Picking supports skinned meshes

This commit is contained in:
Teejoon
2016-02-08 17:37:18 +01:00
parent d2cfa592f0
commit 060e674a6f
34 changed files with 281 additions and 226 deletions
+5 -8
View File
@@ -6,9 +6,6 @@
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
</c:AABB>
<c:DashAbility>
<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
</c:DashAbility>
<c:Collidable/>
<c:Health/>
<c:Physics>
@@ -53,7 +50,7 @@
<Entity name="CameraModel">
<Components>
<c:Model>
<Resource>Models/Camera.mesh</Resource>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
@@ -92,7 +89,7 @@
<Entity name="Crosshair">
<Components>
<c:Model>
<Resource>Models/CrosshairQuad.mesh</Resource>
<Resource>Models/Weapons/CrosshairQuad.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
@@ -112,7 +109,7 @@
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/AssaultWeaponRed.mesh</Resource>
<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.180000007" Y="-0.183000013" Z="0"/>
@@ -137,7 +134,7 @@
<Components>
<c:Camera/>
<c:Model>
<Resource>Models/Camera.mesh</Resource>
<Resource>Models/Widgets/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
@@ -156,7 +153,7 @@
</c:Animation>
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/AssaultAnimated.mesh</Resource>
<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/>
</c:Model>
<c:Transform/>