Fixed requests.

This commit is contained in:
Jocke
2016-03-11 14:07:03 +01:00
parent 5f959ded89
commit 06bddd9d54
3 changed files with 18 additions and 26 deletions
+15 -15
View File
@@ -100,12 +100,9 @@ void UDPClient::readPartOfPacket()
if (sizeOfPacket == 0) {
return;
}
int packetGroup = 0;
memcpy(&packetGroup, m_ReadBuffer + sizeof(int), sizeof(int));
int packetGroupIndex = 0;
memcpy(&packetGroupIndex, m_ReadBuffer + 2 * sizeof(int), sizeof(int));
int packetGroupSize = 0;
memcpy(&packetGroupSize, m_ReadBuffer + 3 * sizeof(int), sizeof(int));
int packetGroup = *reinterpret_cast<int*>(m_ReadBuffer + sizeof(int));
int packetGroupIndex = *reinterpret_cast<int*>(m_ReadBuffer + 2 * sizeof(int));
int packetGroupSize = *reinterpret_cast<int*>(m_ReadBuffer + 3 * sizeof(int));
//LOG_INFO("Packet group: %i. Group index: %i. Group size: %i. Packet size: %i.", packetGroup, packetGroupIndex, packetGroupSize, sizeOfPacket);
if (sizeOfPacket > m_Socket->available()) {
LOG_WARNING("UDPClient::readBuffer(): We haven't got the whole packet yet.");
@@ -127,10 +124,11 @@ void UDPClient::readPartOfPacket()
if (hasReceivedPacket(packetGroup, packetGroupIndex)) {
return;
}
//std::map<unsigned int, std::vector<std::pair<unsigned int, boost::shared_ptr<char>>>> packetSegmentMap;
// If group exists
if (m_PacketSegmentMap.find(packetGroup) != m_PacketSegmentMap.end()) {
m_PacketSegmentMap.at(packetGroup).push_back(std::make_pair(packetGroupIndex, std::move(packetData)));
PacketMap::iterator it;
it = m_PacketSegmentMap.find(packetGroup);
if (it != m_PacketSegmentMap.end()) {
it->second.push_back(std::make_pair(packetGroupIndex, std::move(packetData)));
} else { // Create group and add element
m_PacketSegmentMap[packetGroup].push_back(std::make_pair(packetGroupIndex, std::move(packetData)));
}
@@ -139,8 +137,10 @@ void UDPClient::readPartOfPacket()
bool UDPClient::hasReceivedPacket(int packetGroup, int groupIndex)
{
if (m_PacketSegmentMap.find(packetGroup) != m_PacketSegmentMap.end()) {
const std::vector<std::pair<int, boost::shared_ptr<char>>>& loopPacketGroup = m_PacketSegmentMap.at(packetGroup);
PacketMap::iterator it;
it = m_PacketSegmentMap.find(packetGroup);
if (it != m_PacketSegmentMap.end()) {
const std::vector<std::pair<int, boost::shared_ptr<char>>>& loopPacketGroup = it->second;
for (size_t i = 0; i < loopPacketGroup.size(); i++) {
if (loopPacketGroup.at(i).first == groupIndex) {
return true;
@@ -184,7 +184,7 @@ bool UDPClient::GetNextPacket(Packet & packet)
// A duplicate packet should not be present in the vector!
// Soo we will assume that this is true and only look if size
// of vector is correct.
std::map<unsigned int, std::vector<std::pair<int, boost::shared_ptr<char>>>>::iterator it = m_PacketSegmentMap.begin();
PacketMap::iterator it = m_PacketSegmentMap.begin();
while (it != m_PacketSegmentMap.end()) {
// pair(Group index, packetData)
std::vector<std::pair<int, boost::shared_ptr<char>>>& currentVector = it->second;
@@ -209,9 +209,9 @@ bool UDPClient::GetNextPacket(Packet & packet)
packet.ReconstructFromData(currentVector.at(0).second.get(), packet.HeaderSize());
// Add the rest of the packets.
int sizeOfData = 0;
for (size_t i = 0; i < currentVector.size(); i++) {
memcpy(&sizeOfData, currentVector.at(i).second.get(), sizeof(int));
packet.WriteData(currentVector.at(i).second.get() + packet.HeaderSize(), sizeOfData - packet.HeaderSize());
for (auto& packetSegment : currentVector) {
memcpy(&sizeOfData, packetSegment.second.get(), sizeof(int));
packet.WriteData(packetSegment.second.get() + packet.HeaderSize(), sizeOfData - packet.HeaderSize());
}
if (headerInfoPacket.GetMessageType() == MessageType::Snapshot) {
m_LastReceivedSnapshotGroup = packet.Group();
-10
View File
@@ -17,9 +17,6 @@ void UDPServer::Send(Packet& packet, PlayerDefinition& playerDefinition)
{
packet.UpdateSize();
try {
//Debug
int debugTheSixeOfpacket = packet.Size();
//Debug end
// Remove header from packet.
packet.ReadData(packet.HeaderSize());
int totalBytesSent = 0;
@@ -61,14 +58,7 @@ void UDPServer::Send(Packet& packet, PlayerDefinition& playerDefinition)
void UDPServer::SendToConnectedPlayers(Packet& packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo)
{
// Remove a player if hen crashes.
// Return a vector with disconnected players.
// Work in progress
packet.UpdateSize();
//Debug
int debugTheSixeOfpacket = packet.Size();
//Debug end
// Remove header from packet.
packet.ReadData(packet.HeaderSize());
int totalBytesSent = 0;