Merge pull request #83 from teamfisk/DefenderShield

Defender shield
This commit is contained in:
2016-02-10 10:33:36 +01:00
31 changed files with 1139 additions and 106 deletions
+2
View File
@@ -32,4 +32,6 @@
<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
<xs:include schemaLocation="Components/HealthPickup.xsd"/>
<xs:include schemaLocation="Components/DashAbility.xsd"/>
<xs:include schemaLocation="Components/Shield.xsd"/>
<xs:include schemaLocation="Components/Shielded.xsd"/>
</xs:schema>
+3
View File
@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Shield xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Shield.xsd">
</Shield>
+7
View File
@@ -0,0 +1,7 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Shield">
</xs:element>
</xs:schema>
+3
View File
@@ -0,0 +1,3 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Shielded xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Shielded.xsd">
</Shielded>
+7
View File
@@ -0,0 +1,7 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="Shielded">
</xs:element>
</xs:schema>
+426 -36
View File
@@ -40,7 +40,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="7364.7876" Z="0"/>
<Orientation X="0" Y="9161.41992" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -105,7 +105,7 @@
</c:RaptorCopter>
<c:Transform>
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
<Orientation X="4.16300011" Y="15381.7266" Z="0"/>
<Orientation X="4.16300011" Y="17199.7988" Z="0"/>
</c:Transform>
</Components>
<Children/>
@@ -122,7 +122,7 @@
<Components>
<c:Animation>
<Name>Run</Name>
<Time>0.28223692849998105</Time>
<Time>0.79292191744688711</Time>
<Speed>1</Speed>
</c:Animation>
<c:Model>
@@ -138,7 +138,7 @@
<Components>
<c:Animation>
<Name>Walk</Name>
<Time>0.44951638260048998</Time>
<Time>0.96020137154739604</Time>
<Speed>1</Speed>
</c:Animation>
<c:Model>
@@ -188,7 +188,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="2019.28503" Z="0"/>
<Orientation X="0" Y="2918.14136" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -196,7 +196,7 @@
<Components>
<c:Animation>
<Name>Run</Name>
<Time>0.021047045591223501</Time>
<Time>0.53173203453812956</Time>
<Speed>1</Speed>
</c:Animation>
<c:Model>
@@ -237,7 +237,7 @@
<Axis X="1" Y="1" Z="1"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="13996.3721" Y="13996.3721" Z="13996.3721"/>
<Orientation X="15792.2051" Y="15792.2051" Z="15792.2051"/>
</c:Transform>
</Components>
<Children>
@@ -301,7 +301,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="13793.4053" Z="0"/>
<Orientation X="0" Y="15589.2383" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -333,7 +333,7 @@
<Axis X="0.699999988" Y="1" Z="0.300000012"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="10188.9443" Y="14517.8643" Z="4350.31738"/>
<Orientation X="11456.2695" Y="16313.6973" Z="4881.66504"/>
</c:Transform>
</Components>
<Children>
@@ -586,7 +586,7 @@
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="-0.258742422" Y="0.5" Z="-1.8603574"/>
<Position X="-0.236842498" Y="0.5" Z="-1.83845747"/>
<Orientation X="2.03600001" Y="0" Z="0"/>
</c:Transform>
</Components>
@@ -683,7 +683,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504456" Z="0"/>
<Orientation X="0" Y="1217.61243" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -730,7 +730,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504456" Z="0"/>
<Orientation X="0" Y="1217.61243" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -790,7 +790,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504456" Z="0"/>
<Orientation X="0" Y="1217.61243" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -837,7 +837,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504456" Z="0"/>
<Orientation X="0" Y="1217.61243" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -883,7 +883,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504456" Z="0"/>
<Orientation X="0" Y="1217.61243" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -930,7 +930,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504456" Z="0"/>
<Orientation X="0" Y="1217.61243" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -977,7 +977,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="316.504456" Z="0"/>
<Orientation X="0" Y="1217.61243" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1038,7 +1038,7 @@
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0" G="0.200000003" R="1"/>
