Merge branch 'master' into Respawning
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@@ -20,6 +20,8 @@ public:
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private:
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EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
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bool OnTriggerTouch(Events::TriggerTouch& e);
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EventRelay<AmmoPickupSystem, Events::AmmoPickup> m_EAmmoPickup;
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bool OnAmmoPickup(Events::AmmoPickup& e);
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struct NewAmmoPickup {
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glm::vec3 Pos;
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@@ -42,9 +42,9 @@ private:
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int m_NumberOfCapturePoints = 0;
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std::map<int, EntityWrapper> m_CapturePointNumberToEntityMap;
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//std::vector<ComponentWrapper>
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bool m_ResetTimers = false;
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bool m_RecentlyCapturedNeedNextCapturePointNow = false;
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Events::Captured m_CapturedEvent;
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//vectors which will keep track of enter/leave changes
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std::vector<std::tuple<EntityWrapper, EntityWrapper>> m_ETriggerTouchVector;
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