diff --git a/include/Engine/Network/Client.h b/include/Engine/Network/Client.h index 10a78bfd..a983a685 100644 --- a/include/Engine/Network/Client.h +++ b/include/Engine/Network/Client.h @@ -131,7 +131,7 @@ private: EventRelay m_EPlayerSpawned; bool OnPlayerSpawned(const Events::PlayerSpawned& e); EventRelay< Client, Events::SearchForServers> m_ESearchForServers; - EventRelay m_EPDoubleJump; + EventRelay m_EDoubleJump; bool OnDoubleJump(Events::DoubleJump & e); bool OnSearchForServers(const Events::SearchForServers& e); UDPClient m_ServerlistRequest; diff --git a/include/Game/Systems/PlayerMovementSystem.h b/include/Game/Systems/PlayerMovementSystem.h index 43b0c4e3..92aa1915 100644 --- a/include/Game/Systems/PlayerMovementSystem.h +++ b/include/Game/Systems/PlayerMovementSystem.h @@ -39,7 +39,7 @@ private: EventRelay m_EPlayerSpawned; bool OnPlayerSpawned(Events::PlayerSpawned& e); - EventRelay m_EPDoubleJump; + EventRelay m_EDoubleJump; bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e); void updateMovementControllers(double dt); diff --git a/src/Engine/Network/Client.cpp b/src/Engine/Network/Client.cpp index dbd21d60..6ffce751 100644 --- a/src/Engine/Network/Client.cpp +++ b/src/Engine/Network/Client.cpp @@ -32,7 +32,7 @@ void Client::Connect(std::string address, int port) EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage); EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned); - EVENT_SUBSCRIBE_MEMBER(m_EPDoubleJump, &Client::OnDoubleJump); + EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump); EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers); auto config = ResourceManager::Load("Config.ini"); m_Address = address; diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp index b69e8380..2e2502ec 100644 --- a/src/Game/Systems/PlayerMovementSystem.cpp +++ b/src/Game/Systems/PlayerMovementSystem.cpp @@ -4,7 +4,7 @@ PlayerMovementSystem::PlayerMovementSystem(SystemParams params) : System(params) { EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned); - EVENT_SUBSCRIBE_MEMBER(m_EPDoubleJump, &PlayerMovementSystem::OnDoubleJump); + EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump); } PlayerMovementSystem::~PlayerMovementSystem()