T).name()] = system;
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if (std::is_base_of<PureSystem, T>::value) {
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PureSystem* pureSystem = static_cast<PureSystem*>(system);
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if (!pureSystem->m_ComponentType.empty()) {
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m_PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
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} else {
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LOG_ERROR("Failed to add pure system \"%s\": Missing component type!", typeid(T).name());
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}
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}
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if (std::is_base_of<ImpureSystem, T>::value) {
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ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
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m_ImpureSystems.push_back(impureSystem);
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}
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}
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void Update(World* world, double dt)
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{
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// Process events
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for (auto& pair : m_Systems) {
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m_EventBroker->Process(pair.first);
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}
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// Update
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for (auto& pair : m_PureSystems) {
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const std::string& componentName = pair.first;
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auto& systems = pair.second;
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const ComponentPool* pool = world->GetComponents(componentName);
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@@ -44,15 +59,20 @@ public:
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}
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for (auto& component : *pool) {
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for (auto& system : systems) {
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system->Update(world, component, dt);
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system->UpdateComponent(world, component, dt);
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}
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}
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}
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for (auto& system : m_ImpureSystems) {
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system->Update(world, dt);
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}
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}
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private:
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EventBroker* m_EventBroker;
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std::unordered_map<std::string, std::vector<System*>> m_Systems;
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std::map<std::string, System*> m_Systems;
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std::map<std::string, std::vector<PureSystem*>> m_PureSystems;
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std::vector<ImpureSystem*> m_ImpureSystems;
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};
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#endif
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@@ -14,17 +14,27 @@ public:
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// Create empty entity
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EntityID CreateEntity(EntityID parent = 0);
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// Delete entity and all components within
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void DeleteEntity(EntityID entity);
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// Register a component type and allocate space for it
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void RegisterComponent(ComponentInfo& ci);
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// Attach a component to an entity and fill it with default values
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ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
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// Check if an entity has a component
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bool HasComponent(EntityID entity, std::string componentType);
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// Get a component of an entity
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ComponentWrapper GetComponent(EntityID entity, std::string componentType);
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// Delete a component off an entity
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void DeleteComponent(EntityID entity, std::string componentType);
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// Get all components of the specified type
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const ComponentPool* GetComponents(std::string componentType);
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// Get entity parent
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EntityID GetParent(EntityID entity);
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// Get all component pools
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const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
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// Get the entity children map
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const std::unordered_multimap<EntityID, EntityID>& GetEntityChildren() const { return m_EntityChildren; }
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private:
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EntityID m_CurrentEntityID = 1;
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