Fixed some transparency bugs and started on component based camera
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@@ -32,6 +32,7 @@ void DrawScenePass::Draw(RenderQueueCollection& rq)
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DrawScenePassState state;
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rq.Forward.Jobs.sort(DrawScenePass::DepthSort);
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//TODO: Render: Add code for more jobs than modeljobs.
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for (auto &job : rq.Forward) {
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