Picking supports skinned meshes
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@@ -6,9 +6,6 @@
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:DashAbility>
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<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
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</c:DashAbility>
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<c:Collidable/>
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<c:Health/>
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<c:Physics>
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@@ -53,7 +50,7 @@
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<Entity name="CameraModel">
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<Components>
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<c:Model>
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<Resource>Models/Camera.mesh</Resource>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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@@ -92,7 +89,7 @@
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<Entity name="Crosshair">
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<Components>
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<c:Model>
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<Resource>Models/CrosshairQuad.mesh</Resource>
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<Resource>Models/Weapons/CrosshairQuad.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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@@ -112,7 +109,7 @@
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<Randomness>true</Randomness>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/AssaultWeaponRed.mesh</Resource>
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.180000007" Y="-0.183000013" Z="0"/>
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@@ -137,7 +134,7 @@
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<Components>
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<c:Camera/>
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<c:Model>
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<Resource>Models/Camera.mesh</Resource>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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@@ -156,7 +153,7 @@
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</c:Animation>
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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<Resource>Models/Characters/Assault/AssaultAnimated.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform/>
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