Fixed some transparency bugs and started on component based camera
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@@ -8,6 +8,8 @@ DrawScenePassState::DrawScenePassState()
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GLERROR("---");
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Enable(GL_DEPTH_TEST);
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Enable(GL_CULL_FACE);
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Enable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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ClearColor(glm::vec4(255.f / 255, 163.f / 255, 176.f / 255, 0.f));
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Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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