<Color A="0.300000012" B="0" G="0.200000003" R="1"/>
<Transparent>true</Transparent>
</c:Model>
<c:Team>
@@ -1088,7 +1088,8 @@
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="0" G="1" R="1"/>
<Color A="0.300000012" B="0" G="1" R="1"/>
<Transparent>true</Transparent>
</c:Model>
<c:Team/>
<c:Transform>
@@ -1131,6 +1132,7 @@
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.300000012" B="1" G="1" R="1"/>
<Transparent>true</Transparent>
</c:Model>
<c:Team/>
@@ -1177,7 +1179,8 @@
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/>
<Color A="0.300000012" B="1" G="1" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Team/>
<c:Transform>
@@ -1225,7 +1228,7 @@
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/>
<Color A="0.300000012" B="1" G="0.200000003" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Team>
@@ -1347,6 +1350,19 @@
</c:Transform>
</Components>
<Children>
<Entity name="Text">
<Components>
<c:Text>
<Content>ExplosionEffect Test</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
</c:Text>
<c:Transform>
<Position X="0" Y="3.80000019" Z="0"/>
<Orientation X="0" Y="1.5710001" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AssetBase">
<Components>
<c:Model>
@@ -1374,7 +1390,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="850.206848" Z="0"/>
<Orientation X="0" Y="1750.85376" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1383,7 +1399,7 @@
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<TimeSinceDeath>0.75008034908941568</TimeSinceDeath>
<TimeSinceDeath>1.3671759474185377</TimeSinceDeath>
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness>
@@ -1430,7 +1446,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="850.206848" Z="0"/>
<Orientation X="0" Y="1750.85376" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1439,7 +1455,7 @@
<c:ExplosionEffect>
<Velocity X="0.5" Y="1" Z="0"/>
<ExplosionOrigin X="0" Y="0.900000036" Z="0"/>
<TimeSinceDeath>1.1999860997035228</TimeSinceDeath>
<TimeSinceDeath>0.31711568080172703</TimeSinceDeath>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Assault.mesh</Resource>
@@ -1482,7 +1498,7 @@
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="850.206848" Z="0"/>
<Orientation X="0" Y="1750.85376" Z="0"/>
</c:Transform>
</Components>
<Children>
@@ -1490,14 +1506,14 @@
<Components>
<c:Animation>
<Name>Walk</Name>
<Time>0.23053304095120097</Time>
<Time>0.74121802989810703</Time>
<Speed>1</Speed>
</c:Animation>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.300000012" Y="2" Z="0"/>
<ExplosionOrigin X="0" Y="1.30000007" Z="-0.200000003"/>
<TimeSinceDeath>0.68343188336345406</TimeSinceDeath>
<TimeSinceDeath>0.31711568080172703</TimeSinceDeath>
<EndColor A="0" B="0.333333343" G="0.933333337" R="3.92156863"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
@@ -1515,18 +1531,120 @@
</Entity>
</Children>
</Entity>
<Entity name="Text">
<Entity name="AssetBase">
<Components>
<c:Text>
<Content>ExplosionEffect Test</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
</c:Text>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
<Color A="1" B="1.56862748" G="1.56862748" R="1.56862748"/>
</c:Model>
<c:Transform>
<Position X="0" Y="3.80000019" Z="0"/>
<Orientation X="0" Y="1.5710001" Z="0"/>
<Position X="0" Y="-0.231354833" Z="-2.92637157"/>
</c:Transform>
</Components>
<Children/>
<Children>
<Entity name="Light">
<Components>
<c:PointLight/>
<c:Transform>
<Position X="0" Y="0.663784981" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="RotationOrigin">
<Components>
<c:RaptorCopter>
<Speed>0.5</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="857.983765" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Asset">
<Components>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0" Y="0.699999988" Z="0"/>
<ExplosionOrigin X="0" Y="-1.10000002" Z="0"/>
<TimeSinceDeath>0.95047462600732735</TimeSinceDeath>
<ExplosionDuration>10</ExplosionDuration>
<EndColor A="1" B="0" G="0" R="1"/>
<RandomnessScalar>3</RandomnessScalar>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
<Color A="0" B="1" G="0" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="0.5" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="AssetBase">
<Components>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
<Color A="1" B="1.56862748" G="1.56862748" R="1.56862748"/>
</c:Model>
<c:Transform>
