Merge branch 'master' into OctTree
# Conflicts: # src/Engine/CMakeLists.txt # src/Game/Game.cpp
This commit is contained in:
@@ -50,10 +50,16 @@ ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
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return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
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}
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bool ComponentPool::KnowsEntity(EntityID ent)
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{
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return m_EntityToComponent.find(ent) != m_EntityToComponent.end();
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}
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void ComponentPool::Delete(ComponentWrapper& wrapper)
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{
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m_EntityToComponent.erase(wrapper.EntityID);
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m_Pool.Free(wrapper.Data);
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m_Pool.Free(wrapper.Data - sizeof(EntityID));
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}
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ComponentPool::iterator ComponentPool::begin() const
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@@ -24,8 +24,11 @@ ConfigFile::ConfigFile(std::string path)
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if (boost::filesystem::exists(m_Path)) {
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try {
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boost::property_tree::ini_parser::read_ini(m_Path.string(), m_PTreeOverrides);
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for (auto& node : m_PTreeOverrides) {
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m_PTreeMerged.put_child(node.first, node.second);
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for (auto& topLevelNode : m_PTreeOverrides) {
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auto& mergedTopLevelNode = m_PTreeMerged.find(topLevelNode.first);
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for (auto& childOverrideNode : topLevelNode.second) {
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mergedTopLevelNode->second.put_child(childOverrideNode.first, childOverrideNode.second);
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}
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}
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} catch (boost::property_tree::ptree_error& e) {
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LOG_ERROR("Failed to parse \"%s\":\n%s", m_Path.filename().string().c_str(), e.what());
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@@ -415,6 +415,7 @@ std::size_t EntityXMLFile::getTypeStride(std::string typeName)
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std::map<std::string, size_t> typeStrides{
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{ "bool", sizeof(bool) },
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{ "int", sizeof(int) },
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{ "float", sizeof(float) },
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{ "double", sizeof(double) },
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{ "string", sizeof(std::string) },
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{ "Vector", sizeof(glm::vec3) },
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@@ -443,39 +444,52 @@ void EntityXMLFile::writeData(const xercesc::DOMElement* element, std::string ty
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{
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using namespace xercesc;
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XSValue::DataType dataType = XSValue::getDataType(XSTR(typeName.c_str()));
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if (dataType == XSValue::DataType::dt_MAXCOUNT) {
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if (typeName == "Vector") {
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glm::vec3 vec;
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vec.x = getFloatAttribute(element, "X");
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vec.y = getFloatAttribute(element, "Y");
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vec.z = getFloatAttribute(element, "Z");
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memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
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} else if (typeName == "Color") {
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glm::vec4 vec;
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vec.r = getFloatAttribute(element, "R");
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vec.g = getFloatAttribute(element, "G");
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vec.b = getFloatAttribute(element, "B");
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vec.a = getFloatAttribute(element, "A");
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memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
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} else if (typeName == "Quaternion") {
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glm::quat q;
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q.x = getFloatAttribute(element, "X");
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q.y = getFloatAttribute(element, "Y");
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q.z = getFloatAttribute(element, "Z");
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q.w = getFloatAttribute(element, "W");
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memcpy(outData, reinterpret_cast<char*>(&q), getTypeStride(typeName));
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}
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} else if (dataType == XSValue::DataType::dt_string) {
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char* str = XMLString::transcode(element->getTextContent());
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std::string standardString(str);
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new (outData) std::string(str);
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XMLString::release(&str);
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//memcpy(outData, reinterpret_cast<char*>(&standardString), getTypeStride(typeName));
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} else {
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if (typeName == "Vector") {
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glm::vec3 vec;
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vec.x = getFloatAttribute(element, "X");
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vec.y = getFloatAttribute(element, "Y");
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vec.z = getFloatAttribute(element, "Z");
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memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
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} else if (typeName == "Color") {
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glm::vec4 vec;
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vec.r = getFloatAttribute(element, "R");
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vec.g = getFloatAttribute(element, "G");
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vec.b = getFloatAttribute(element, "B");
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vec.a = getFloatAttribute(element, "A");
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memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
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} else if (typeName == "Quaternion") {
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glm::quat q;
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q.x = getFloatAttribute(element, "X");
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q.y = getFloatAttribute(element, "Y");
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q.z = getFloatAttribute(element, "Z");
