Fixed some transparency bugs and started on component based camera
This commit is contained in:
@@ -32,8 +32,9 @@ enum lightType
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
public:
|
||||
Renderer(EventBroker* eventBroker)
|
||||
Renderer(EventBroker* eventBroker, World* world)
|
||||
: m_EventBroker(eventBroker)
|
||||
, m_World(world)
|
||||
{ }
|
||||
|
||||
virtual void Initialize() override;
|
||||
@@ -43,6 +44,7 @@ public:
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
EventBroker* m_EventBroker;
|
||||
World* m_World;
|
||||
|
||||
Texture* m_ErrorTexture;
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
Reference in New Issue
Block a user