Fixed some transparency bugs and started on component based camera
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#ifndef Events_SetCamera_h__
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#define Events_SetCamera_h__
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#include "../Core/EventBroker.h"
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#include "../Core/Entity.h"
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namespace Events
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{
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/** Thrown Every frame, use functions to pick*/
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struct SetCamera : Event
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{
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public:
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SetCamera() { };
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EntityID Entity;
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private:
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};
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}
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#endif
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