Functioning basic renderer for models

This commit is contained in:
viktorljung
2015-12-01 14:07:10 +01:00
parent 1fdf312af4
commit 04d10bf7af
7 changed files with 95 additions and 17 deletions
+3
View File
@@ -3,6 +3,8 @@
Game::Game(int argc, char* argv[])
{
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
ResourceManager::RegisterType<Model>("Model");
ResourceManager::RegisterType<Texture>("Texture");
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
@@ -49,6 +51,7 @@ void Game::Tick()
m_InputManager->Update(dt);
m_EventBroker->Swap();
//TODO: Render: This is not used, but will be used later when we dont add models to RQ in renderer.
RenderQueueCollection rq;
m_Renderer->Draw(rq);