<Position X="0" Y="-0.231354833" Z="-4.48872519"/>
</c:Transform>
</Components>
<Children>
<Entity name="Light">
<Components>
<c:PointLight/>
<c:Transform>
<Position X="0" Y="0.663784981" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="RotationOrigin">
<Components>
<c:RaptorCopter>
<Speed>0.5</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="0" Y="456.13559" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Asset">
<Components>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="6" Y="0.100000001" Z="0"/>
<ExplosionOrigin X="0" Y="-10" Z="0"/>
<TimeSinceDeath>1.350502887383392</TimeSinceDeath>
<ExponentialAccelaration>true</ExponentialAccelaration>
<ExplosionDuration>5</ExplosionDuration>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/Assault.mesh</Resource>
<Color A="1" B="1" G="0.392156869" R="0"/>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="0" Y="0.5" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -1553,6 +1671,278 @@
</Entity>
</Children>
</Entity>
<Entity name="DefenderShieldTestOrigin">
<Components>
<c:Transform>
<Position X="-11.0375881" Y="0" Z="20.9209175"/>
</c:Transform>
</Components>
<Children>
<Entity name="Shield">
<Components>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
</c:Model>
<c:Shield/>
<c:Transform>
<Position X="0" Y="1.47765553" Z="0"/>
<Orientation X="0" Y="2.15300012" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ShieldedCube">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
</c:Model>
<c:Shielded/>
<c:Transform>
<Position X="-3.34650159" Y="1.19966424" Z="3.09996605"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="ShieldedPlayer">
<Components>
<c:AABB>
<Origin X="0" Y="0.772000015" Z="0"/>
<Size X="1" Y="1.60000002" Z="1"/>
</c:AABB>
<c:Collidable/>
<c:Health/>
<c:Physics>
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
<Gravity>false</Gravity>
</c:Physics>
<c:Player>
<MovementSpeed>5</MovementSpeed>
</c:Player>
<c:Team>
<Team>
<Red/>
</Team>
</c:Team>
<c:Transform>
<Position X="-1.56735241" Y="0.527999997" Z="0.929739475"/>
</c:Transform>
</Components>
<Children>
<Entity name="Camera">
<Components>
<c:Camera/>
<c:Transform>
<Position X="0" Y="1.37700009" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="PlayerName">
<Components>
<c:Text>
<Resource>Fonts/DroidSans.ttf,100</Resource>
<Color A="1" B="0" G="1" R="0"/>
</c:Text>
<c:Transform>
<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
<Orientation X="0" Y="3.14199996" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="CameraModel">
<Components>
<c:Model>
<Resource>Models/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="HUD">
<Components>
<c:Transform>
<Position X="0" Y="0" Z="-0.5"/>
</c:Transform>
</Components>
<Children>
<Entity name="HealthBar">
<Components>
<c:Fill>
<Percentage>1</Percentage>
<Color A="0" B="1" G="0" R="0"/>
</c:Fill>
<c:HealthHUD/>
<c:Model>
<Resource>Models/Core/UnitHexagon.mesh</Resource>
<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
</c:Model>
<c:Transform>
<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
<Orientation X="0" Y="0.594000041" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Crosshair">
<Components>
<c:Model>
<Resource>Models/CrosshairQuad.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0" Y="0" Z="0.200000003"/>
<Scale X="0.00600000005" Y="1" Z="0.00600000005"/>
<Orientation X="1.57000005" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Weapon">
<Components>
<c:ExplosionEffect>
<ColorByDistance>true</ColorByDistance>
<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
<TimeSinceDeath>1.3671759474185377</TimeSinceDeath>
<ExplosionDuration>3.7999999523162842</ExplosionDuration>
<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
<Randomness>true</Randomness>
</c:ExplosionEffect>
<c:Model>
<Resource>Models/AssaultWeaponRed.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="0.180000007" Y="-0.183000013" Z="0"/>
<Orientation X="0" Y="3.08300018" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="WeaponMuzzle">
<Components>
<c:Transform>
<Position X="0.215000004" Y="-0.153000012" Z="-0.266000003"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
<Entity name="ThirdPersonCamera">
<Components>
<c:Camera/>
<c:Model>
<Resource>Models/Camera.mesh</Resource>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
