Fixed some transparency bugs and started on component based camera
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@@ -6,4 +6,5 @@
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<xs:include schemaLocation="Components/Test.xsd"/>
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<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
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<xs:include schemaLocation="Components/Player.xsd"/>
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<xs:include schemaLocation="Components/Camera.xsd"/>
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</xs:schema>
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@@ -0,0 +1,6 @@
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<c:Camera>
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<AspectRatio>1.77</AspectRatio>
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<FOV>90</FOV>
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<NearClip>0.01</NearClip>
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<FarClip>5000</FarClip>
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</c:Camera>
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@@ -0,0 +1,19 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Camera">
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<xs:annotation>
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<xs:documentation>It's a camera thingy!</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="AspectRatio" type="t:double" minOccurs="0"/>
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<xs:element name="FOV" type="t:double" minOccurs="0"/>
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<xs:element name="NearClip" type="t:double" minOccurs="0"/>
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<xs:element name="FarClip" type="t:double" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -13,22 +13,10 @@
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<Entity>
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<Components>
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<c:Transform>
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<Position X="-1.5"/>
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<Scale X="1" Y="1" Z="1"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/ScaleWidget.obj</Resource>
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</c:Model>
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</Components>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="1.5"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/RotationWidget.obj</Resource>
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</c:Model>
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<c:Camera>
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</c:Camera>
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</Components>
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</Entity>
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<Entity>
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