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q.w = getFloatAttribute(element, "W");
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memcpy(outData, reinterpret_cast<char*>(&q), getTypeStride(typeName));
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} else if (typeName == "float") {
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XSValue::Status status;
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XSValue* val = XSValue::getActualValue(element->getTextContent(), dataType, status);
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memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue), getTypeStride(typeName));
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XSValue* val = XSValue::getActualValue(element->getTextContent(), xercesc::XSValue::DataType::dt_float, status);
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memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue.f_float), getTypeStride(typeName));
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} else if (typeName == "double") {
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XSValue::Status status;
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XSValue* val = XSValue::getActualValue(element->getTextContent(), xercesc::XSValue::DataType::dt_double, status);
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memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue.f_double), getTypeStride(typeName));
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} else if (typeName == "bool") {
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XSValue::Status status;
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XSValue* val = XSValue::getActualValue(element->getTextContent(), xercesc::XSValue::DataType::dt_boolean, status);
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memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue.f_bool), getTypeStride(typeName));
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} else {
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XSValue::DataType dataType = XSValue::getDataType(XSTR(typeName.c_str()));
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if (dataType == XSValue::DataType::dt_string) {
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char* str = XMLString::transcode(element->getTextContent());
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std::string standardString(str);
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new (outData) std::string(str);
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XMLString::release(&str);
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//memcpy(outData, reinterpret_cast<char*>(&standardString), getTypeStride(typeName));
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} else {
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//XSValue::Status status;
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//XSValue* val = XSValue::getActualValue(element->getTextContent(), dataType, status);
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//memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue), getTypeStride(typeName));
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LOG_WARNING("Unknown native data type: %s", typeName.c_str());
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}
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}
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}
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@@ -1,10 +1,15 @@
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#include "Core/InputManager.h"
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std::vector<unsigned int> InputManager::GLFWCharCallbackQueue;
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std::vector<std::pair<double, double>> InputManager::GLFWScrollCallbackQueue;
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void InputManager::Initialize()
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{
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// TODO: Gamepad
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//m_LastGamepadAxisState = std::array<GamepadAxisState, XUSER_MAX_COUNT>();
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//m_LastGamepadButtonState = std::array<GamepadButtonState, XUSER_MAX_COUNT>();
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glfwSetCharCallback(m_GLFWWindow, &InputManager::GLFWCharCallback);
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glfwSetScrollCallback(m_GLFWWindow, &InputManager::GLFWScrollCallback);
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EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &InputManager::OnLockMouse);
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EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &InputManager::OnUnlockMouse);
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@@ -36,6 +41,15 @@ void InputManager::Update(double dt)
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}
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}
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// Keyboard text input
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for (unsigned int& c : GLFWCharCallbackQueue) {
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Events::KeyboardChar e;
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e.Timestamp = glfwGetTime();
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e.Char = c;
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m_EventBroker->Publish(e);
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}
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GLFWCharCallbackQueue.clear();
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// Mouse buttons
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for (int i = 0; i <= GLFW_MOUSE_BUTTON_LAST; ++i) {
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m_CurrentMouseState[i] = glfwGetMouseButton(m_GLFWWindow, i);
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@@ -73,6 +87,14 @@ void InputManager::Update(double dt)
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m_EventBroker->Publish(e);
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}
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// Mouse scroll
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for (auto& pair : GLFWScrollCallbackQueue) {
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Events::MouseScroll e;
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std::tie(e.DeltaX, e.DeltaY) = pair;
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m_EventBroker->Publish(e);
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}
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GLFWScrollCallbackQueue.clear();
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// // Lock mouse while holding LMB
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// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
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// {
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@@ -196,6 +218,17 @@ void InputManager::PublishGamepadButtonIfChanged(int gamepadID, Gamepad::Button
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}
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}
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void InputManager::GLFWCharCallback(GLFWwindow* window, unsigned int c)
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{
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GLFWCharCallbackQueue.push_back(c);
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}
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void InputManager::GLFWScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
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{
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GLFWScrollCallbackQueue.push_back(std::make_pair(xoffset, yoffset));
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}
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bool InputManager::OnLockMouse(const Events::LockMouse &event)
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{