<Orientation X="5.95600033" Y="0" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="PlayerModel">
<Components>
<c:Animation>
<Name>Hold Pos</Name>
<Time>0.39573681725672838</Time>
<Speed>1</Speed>
</c:Animation>
<c:HiddenForLocalPlayer/>
<c:Model>
<Resource>Models/AssaultAnimated.mesh</Resource>
<Color A="1" B="0" G="0" R="1"/>
</c:Model>
<c:Shielded/>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="AABBStanding">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.427450985" B="1" G="1" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
<Scale X="1" Y="1.60000002" Z="1"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="AABBCrouching">
<Components>
<c:Model>
<Resource>Models/Core/UnitCube.mesh</Resource>
<Color A="0.745098054" B="1" G="0" R="1"/>
<Visible>false</Visible>
</c:Model>
<c:Transform>
<Position X="0" Y="0.772000015" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="BackgroundItemsOrigin">
<Components>
<c:Transform>
<Position X="-7.17760038" Y="0" Z="5.57545042"/>
</c:Transform>
</Components>
<Children>
<Entity name="Log">
<Components>
<c:Model>
<Resource>Models/Log.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-0.09513513" Y="0.53153497" Z="-0.127776429"/>
<Orientation X="5.9920001" Y="0.640000045" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="Bush">
<Components>
<c:Model>
<Resource>Models/BushAlive.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-4.95900011" Y="0" Z="1.29897511"/>
<Scale X="5" Y="5" Z="5"/>
<Orientation X="0.407000005" Y="1.68700004" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Text">
<Components>
<c:Text>
<Content>Defender Shield Test</Content>
<Resource>Fonts/DroidSans.ttf,64</Resource>
</c:Text>
<c:Transform>
<Position X="0" Y="4.20000029" Z="0"/>
<Orientation X="0" Y="2.15300012" Z="0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Core/Unithexagon.mesh</Resource>
</c:Model>
<c:Shield/>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="dl">
<Components>
<c:DirectionalLight/>
<c:Transform>
<Orientation X="0" Y="2.61800003" Z="0.756000042"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="sl">
<Components>
<c:SceneLight>
<Gamma>2.2000000476837158</Gamma>
</c:SceneLight>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+2
View File
@@ -38,6 +38,8 @@
<xs:element ref="c:HiddenForLocalPlayer" minOccurs="0"/>
<xs:element ref="c:Fill" minOccurs="0"/>
<xs:element ref="c:Animation" minOccurs="0"/>
<xs:element ref="c:Shield" minOccurs="0"/>
<xs:element ref="c:Shielded" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
@@ -2,6 +2,8 @@
layout (binding = 0) uniform sampler2D SceneTexture;
layout (binding = 1) uniform sampler2D BloomTexture;
layout (binding = 2) uniform sampler2D SceneTextureLowRes;
layout (binding = 3) uniform sampler2D BloomTextureLowRes;
uniform float Exposure;
uniform float Gamma;
@@ -15,10 +17,19 @@ void main()
{
vec4 hdrColor = texture(SceneTexture, Input.TextureCoordinate);
vec4 bloomColor = texture(BloomTexture, Input.TextureCoordinate);
vec4 hdrColorLowRes = texture(SceneTextureLowRes, Input.TextureCoordinate);
vec4 bloomColorLowRes = texture(BloomTextureLowRes, Input.TextureCoordinate);
hdrColor += bloomColor;
hdrColorLowRes;
float hdrColorsum = hdrColorLowRes.r + hdrColorLowRes.g + hdrColorLowRes.b;
//Toon mapping thingy
vec3 result = vec3(1.0) - exp(-hdrColor.rgb * Exposure);
vec3 result;
if(hdrColorsum > 0.0) {
result = vec3(1.0) - exp(-hdrColorLowRes.rgb * Exposure);
} else {
result = vec3(1.0) - exp(-hdrColor.rgb * Exposure);
}
//gamme correction
result = pow(result, vec3(1.0 / Gamma));
@@ -0,0 +1,11 @@
#version 430
in VertexData{
vec3 Position;
}Input;
void main()
{
}
@@ -0,0 +1,21 @@
#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
layout(location = 0) in vec3 Position;
layout(location = 5) in vec4 BoneIndices;
layout(location = 6) in vec4 BoneWeights;
out VertexData{
vec3 Position;
}Output;
void main()
{
gl_Position = P * V * M * vec4(Position, 1.0);
Output.Position = Position;
}
+15
View File
@@ -0,0 +1,15 @@
#version 430
in VertexData{
vec3 Position;
}Input;
out vec4 fragmentColor;
void main()
{
fragmentColor = vec4(0.5, 0.0, 0.0, 0.0);
}
+19
View File
@@ -0,0 +1,19 @@
#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
layout(location = 0) in vec3 Position;
out VertexData{
vec3 Position;
}Output;
void main()
{
gl_Position = P * V * M * vec4(Position, 1.0);
Output.Position = Position;
}