Separating RawModel from Model

This commit is contained in:
2016-03-13 14:38:22 +01:00
parent 4bd2e7995a
commit 0516794db6
17 changed files with 85 additions and 68 deletions
+5 -5
View File
@@ -37,7 +37,7 @@ void AnimationSystem::CreateBlendTrees()
continue;;
}
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
Skeleton* skeleton = model->m_Skeleton;
if (skeleton == nullptr) {
continue;
}
@@ -79,7 +79,7 @@ void AnimationSystem::UpdateAnimations(double dt)
return;
}
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
Skeleton* skeleton = model->m_Skeleton;
if (skeleton == nullptr) {
return;
}
@@ -175,7 +175,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
return false;
}
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
Skeleton* skeleton = model->m_Skeleton;
if (skeleton == nullptr) {
return false;
}
@@ -294,7 +294,7 @@ bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
return false;
}
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
Skeleton* skeleton = model->m_Skeleton;
if (skeleton == nullptr) {
return false;
}
@@ -325,7 +325,7 @@ bool AnimationSystem::OnSetBlendWeight(Events::SetBlendWeight& e)
return false;
}
Skeleton* skeleton = model->m_RawModel->m_Skeleton;
Skeleton* skeleton = model->m_Skeleton;
if (skeleton == nullptr) {
return false;
}