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m_MouseLocked = true;
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@@ -100,7 +100,7 @@ Resource* ResourceManager::Load(std::string resourceType, std::string resourceNa
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LOG_WARNING("Hot-loading resource \"%s\"", resourceName.c_str());
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}
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return CreateResource(resourceType, resourceName, parent);
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return CreateResource(resourceType, resourceName, parent);
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}
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Resource* ResourceManager::CreateResource(std::string resourceType, std::string resourceName, Resource* parent)
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@@ -112,10 +112,16 @@ Resource* ResourceManager::CreateResource(std::string resourceType, std::string
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}
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// Call the factory function
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Resource* resource = facIt->second(resourceName);
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// Store IDs
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resource->TypeID = GetTypeID(resourceType);
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resource->ResourceID = GetNewResourceID(resource->TypeID);
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Resource* resource;
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try {
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resource = facIt->second(resourceName);
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// Store IDs
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resource->TypeID = GetTypeID(resourceType);
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resource->ResourceID = GetNewResourceID(resource->TypeID);
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} catch (const std::exception& e) {
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resource = nullptr;
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LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": %s", resourceName.c_str(), resourceType.c_str(), e.what());
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}
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// Cache
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m_ResourceCache[std::make_pair(resourceType, resourceName)] = resource;
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m_ResourceFromName[resourceName] = resource;
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@@ -11,12 +11,43 @@ EntityID World::CreateEntity(EntityID parent /*= 0*/)
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{
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EntityID newEntity = generateEntityID();
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m_EntityParents[newEntity] = parent;
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if (parent != 0) {
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m_EntityChildren.insert(std::make_pair(parent, newEntity));
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}
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m_EntityChildren.insert(std::make_pair(parent, newEntity));
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return newEntity;
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}
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void World::DeleteEntity(EntityID entity)
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{
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// Delete components
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for (auto& pair : m_ComponentPools) {
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auto& pool = pair.second;
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if (pool->KnowsEntity(entity)) {
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auto& c = pool->GetByEntity(entity);
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pool->Delete(c);
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}
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}
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// Loop through children
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std::vector<EntityID> childrenToDelete;
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auto children = m_EntityChildren.equal_range(entity);
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for (auto it = children.first; it != children.second; ++it) {
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childrenToDelete.push_back(it->second);
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}
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for (auto& child : childrenToDelete) {
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DeleteEntity(child);
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}
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EntityID parent = m_EntityParents.at(entity);
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m_EntityParents.erase(entity);
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auto parentChildren = m_EntityChildren.equal_range(parent);
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for (auto it = parentChildren.first; it != parentChildren.second; ++it) {
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if (it->second == entity) {
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m_EntityChildren.erase(it);
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break;
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}
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}
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}
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void World::RegisterComponent(ComponentInfo& ci)
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{
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m_ComponentPools[ci.Name] = new ComponentPool(ci);
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@@ -35,12 +66,27 @@ ComponentWrapper World::AttachComponent(EntityID entity, std::string componentTy
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return c;
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}
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bool World::HasComponent(EntityID entity, std::string componentType)
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{
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ComponentPool* pool = m_ComponentPools.at(componentType);
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return pool->KnowsEntity(entity);
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}
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ComponentWrapper World::GetComponent(EntityID entity, std::string componentType)
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{
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ComponentPool* pool = m_ComponentPools.at(componentType);
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return pool->GetByEntity(entity);
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}
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void World::DeleteComponent(EntityID entity, std::string componentType)
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{
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ComponentPool* pool = m_ComponentPools.at(componentType);
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ComponentWrapper c = pool->GetByEntity(entity);
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return pool->Delete(c);
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}
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const ComponentPool* World::GetComponents(std::string componentType)
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{
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auto it = m_ComponentPools.find(componentType);
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