Fixed some transparency bugs and started on component based camera
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@@ -46,6 +46,7 @@ public:
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struct MaterialGroup
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{
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float Shininess;
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float Transparency;
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std::shared_ptr<::Texture> Texture;
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std::shared_ptr<::Texture> NormalMap;
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std::shared_ptr<::Texture> SpecularMap;
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